2026-07-20 18:56 UTC · Community Announcements · chriszuko
I've gotten a few reports over the last week about steam cloud not working properly. Unfortunately, this was an issue that was entirely my fault when configuring the directories in the steam backend. The checkbox for "Recursive" was false. The older MyDocuments save directories were configured fine, but when I set up the newer directories I had forgotten that checkbox. During testing the vdf showed up and I got bamboozled into thinking it was fine by seeing files on the steam cloud which were still from the older directories. I apologize for anyone who has lost data / mixes and hope nothing ma
2026-06-23 14:46 UTC · Community Announcements · chriszuko
First off, thank you so much for the players that have left feedback in-game, this has helped tremendously with being able to make quick fixes and focus in on core issues. Fixed issue with keybinds not saving when setting them. This honestly was just a major oversight in testing and I apologize! Also, just a reminder for everyone. For most important keybinds, in the lower left, there is a context aware helper UI that shows you what important buttons you can press.Shoutout to TheLucky7 for submitting a video showing the issue with getting stuck in the pattern tutorial. This is now fixed by tuto
2026-06-04 17:44 UTC · Community Announcements · chriszuko
I am still looking into a couple more crashes, but this hotfix addresses 2 issues. When loading older mixes, depending on certain circumstances drum ring note values would get garbled. Fixed regression where the node offset value on drum rings with a normal instrument on it was trying to match the scale settings whereas previously they would just respect +1 or -1 note value. This means newer mixes that did this might sound a tad different but hopefully its easy to fix just by finding the actual + value you were intending. Thanks again everyone for submitting feedback and crash reports! Another
2026-06-02 03:02 UTC · Community Announcements · chriszuko
Another patch for crashes and getting stuck in intro tutorial. Fixed players getting stuck in intro tutorial after saving their mix and opening the galaxy due to waiting for old confirmation logic that doesn't exist anymore. Fixed issue where players couldn't submit feedback during a tutorial (Which is arguably one of the most crucial spots to do so ;-; Added logic for older amd GPU's which should resolve some PSO pipeline cache crashes. Fixed Crash related to shutting the game down Fixed rare crash related to trying to remove instruments during playback. Thank you so much to the players that
2026-05-29 03:13 UTC · Community Announcements · chriszuko
Some fixes after the mega update. (Thanks for submitting the crash reports Mixonauts, it helps tremendously! Your mixes uploaded to the universe will now auto save their positions when you move them around. Fixes issues with the region they were placed into not being updated properly.. but also fixes a QoL issue with them. Crash during initial loading for certain amd and onboard gpu's Crash during thumbnail resource deletion Crash during batched fx resource dirtying Crash during wavetable player switching on many nodes Temporary stall when browsing the universe really fast, thumbnails would ge
2026-05-27 15:28 UTC · Community Announcements · chriszuko
Automation, Sound Library, and Universe UpdateAutomator Nodes, New Visuals, Sounds, Modulations, Royalty Free Instruments, and a bunch more! It has been a long time, but I have been working hard to get this update out and stable. It’s a LOT so bare with me! Full update video here to go along with the post!Completely Custom Volumetric FogFog once again has been completely reworked. This time however I have written my own custom volumetric fog that works better for nodes cutting away at it. In the past, 1000’s of nodes would eat away at the cpu. Now, everything is budgeted to around 1-2ms total
2025-12-17 22:02 UTC · Community Announcements · chriszuko
Hello Mixonauts! Picture is from this amazing mix by Melway https://mod.io/g/mixuniverse/m/5444852250 Universe Mixes!!First off, I'd like to announce that we now have 250 mixes in the Universe!! It's absolutely incredible and I love seeing it all! Some of them are truly wild while others are really creative. Definitely check them out in the Universe Tab or at https://mod.io/g/mixuniverse/End of the Year RecapThis year overall has been amazing for the game. Roughly 7000 new players, a whole new universe to play in, and a lot of stability and performance updates. On top of that, I have started t
2025-08-24 02:50 UTC · Community Announcements · chriszuko
Fixed issue where running the game with the DirectX 11 launch option was crashing.
2025-08-22 19:17 UTC · Community Announcements · chriszuko
Fellow Mixonauts! I bring more stability and optimizations! A lot has been going on over the last few months, life has been good but also busy! The goal of this update was to try and fix issues related to people freezing during load, crashing in certain spots, and in general improving performance. From my testing, the game should be around 15-30% faster to render and also be much nicer to lower end machines when setting everything to low. I am also excited that for the first time in a year or so I will now be focusing on features that will improve the audio production aspect of the game! Stay
2025-07-08 06:43 UTC · Community Announcements · chriszuko
Some Mixonauts have reported that they are crashing when loading mixes or even on startup. I have now enabled crash reporting to help fix these issues. If you do experience a crash you can now send all of the important info needed to see the crash. I need to still update the crash reporter UI so it isn't using Unreal's default, but the "Send and Close" button does actually send the report to me via bugsplat so it is very helpful in determining what is wrong and potential fixes. Thanks for the patience as I resolve these issues!
2025-06-29 15:37 UTC · Community Announcements · chriszuko
- Fixed not being able to click and drag with a gamepad/controller. - Also Enabled logging so if players experience crashes they can send me logs located in %localappdata%/MixUniverse As always folks please leave a steam discussion or join the discord if you have feedback or issues to report. Thank you!
2025-06-27 16:20 UTC · Community Announcements · chriszuko
Mixonauts! I've finally gotten around to making a quickstart guide to help anyone who might be struggling with getting started in the game. The goal of this video is to mainly go over how I use auto vibe nodes and create cool patterns without really messing with note values too much. I think this is the easiest way to play the game and have fun making something really cool! Along with this, I've made a video of the Mix folks have been really liking on instagram and twitter. Updated intro tutorial to show that there are tutorials in the HQ by highlighting themUpdated tooltip info for link durat
2025-06-16 22:27 UTC · Community Announcements · chriszuko
There are cases where a mix or the galaxy map might not save correctly causing 0kb files. In these cases I have now implemented a fix that will at least allow you to continue playing without getting stuck. This may have been causing issues with players trying to add nodes to their map and it not saving properly. As always, if you have issues and/or feedback please join the discord or leave a steam discussion post! Thank you!
2025-06-08 06:29 UTC · Community Announcements · chriszuko
Mod.io has now fully replaced the steam workshop support. Be sure to check things out! https://mod.io/g/mixuniverse The steam workshop is now fully removed from the game and the workshop has been unlisted. All previously uploaded mixes on the workshop are backed up so if you happen to not have run the game since the previous universe update, feel free to reach out at https://www.mixuniverse.net/contact, join the discord or start steam discussion and I can try to find it and send it over. Thanks folks! Keep on making cool vibes!
2025-05-30 17:51 UTC · Community Announcements · chriszuko
Hey folks! It's been a wild ride the last couple months. Mix Universe has had close to 5,000 Mixonauts try out the game so far! Over 600 of you have more than 2 hours in the game which is exciting! Thanks for everyone who has taken the time to leave feedback too. (Please if you haven't left a review, reviews help tell steam to push the game out to more people!) Sinister Bugs There has been quite a few sinister bugs that have reared their heads up. Being offline in the universe forever Crashing during loading Crashing on startup These 3 are rather critical atm but also really hard to reproduce
Full appinfo as delivered by Steam PICS, changenumber 38697646. Also at /api/app/1654810/raw.
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