2025-04-23 16:45 UTC · Community Announcements · zoty
{STEAM_CLAN_IMAGE}/40705060/07b25d8a5fe80638d2d9e076c6198a2d5f95c6b5.png 🆕 New PvE Mode — Survival • The first PvE mode based on a wave system • Survive 8 waves of robots — each wave is stronger than the last • The more waves you survive, the higher your chance of getting a cosmetic TechBox • No AI teammates — only real players • The number of bosses scales with the number of players • Players can revive allies after they're taken down 🎨 Texture Overhaul • All textures have been updated • All types of lighting textures are now active — object surfaces appear more volumetric • Improved textur
2024-06-22 11:06 UTC · Community Announcements · zoty
Fixed FPS drops when there are many missiles on the level Falling projectiles had incorrect gravity calculations Changed Missiles now always fly where you aim, regardless of whether there is a target there or not Missile speed has been increased Returned the bounce property for projectiles that had this before German localization updated
2024-06-07 17:01 UTC · Community Announcements · zoty
Fixed Changes about FOV adjustment range have been reversed Weapon cooling rate has been doubled All armor icons have been updated and also the description of the energy module (now Cooler) The new overheating system was a little broken when playing in VR Laser pointers sometimes disappeared when playing in VR When playing in VR on weapons, there was no information about the robot and weapons
2024-06-02 13:02 UTC · Community Announcements · zoty
{STEAM_CLAN_IMAGE}/40705060/0971f07993e817c7f015ae61b1664c98ac7082c0.png Fixed Fixed an issue where the Gear would slow down in the air Axel had trouble clinging to a huge cross-shaped building on the Tokyo map Sometimes the energy was split if you used 2 grenade launchers The game menu broke when the player accepted the invitation without starting the game If you forcibly close the game (like alt+f4), a temporary penalty could be applied Changed Removed camera tilts when turning and moving robots Now AI near will fire from the hip when it finds an enemy, rather than aiming and slowing itself
2024-02-25 08:02 UTC · Community Announcements · zoty
{STEAM_CLAN_IMAGE}/40705060/00dbb883212f574d5c6d9afa68a14b32243f744c.png Fixed Sometimes the progress of capturing points was displayed incorrectly General changes Increased the number of maximum points for victory for modes with control points Slightly reduced the capture radius of control points Ranked Mode Changes Game mode is available again if there are enough players online Fixed bugs with missing weapons and game modes in the voting menu Updated user interface Reduced number of players required to start the game Bots have been completely removed, even when the player disconnects Round-b
2024-01-20 17:26 UTC · Community Announcements · zoty
{STEAM_CLAN_IMAGE}/40705060/fb4311cf2ade466c98458404f0bb80bdce94de41.png Fixed There were invisible walls near some buildings in Tokyo Some buildings on the Tokyo map levitated slightly above the ground Axel couldn't crawl on some buildings on the Tokyo map Sometimes cones could appear along the entire length of the Elevated Train When using large FOV values on some maps, the map was not displayed correctly on the initial screen Using a rocket launcher it was possible to point targets for rockets through walls Artifacts with TAAU have been fixed and the setting is available again Sometimes the
2023-11-25 21:31 UTC · Community Announcements · zoty
{STEAM_CLAN_IMAGE}/40705060/0c01f4eed53d948b76d243b377d54b0515ec6db1.png Fixed Banners on the Tokyo map were of low quality at the start of the game When playing in VR as Walker, if you lean back, a flying plane was visible Fixed some localization errors Numbers displaying improved weapon parameters overlapped other interface elements When starting in VR, the player was initially looking in the wrong direction Sometimes VR players could spin very much on the screen of other players using Axel and Walker Sometimes the Overcharged Heal Beam would not stick to anyone and would not display damage
2023-10-14 09:59 UTC · Community Announcements · zoty
