Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:19 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-03-06 09:53 UTC · Community Announcements · CanerTonbul
Dear Players, After much consideration, I have decided to officially end support for New Home: Medieval Village and remove it from sale on Steam. The game was originally developed as a learning project, and over time, I realized that significant design mistakes made in the early stages have caused serious development issues. Adding new content now leads to frequent crashes, and in some cases, even prevents the project from opening properly. Fixing these deep-rooted problems would require more effort than developing a new game from scratch with proper design principles. Because of this, I am no
2024-12-07 09:09 UTC · Community Announcements · CanerTonbul
The EA v0.61 update brings new music and villager models to the game, along with a few gameplay improvements. What's New? New Music: 8 new tracks have been added to the game. I carefully selected these tracks to match the chill and peaceful atmosphere of the game. New Villager Models: The old villager models, which were my early attempts at learning game development, have been replaced with improved and polished models. Changes Zoning Without Roads: The requirement to zone only next to roads has been removed. You can now zone areas even without road connections, enabling more creative settleme
2024-10-17 10:47 UTC · Community Announcements · CanerTonbul
The v0.60 update focuses on visual improvements and enhancing the user experience. What's New? Hardware Cursor: The software cursor has been replaced with a hardware cursor. You will now see the system's native cursor without experiencing lag. Since the cursor is no longer tied to FPS, low FPS will no longer affect its performance. Grass Spawn: Grass now populates the terrain, eliminating the barren look of the ground. Moving Cloud Shadows: Dynamic shadows cast by clouds are now visible, adding depth to the environment. New Ocean Water Material: A refreshed water material enhances the look of
2024-08-21 14:37 UTC · Community Announcements · CanerTonbul
With the EA v0.59 update, FSR 3.1 has been integrated into the game, introducing new FSR quality settings and frame generation. Additionally, several visual improvements and bug fixes have been implemented. What's New? FSR 3.1: FSR 3.1 has been integrated into the game, with native, quality, balanced, and performance modes added to the settings. The quality mode provides a 30% FPS increase compared to the previous version. Frame Generation: An option to enable or disable FSR 3.1 Frame Generation has been added. Enabling Frame Generation can double the FPS. It is recommended to disable V-Sync t
2024-06-17 07:31 UTC · Community Announcements · CanerTonbul
Hello everyone, I'm thrilled to announce that after a long hiatus, I'm back to working on updates again. Some of you might have seen my responses to questions in the Community section or elsewhere: I had been working on a side project to sustain this one financially. That project is now nearing completion, allowing me to focus on NH:MV again. The side project was quite challenging for me, and not being able to deliver the updates I knew you were waiting for was mentally taxing. I sincerely thank you for your patience and understanding. That project taught me a lot technically and greatly impro
2023-04-05 06:12 UTC · Community Announcements · CanerTonbul
I would like to be in closer communication with you in the upcoming updates. Therefore, I have created a Google form to see what you want. This way, I can learn what you expect to see in the next updates. The form consists of a single question with 10 options, and it will only take a few seconds to complete. Looking forward to talking to you in the upcoming updates. Form: https://forms.gle/36ou9ihNN4vsz3oc6 Best regards, Mustafa Caner Tonbul
2023-02-23 11:19 UTC · Community Announcements · CanerTonbul
With the EA V0.57 update, changes were made to the water access algorithm in the game. A few translation bugs have been fixed and minor bugs affecting gameplay have been fixed. A feature that provides information about villagers leaving the village has been added. What's New - Reasons for villager leaving: The reasons why villagers leave the village are now recorded. When you hover over a villager in the list of villagers who have left in the last month, you will see a list of factors that contributed to their unhappiness. If you see that there is a problem with his/her house, you can click on
2022-12-03 13:02 UTC · Community Announcements · CanerTonbul
EA v0.56.1 is a small patch that fixes a UI bug during road construction.
2022-11-07 11:55 UTC · Community Announcements · CanerTonbul
EA V0.56 is an update that focuses on sound effects. It also includes a few minor changes and bug fixes. New sound effects Coastline: By detecting the coastline with an algorithm, coastline wave sounds heard only on the coastlines. Sea sound: Added sea sound that is only heard in areas where water is present. Variable rain sound: Added dynamic rain sound, including the sound of rain falling into the water on the water, the sound of rain hitting the ground when close to the ground, and the sound of rain turning into a calm rain sound when the camera is far away from the ground. New wind and bir
2022-10-27 16:00 UTC · Community Announcements · CanerTonbul
The EA v0.55 update focused on the appearance of roads and fields. A new technique was used for rendering roads and fields. This will allow for more detailed roads in the game, while at the same time allowing for more road types to be added without sacrificing performance. This update is partially compatible with the old version. You will need to rebuild the fields in your old saved games. New road skins Dirt and stone roads' textures have been redesigned according to the new rendering technique. {STEAM_CLAN_IMAGE}/40670497/80fcef4a7e1cb3b67fdb0f85ce4b1998ad4d2dae.png New field drawing mode Th
2022-10-11 15:06 UTC · Community Announcements · CanerTonbul
The EA V0.54 update brings autumn colors, a new road drawing mode, underground water flows that affect the range of water wells, and minor changes to color tones. Autumn color tones {STEAM_CLAN_IMAGE}/40670497/6090b03071c3558f071efdd6f35b7674797d0035.png Some trees are now changing color in the autumn months. The grass on the ground also turns slightly yellow. New road drawing mode {STEAM_CLAN_IMAGE}/40670497/2092ba04d5f683c3563ab62694489e7e012527ad.png Organic path drawing in the game was an idea I embraced from the very beginning of the game. We used to be able to shift+click to add curves t
2022-09-15 10:48 UTC · Community Announcements · CanerTonbul
Hello to all of you. The EA v0.53 update is now available on the beta branch. If all goes well, it will be updated for everyone on the main branch on Saturday, September 17th. With this new update, grid lines have been added to the game to build symmetrical and parallel road layout, and the procedural world builder has been modified to create larger lands that are not islands. What's New Grid lines: With the grid lines added to the game, you will now be able to draw parallel roads and make sure that the zone areas fit between the roads. Buildings and roads are not clamped on the grid so that f
2022-09-04 17:07 UTC · Community Announcements · CanerTonbul
Hello everyone. After a break of about 2.5 months, I'm making a comeback. During this period, I started a side project called "Kasaba". I launched its steam page. Now I'm focused on bringing updates to the New Home: Medieval Village game again. I would like to briefly talk about a few upcoming updates: Grid tracks will be coming to make more symmetrical constructions. However, buildings will not stick to the grid like in other games. I want to keep organic building in the game. Grid tracks will allow you to see only the area covered by buildings and plots and plan accordingly by adjusting the
2022-06-25 11:32 UTC · Community Announcements · CanerTonbul
EA V0.52.3 hotfix changes the zoom in key for French players. Now zoom in key is C instead of Z.
2022-06-20 08:10 UTC · Community Announcements · CanerTonbul
EA V0.52.2 hotfix update is an update with performance optimization. Fixes World LOD system: Disabled LOD system while increasing world creation speed by doubling voxel size. Thus, the world LOD refresh load caused by camera movement was relieved. No more FPS drops that can occur with camera movement. This update will not be compatible with your previous save games as worlds created with seeds in previous versions will not be the same due to the change in voxel size. I will leave the EA V0.52 update open in one of the beta branches. Those who want to continue their previous saved game can ente
Full appinfo as delivered by Steam PICS, changenumber 37449347. Also at /api/app/1658870/raw.
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