Hotfix 2 - E2M1 player start fixed
Fixed a duplicate player start in Episode 2 Map 1
Play as an angel known as Abby in this retro shooter based on flash cartoons and sprite comics of days gone by focused on interactivity, verticality and cool weapons.
| App ID | 1662010 |
|---|---|
| App type | Game |
| Developer | Waffle Iron Studios |
| Publisher | Waffle Iron Studios, Hellforge Studios |
| Homepage | https://waffleironstudios.com/ |
| Release date | 2026-06-05 18:01 UTC |
| Release state | released |
| Controller support | partial |
| Content descriptors | Some Nudity or Sexual Content, Frequent Violence or Gore, General Mature Content |
| Store page | store.steampowered.com/app/1662010 |
| Last store refresh | 6 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | griddle.exe | +vid_preferbackend 1 | windows | with Vulkan Renderer (Recommended) |
| 1 | griddle.exe | +vid_preferbackend 0 | windows | with OpenGL Renderer (Fallback) |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:45 UTC | $19.99 | $19.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 24361083 | 2026-07-23 20:24 UTC | ||
| v2d-full | 23605190 | Initial Episode 1 + 2 release | 2026-06-07 00:02 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1662011 | 361.61 MB | 347.97 MB | 8727135860745096209 | branches: v2d-full |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 24361083 | public | 2026-07-23 20:24 UTC | 6 hours ago |
| 23605190 | v2d-full | 2026-06-07 00:02 UTC | 6 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:30 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Fixed a duplicate player start in Episode 2 Map 1
Thanks for your kind words and feedback during Project Absentia's launch! Here's the first patch. Previous version will be on the v2d-full branch, for people still playing through on that build (saves for E2M1 and E2M6 especially might break) E2M1 - Fix enemies from flying out of exploding garage and getting lost E2M6 - fix stuck rocket launcher in table Menu - add pickup/damage/powerup flash scale options to menus Misc - fix a typo in the credits Cheers folks!
Removes default vid_fsdwmhack setting as it seems to make resolution changing inconsistent for those affected by the issue, open the console and go: vid_fsdwmhack false or append +vid_fsdwmhack false to a command prompt
Episode 1 + 2 v1.0 is out! We hope you enjoy it!
Good news! Our flashcore movement shooter FPS - Project Absentia - is releasing on 6 June 2026 at 6AM NZST (or 5 June 2026 EST).
In preparation for PA's 2.0/Episode 2 release, on May 1st we're increasing the price to 19.99USD. Soon after we're going to be announcing a release date.
Quality Assurance for PA is done. We'll have news soon about our plans for a 2.0 release.In the meantime, we'll tease with some new weapons, upgrades to existing weapons, and the current state of the levels.The WeaponsProject Absentia takes huge inspiration from a game the director of the project, SanyaWaffles, grew up playing on a shareware disc on an old 486 she had - Rise of The Triad. Many of the features of RoTT were very ahead of their time - massive weapons that you could unload and forget on many enemies, huge levels with huge amounts of verticality, ludicrous gibs, a bit of style, and
Waffle Iron Studios' motto is "Home of Saturday Morning Slaughter". We aim to make cartoony games for a mature audience. Since 2021 we've been working on Project Absentia as a commercial endeavour in our spare time. During the early days the art style was rough, but with dedication PA's art style evolved into something some ouf our friends and colleagues dubbed "Flashcore".Making a Flashcore Game with GZDoom (and later UZDoom)The biggest challenge is drawing sprites for 5 (and sometimes 8) angles while keeping the enemy shape distinct. Also, both UZDoom and GZDoom before it do not allow vector
Greetings peeps!We are proud to announce Project Absentia has been content locked and is playable from beginning to end - but we wanna still make sure it's proper (thus Quality Assurance is being done).This is every exciting news for everyone! We aren't ready to announce a release date - but we currently are aiming for Q2 of 2026.In the meantime, we'll be posting occasional weekly updates starting in the middle of February discussing about what to expect for Episode 2, as well as eventually cleaning up the store page to better suit the current state of both Episode 1 and 2, as well as updating
Project Absentia is still being worked on despite some delays.Here's a sneak peak of some of the areas and some flavor text.Heaven is in shambles after Hell finally got to Heaven and wrecked Olympus.To get to the Hell Territories, you must hijack a naval battleship - one of the last the Orkans have - and get to the mainland. You sure aren't gliding all the way there.Hell is more of an edgy paradise in this universe. The Orkans loved to play it up as a place of suffering, but they seem to be doing fine since pushing the Orkans back to their island. One of the places occupied by Hell's forces is
Fix HUD not appearing + scale not working. For those with broken huds with existing playthroughs, set screenblocks to 11 via the console (press the key above tab on your keyboard). Episode 2 news coming soon.
Greetings people, SanyaWaffles here. I am the creative director at Waffle Iron Studios and lead dev of Project Absentia. People have been asking where Episode 2 of the game has been. We announced it back when for a Q2 2023 release date and outside some Twitter (and later BlueSky posts) we've been kind of radio silent. Unfortunately we missed the mark by a long shot. We should have waited to announce we had anything until it was ready to go, or tote it as a teaser or something rather than a release timeframe. There are several factors into this. My health was all over the place (I am disabled,
Update engine to impending 4.13.2 release.
Projejct Absentia has been invited to the Indie FPS Summer Showcase! From now until the 12th, Project Absentia will be 35% off! There will be a live event on the 8th hosted by ZlimBratski! Follow Zlim on Twitter for up-to-date news about the event; https://x.com/zlimbratski Live event happening on Youtube: https://www.youtube.com/live/8tG-jv3BGYA We'll be making some more devlogs soon about what we're working on.
Fixed green protomoxium terrain flats not damaging player. Also boost Asphodel's new voice clips to be more audible.
Full appinfo as delivered by Steam PICS, changenumber 37496590. Also at /api/app/1662010/raw.
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