Fixed When playing in VR, robots did not jump when swinging both arms In the lobby (not a custom game) you could invite 3 friends Changed Credits have been updated (thanks to Iwan Gabovitch) Zone color in game modes changed to red Laser targeting for weapons has been returned when playing in VR New Added support for German language (thanks to Iwan Gabovitch) Added support for PICO VR (Beta) Added more decoration variations for Halloween Added launch option with mobile emulation (for very low-end users)
2023-09-25 02:38 UTC · Community Announcements · prekrasnoye_daleko
{STEAM_CLAN_IMAGE}/40705060/552bde1ef9897a120b6aecd524598791034f666d.png Fixed Lighting on the Flooded City map was broken on low graphics settings Sometimes the missile launcher targeting icon was displayed for other players and was also missing in VR mode In some places the font may have gone beyond its bounds Sometimes when controlling Trak in VR, the body and shield could spin very quickly around the robot Sometimes robot ability energy was not displayed correctly or was not restored Sometimes checkpoints could appear inside large buildings in Tokyo and the Flooded City Sometimes daily tas
2023-06-29 17:01 UTC · Community Announcements · zoty
Combots is in the summer sale and has a 90% discount for two weeks. It's time to give some gifts to friends. https://store.steampowered.com/app/1657810/Combots/
2023-06-03 22:19 UTC · Community Announcements · zoty
Fixes Sometimes the weapons of VR players could simply teleport around the robot Walker and Axel's controls could sometimes be inverted when playing VR Changes Improved rendering optimization for low-end pc
2023-05-28 16:44 UTC · Community Announcements · zoty
{STEAM_CLAN_IMAGE}/40705060/8a66796e4dd9bce8d6e3ebb800d4c8cf9fda0573.png Fixes Sometimes the resolution scaling setting showed invalid values The frame in the player statistics (tab) did not scale if there were not 8 players in the game Some graphical artifacts on Plasma weapons for Gear, Drone and Axel Overcharge could detonate in the air near the flag and some buildings General changes Increased visibility of all small font Adjustment width increased from 25% to 125% for resolution scaling Chat has been moved slightly to the left AI will behave more randomly Temporarily hidden ranked game mo
2023-03-18 03:41 UTC · Community Announcements · zoty
{STEAM_CLAN_IMAGE}/40705060/4156b44f58f14cfbc8656efc2efd45ddf98cfe3b.png Fixes Axel had an empty energy for the ability when spawned Sometimes key binding reset buttons didn't work Sometimes the overcharge of the Repair Beam was very large General changes Overcharge projectiles now detonate automatically if someone is in range (even while in the air) Trak shield now only projects where the bot is looking Reduced energy consumption for Trak (Shield) and Axel (invisibility) abilities Increased robots health from 200 to 300 units Changing Game Modes Maximum match time increased to 10 minutes Remo
2023-02-09 03:40 UTC · Community Announcements · zoty
Fixes The respawn camera could be inside buildings on the Tokyo map General changes Default keys swapped between Move Down and Use Ability Missile Launcher now requires the player to aim at a target Ability Change Increased the speed of transition into invisibility for Axel Axel will no longer disappear completely Abilities now consume a separate robot energy instead of a cooldown This allows you to use abilities several times, as long as there is enough energy
2023-02-05 07:30 UTC · Community Announcements · zoty
{STEAM_CLAN_IMAGE}/40705060/fab44fea0c50b97544abe5da87cd2d11e93662a4.png General changes Weapon overcharge is no longer tied to aiming (mouse wheel by default, but you can bind this again in the settings to aiming) Removed auto-aim using gamepad (gyro-aiming is enough) Changed the visual design of the interface Added default monitor selection setting Removed invisibility shields and IR-Flares Robot Changes Health of all robots is now the same (now it is balanced through abilities) Reduced speed difference (meaning Trak is faster and Drone is slower) Removed levels (loadout resets are now only
Full appinfo as delivered by Steam PICS, changenumber 37449347. Also at /api/app/1657810/raw.
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