Update to 1.0.6.
Updated engine to patch security vulnerability. Updated the demo package to give a better user experience when experiencing the different game modes.
You are the world's most advanced artificial intelligence. Your entire job is keeping ELON alive — a spectacularly reckless creature who speaks only in emoticons. Hack every internet-connected device around him. A fully voiced pixel-art comedy adventure.
| App ID | 1659200 |
|---|---|
| App type | Game |
| Developer | Aleth Labs |
| Publisher | Aleth Labs |
| Homepage | https://alethlabs.com |
| Release date | 2024-11-04 16:24 UTC |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/1659200 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Crossed Wires.exe | windows | ||
| 1 | Crossed Wires.x86_64 | linux | ||
| 2 | Crossed Wires.app | macos |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:17 UTC | $11.99 | $11.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 21248932 | 2025-12-18 23:09 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1659201 | 2.80 GB | 1.01 GB | 7552906386751659509 | |||
| 1659202 | linux | 2.84 GB | 1.02 GB | 6315258912061121128 | ||
| 1659203 | macos | 2.79 GB | 1.00 GB | 3137326752750142111 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 21248932 | public | 2025-12-18 23:09 UTC | 1 hour ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:18 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Updated engine to patch security vulnerability. Updated the demo package to give a better user experience when experiencing the different game modes.
General Fixes - Engine upgrade to latest version resulted in numerous background fixes. - Fixed issue where crates would sometimes retain references to water puddles even after being moved away from the puddle. - Fixed a bug where death interface could be active but invisible, locking the game from interaction. - Fixed a bug where over-healing was being counted in future health calculations, resulting in extra unintended healing in some cases. - Fixed issue where changing the cursor style from the options while in game would not persist. - Fixed issue where objects could become permanently stu
Thanks to everyone who has played in the month or so since launch! We've been very pleased to finally be able to present the whole game, and we hope you've enjoyed it. If you haven't had a chance to play yet, then calmly explain to your family that you cannot attend Christmas dinner because you have more important business maybe now is a good chance with holiday time off! Now that the initial flurry of bugs and feedback have been addressed (mostly, with the exception of a few improvements we'd like to make in the future), we will be taking several weeks off to recharge. Starting in February, w
General Fixes - Fixed issue where dialog skips would sometimes not end properly. - Cleaned up some objects with broken references. - Updated some missing credits. - Arcade game music should no longer play on top of game music. Chapter 2 - Added dialog skip to factory entrance.
General Fixes - Fixed issue where game would fail to fade in properly under certain conditions. Chapter 7 - Adjusted many colliders to reduce unexpected behavior. - Fixed a case where skip dialog was locking up the game.
General Fixes - Retractable floor holes are now more precise with their activations, fixing an issue where they could appear closed but be open. - Water coolers are no longer shown as being flammable. - Fixed issue where >5 hearts could display in non-casual modes. - Lightning animations on out of control Roambas now play smoothly. Chapter 2 - Lobby clipboard is now inspectable. - Robit has been stripped of ability to walk through couches. Chapter 7 - Fixed missing music in some places - Fixed mars bars which were impossible to collect.
General Fixes - Fixed an issue where some lines of dialog would not process properly and break game flow. - Fixed an issue where skipping dialog could process music triggers out of order. Chapter 5 - Adjusted a laser gate which was rendering incorrectly. Chapter 6 - Fixed an issue where hints were not spawning correctly. Chapter 7 - Corrected some places where characters could get permanently stuck.
Updated for Release! General Fixes - Added new music for the research facility. - Updated art for character workstations. - Save file sync now respects users' cloud sync settings.
After years of development, the complete 1.0 game is now released! Whether you're a story-focused player, or whether you are hungry for some serious puzzle challenges, we're really excited for you to enjoy what we've been cooking up. If you're looking for hints, discussion, or to give us some hatemail about that one puzzle feedback for us, pop into the Crossed Wires discord! https://discord.gg/KPqqJBYf Thanks to everyone who has supported and tested Crossed Wires!
General Fixes - Fear particles have been toned down to reduce clutter. - Removed several places where dialog was being cleared unnecessarily. - Adjusted configurations to ensure skipped dialog will be logged properly. - Improved robustness of save/load/sync and added visible warning when there are issues. - Camera should now behave more predictably when loading a checkpoint.
General Fixes - Tractor beam button art updated to more clearly indication the direction of operation. - Remaining dialog voice lines added. - Gilbert AI updates. Chapter 6: - Added sprinkler to allow resetting boomba puzzle.
General Fixes - Fixed issue where taking damage could result in save data not being saved properly.
General Fixes - Achievement tuning. - Options menu rearranged to be a little more sensible. - Icon modernized. Levels 6, 7, and 8 - Several configuration settings fixed to allow the level to complete properly. - Conveyor belts made less annoying.
Update to 0.9.19. General Fixes - Fixed issue where dialog skips could be incorrectly triggered. - The timer no longer runs during some cutscene sections. - Adjusted WASD mode physics to prevent issue where characters could get stuck. - Steam cloud sync now has more detailed error responses. Level 7 - Fixed issue where an unwinnable condition could be easily created by placing a power supply adjacent to, but not touching a power pad. Update to 0.9.18 General Fixes - Reworked main logo. - Normal speed dialog reworked. Voice lines should now much more closely follow the displayed dialog. - Numer
Teedyan streams regularly on twitch with a focus on retro and indie games. On Youtube, he mainly does videos about video game music. ELON is an upcoming puzzle adventure game where you play as a disembodied intelligence working to protect the Electronic Learning and Optimization Network as he navigates the world.
Full appinfo as delivered by Steam PICS, changenumber 38620007. Also at /api/app/1659200/raw.
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