Patch 1.6 Is Now Out For MacOs
Sorry for the delay, mac builds always end up taking longer than I think.
Explore a randomly generated dungeon as you juggle your health, gold, and remaining time. Complete floors and defeat enemies in order to unlock more powerful upgrades for subsequent runs to delve deeper and deeper. Unlock more upgrades, enemies and more as you explore infinite dungeons.
| App ID | 1659410 |
|---|---|
| App type | Game |
| Developer | Ghost Goats Games |
| Publisher | Ghost Goats Games |
| Release date | 2022-03-31 15:45 UTC |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/1659410 |
| Last store refresh | 3 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | DungeonLad.exe | windows | ||
| 1 | DungeonLad.app | macos |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:46 UTC | $5.99 | $5.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 10490458 | 2023-02-06 18:55 UTC | ||
| hard-mode-beta | 8518230 | beta for testing hard mode | 2022-04-07 21:30 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1659411 | windows | 118.60 MB | 62.27 MB | 6573538117094518783 | branches: hard-mode-beta | |
| 1659412 | macos | 140.90 MB | 68.59 MB | 1114997969611121063 | branches: hard-mode-beta |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 10490458 | public | 2023-02-06 18:55 UTC | 3 hours ago |
| 8518230 | hard-mode-beta | 2022-04-07 21:30 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:46 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Sorry for the delay, mac builds always end up taking longer than I think.
Patch Notes: Curses: A new entity can now appear in the dungeon. Once unlocked, a reaper will offer you a chance to be cursed in exchange for a reward. The curses are generally things that make the game harder or alter gameplay for a few floors, with a reward at the end. New Item: Rat Cage: Item makes you invulnerable to rats but take bonus damage from all other sources. New Skill: Shrink Ray: A usable skill that cuts the power of a nearby enemy in half without altering the rewards you get for killing it. Reduced permanent upgrade prices. I have reduced the price of most items by roughly half.
1.5.3 includes various fixes to make the game play better on the Steam Deck
Sorry for the delay, saving was a little trickier for mac builds. But now both versions are on the same version. Refer to the 1.5.2 patch notes to see what was added. Thanks!
This update includes two changes. 1. You can now save your game from the shop. Saving will exit the game. When you start a new game, you will have the chance to load from your save. The loaded game will begin on the next floor after the shop. This means if you want to buy anything in the shop, you must do so before you save and exit, otherwise you will not get another chance at that shop. Exiting the game in the middle of a level will not save the game. Due to the way the levels are generated, there was just no way to allow players to save whenever they wanted. This will hopefully at least mak
I've been working on new content for the game as well as a save run feature. In the meantime though, a crash was found and I wanted to get that fix out asap. This update also includes a new skill. Fix rare crash that could occur when using the Fire Exit item. Added Super Smite skill. Same as smite, but instead of killing 1 enemy instantly, it kills all adjacent enemies. To offset this, it takes much longer to recharge. Increased the recharge time on the Blood Pact skill. It's still powerful, but is less likely to carry a run alone now. I hope that the next content update will be ready in a wee
Patch 1.5 is a complete overhaul of the game that balances the end game scaling. Before, once you got your character rolling there was little that could stop you. This led to the leaderboard simply being a competition of who was willing to play the longest. This fixes that. Note: Because of the nature of these changes, there is a new fresh leaderboard to compete on. You can still see the original leaderboard by clicking the Season 1 button in the top left corner, but all new scores will be going to the Season 2 leaderboard. Mechanic Changes New Scoring System: The leaderboard is now based on a
Okay, i don't have full patch notes yet since things are still subject to change. But Sunday April 10th, Noon EST I will be deploying the big balance update to the endgame. This means the current leaderboard will no longer be valid. I am going to keep the leaderboard visible in game titled as "Season 1", but any new scores that are uploaded will go to a fresh Season 2 leaderboard. I don't intend this to be a live service game, and season 2 might be the forever leaderboard, though I doubt it. As I explained in my previous post, to make the sweeping changes I want to make to ensure the game is f
First of all thanks for playing the game. As a solo dev it's been very fun watching people absolutely break my game. I have fixed a lot of the bugs that plagued the game at launch, and have a few more to go. I wanted to talk about the end game balancing, or lack of. I realize that once you get rolling almost nothing can stop you in the current state of the game. That's not ideal as the leaderboard basically comes down to who is willing to play the longest. I have an update I am almost finished with that should hopefully fix this. It's a full re-balancing of the late game. I will have exact pat
I am pretty sure I have fixed MacOS Support. I'm not going to flip it on in the store just yet. But if you have a mac and own the game, you should be able to install it and play it. Let me know if this isn' working for you. Thank you for your patience.
This patch includes some bug fixes and also drops mac support for now. The documentation Steam provides for uploading your game with Mac support is several years old. It includes buttons and options that are no longer there in Steamworks. It took me several hours to figure out the first two times, and now it is simply not working. I reached out to steam and they sent me the same tutorial again. I tried reverting back to the old build and that one is also not working now, despite me not changing it at all. I am a solo developer and I can't improve the game and also keep fighting with Steam to g
- Sound now defaults to on instead of off.
Added mac support
- Fixed a bug that let you use the re-roll button too many times under certain conditions.
Full appinfo as delivered by Steam PICS, changenumber 34867806. Also at /api/app/1659410/raw.
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