Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:26 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2022-09-13 16:57 UTC · Community Announcements · daydreamergamesofficial
What I've been working on : Small Level Rework for Cascade View North Small Level Rework for Pinehurst Small Level Rework for Bluffs Small Level Rework for Holly Increased Jump Height Grapples release adds more forward and upward momentum on releasing early or with jump held Lowered Gravity Added speed line effect for when player is moving faster than a velocity of 20 units per second Common wood chests now provide more mana spawns than before Increased Lefaucheux Critical hit chance Increased EBR Critical hit chance Increased SKS Critical hit chance Increased Sten Critical hit chance Increase
2022-07-01 21:30 UTC · Community Announcements · daydreamergamesofficial
What I've been working on : Added the Contender Pistol Updated Mystery Thermos Drops Fixed Skatepark lighting in South Forest Park Did a small map rework for Glacier View mainly focusing on optimization Fixed lighting in Glacier View Changed terrain in Glacier View for better optimization Lowered the ceiling on Glacier View for better optimization Added new loot drops and explosives in Glacier View Added more background elements of Glacier View MP7 Critical Chance Increased Famas Critical Chance Increased M60 Damage Increased M60 Critical Chance Increased Note from dev : Spryward the sequel to
2022-05-23 23:03 UTC · Community Announcements · daydreamergamesofficial
What I've been working on : +Finished level rework for Port Gardener +Added mystery thermos drops to Port Gardener +Added Aug Bullpup +Increased Deagle shoot SFX +Grapple out of a kick will allow you to fire your gun while holding your next kick Note from dev : Spryward begins monthly issues on Steam starting May 31st with Issue #1 Just Another Day. It takes place 2 years after the finale of VU! If you enjoyed the work I've done on VU consider continuing the story in Spryward! https://store.steampowered.com/app/1862420/Spryward/ What's coming next : Next VU Update Around : 07/02/2022 New Level
2022-05-02 18:58 UTC · Community Announcements · daydreamergamesofficial
What I've been working on : +Added new Assault Rifle ACR +Changed interact icon from "E" to "-Interact" +Interact icon now displays for harvests & light monuments +Increased Food Spawn +Fixed Bug where zombies would phase through destructibles +Fixed Navigation on Bluffs +Added more loot drops to Bluffs +Fixed Navigation on Port Gardener +Adjusted Map proportions of Port Gardener +Rebuilt occlusion of Port Gardener +Increased Thompson Damage +Increased USAS12 Damage +Increased Super Shotgun Damage +Increased M60 Damage +Increased FMG9 Damage +Increased Evo Damage +Increased G11 Damage +Increas
2022-03-30 22:23 UTC · Community Announcements · daydreamergamesofficial
What I've been working on : +Added a final boss fight! +Added ending cutscene +Added achievements +Added spot on map menu for final boss +Small level rework for Cascade View South +All levels got changes to lighting and foliage +Fixed some broken spawns +Added shotgun ravager alert sfx +Updated basic ravager sprite +New Trailer Note from dev : As I stated in the last update, you will still see a next update date listed in the main menu. I'm still dedicated to doing level reworks, adding potions, fixing bugs, and overall improving the game. The end of Vacancy plays a huge role in Spryward and t
2022-03-26 01:17 UTC · Community Announcements · daydreamergamesofficial
What I've been working on : +Added final level Northwest +Added new cutscene for Northwest +Added Fire potion +Increased number of weapon drops from military crates +Designed Final Boss +Reworked Pinehurst to look more like it does in Spryward +Reworked Madison to look more like it does in Spryward +Optimized Valley View and fixed broken lighting +Optimized Twin Creeks and fixed broken lighting +Added new Main Menu background +Updated Loot pools for Mystery Thermos +Added monstrous ravagers to bayside level +Fixed bug where fists could be disabled in inventory causing a soft lock +Added missin
2022-03-19 00:02 UTC · Community Announcements · daydreamergamesofficial
What I've been working on : +Added new map Delta +Added new cutscene of Geoff vs Spryward {STEAM_CLAN_IMAGE}/40739576/7b5b13211346a148bc507a72e336b5288e00099f.png +New Enemy the Abomination {STEAM_CLAN_IMAGE}/40739576/fbd2f3dbc4cb2382abbe96970bcfda2b33d8b64e.png +Added UI disabler in menu +Added Molotov equipment {STEAM_CLAN_IMAGE}/40739576/6e738b78b9dccfa5895ad6d1c7cca4eba5fd19e3.png +Added Coffee Mana pickup {STEAM_CLAN_IMAGE}/40739576/22e7f59ad30dda7a8fc23eaed7b335d8170c3a56.png +Added new potion weapon type (uses mana as ammo) +Added new potion the finger gun potion +Fixed bug where you co
2022-03-11 23:04 UTC · Community Announcements · daydreamergamesofficial
What I've been working on : +Added incendiary ammo +Astral Rifle now shoots incendiary damage 100% of the time +Type 89 now shoots incendiary damage 10% of the time +Added the construction drone enemy from Spryward +Made a new enemy the Monstrous Ravager {STEAM_CLAN_IMAGE}/40739576/b60fed10f7746337006fd18037f77197ac5d4b14.png {STEAM_CLAN_IMAGE}/40739576/13c880765aaba8ccd4e6f9362a70695059cf06b5.png {STEAM_CLAN_IMAGE}/40739576/1fb7a9cdb23e96c9bc367bb69aaaba04f24876c0.png +Did a small map rework for Westmont +Updated Friendly Adams Corp Employee talking sprites {STEAM_CLAN_IMAGE}/40739576/8be2c2f
2022-03-05 01:24 UTC · Community Announcements · daydreamergamesofficial
What I've been working on : This week on VU, Spryward is bleeding out. Phoebe can't teleport the crew back to the Adam's Corp building without some power first. Explore the riverside area. +New Weapon Deagle +New Map Riverside +New Cutscene +Fixed broken spawns on Bayside level +Fixed bug where current skill point text wouldn't reset on reset of skill points +Fixed bug where drones made zombie sfx when destroyed +Fixed UI rescaling bug on map menu +Updated loot pool, weapon spawn increased +Updated steam page graphics {STEAM_CLAN_IMAGE}/40739576/5cd7086137bae94f072781abc98ffece2729fff2.png Wha
2022-02-26 02:24 UTC · Community Announcements · daydreamergamesofficial
What I've been working on : This week on VU, Geoff finds his father. He's confronted by an old friend. Things are different now. The secrets of the light monuments have been revealed! +New map Bayside {STEAM_CLAN_IMAGE}/40739576/7c9717e39ceeabfc77bd94f34a22d3c7089b4193.png +New Cutscene for Bayside map {STEAM_CLAN_IMAGE}/40739576/bc15ffaea5b2ea193ef266f9a904adaada1a2d19.png +New Music for new cutscene +New Music for new map Bayside What's coming next : Continuation of the finale {STEAM_CLAN_IMAGE}/40739576/1d628c265c792640efab7304bf10162758e3301f.png Incendiary gun damage New Map w/ Cutscene N
2022-02-18 21:41 UTC · Community Announcements · daydreamergamesofficial
What I've been working on : +Improved all enemy projectiles to be more accurate +Drones have a longer bullet life time +Drones have a unique firing SFX now +Added gas cans that can burst into fire +Added fire that has AOE damage, can burn other objects, and has a chance to spread +Thank you to FoundationSFX for the SFX for fire pools +Reworked loot drops into tiers of possible drops +Added missing colliders on Pinehurst +Exp sets in the save script when gain exp now rather than waiting till save game is called +Zombies have different destroy particles than ravagers +Added loading screen to map
2022-02-08 21:19 UTC · Community Announcements · daydreamergamesofficial
What I've been working on : +Reworked map Bluffs {STEAM_CLAN_IMAGE}/40739576/c43f5f5055d6897f68febdc3bcb7ae391a30c5f0.png I've completely overhauled the bluffs map. I went in and deleted all the old geometry. I started from scratch using tools and methods of building levels that I learned while working on VU. I tried to keep the spirit and continuity of the previous version of the map. Some areas were removed, but most areas were remade and replaced. The level is much more compact and optimized while still keeping the traversal experience similar. {STEAM_CLAN_IMAGE}/40739576/d95a7d99c88e66ba59
2022-02-02 02:28 UTC · Community Announcements · daydreamergamesofficial
The finale for VU rolls on. North Credell get's caught in a blizzard. Geoff, Spryward, and Phoebe join the search for Geoff's father. Revelations from a parallel universe may be the key to stopping the apocalypse once and for all. +New Map Port Gardner {STEAM_CLAN_IMAGE}/40739576/9a09114be12322ba1a165488733951398e631b88.png +New Cutscene +Frozen Zombies +New Music for Port Gardner +New Music for the Cutscene +New building textures +New snow variants of the default textures +Falling snow particles I had hoped on being ready to leave early access in February, but I've been dealt with some delays
2022-01-19 00:10 UTC · Community Announcements · daydreamergamesofficial
What I've been working on : + Added Linux Support + SR-2 SMG {STEAM_CLAN_IMAGE}/40739576/080bbb3cbeb49b0ff5040927f15e219c3333aecc.png + DP2-7 LMG {STEAM_CLAN_IMAGE}/40739576/111eae443d9934df35003ddebe06dc3f7c721426.png + Made some changes to how Madison looks. The level reflects more how it looks in the Spryward game. Spryward has a Steam page now! It will launch after Vacancy Unlimited leaves early access in February. https://store.steampowered.com/app/1862420/Spryward/ What's coming next : Loot rng changes Reload Canceling Projectile Physics Improvements Balance Changes Priority Target Chang
2022-01-05 02:15 UTC · Community Announcements · daydreamergamesofficial
What I've been working on : +New Map Pinehurst +New Music for Pinehurst {STEAM_CLAN_IMAGE}/40739576/679ba968164b7a41a4f644a6752249c7452297d4.png +New Cutscene {STEAM_CLAN_IMAGE}/40739576/95e1584cee9e608a94335668f8df6c8207c7b4b1.png +Grapple shots increase move speed +Added intro dialogue message from Spryward +Added sprites for Anna Mojek, Aarron Driscoll, and Ross Chamberlain. +Added dedicated spawn for RPK on Pinehurst +New Achievement for Pinehurst What's coming next : Loot rng changes Reload Canceling Projectile Physics Improvements Balance Changes Priority Target Changes Drone Changes
Full appinfo as delivered by Steam PICS, changenumber 37699943. Also at /api/app/1666170/raw.
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