Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
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2023-03-27 17:53 UTC · Community Announcements · Zero4ffect
Greetings fellow Dragons! This latest update contains mostly fixes and quality of life improvements. See below for the list of most important changes and fixes; CHANGES: AUDIO: Added a 1 second buffer when ending combat to smooth the musical transition. CONTROLS: Improved Camera control when using a game controller. Camera control with the mouse has been improved and should no longer behave wildly in some cases. GAMEPLAY: GENERAL: When Frigg dies, the player is now presented with the option of spending an extra life to revive-in-place or reload the saved game. The player may now change the Gam
2023-02-08 23:06 UTC · Community Announcements · Zero4ffect
Minor fixes.
2023-02-06 23:31 UTC · Community Announcements · Zero4ffect
Attention Fellow Dragons! It's been a long time coming, but after months of work, we are finally pleased to announce the release of our newest update. In addition to a host of tweaks and fixes, this update also includes new intro levels, plus new and updated features! Building a solid foundation for deep storytelling and improving the introductory experience were the foci of this update. | Brand New Intro Experience | Begin the game in a multi-environment tutorial level where you meet new friends, encounter new enemies, and learn about the game through interactive dialogue where your choices c
2022-05-16 15:33 UTC · Community Announcements · Zero4ffect
Greetings Fellow Dragons! Apologies for our silence over the weekend, we have been laser-focused on the first major content update of the game! What's Cookin'? While we do everything we can to release one actual product update per week, sometimes the things we have cooking take longer, and this is one of those times. The next update is a bigger one, and we are taking our time to make sure it gets done right the first time. We are Currently Working On: a completely overhauled intro level sequence a brand new dialogue system Frigg's companion character Each of these items need to be working befo
2022-05-08 17:50 UTC · Community Announcements · Zero4ffect
Check out The Dragon Apprentice - Playing LIVE! Journey through dungeons and dangers – grow in power as you fight tooth n’ claw to your last flaming breath through 40 procedurally generated levels! Harness the power of Rune Magic to decimate your foes, and take to the air to evade enemies and launch devastating aerial attacks!
2022-05-08 04:06 UTC · Community Announcements · Zero4ffect
GAMEPLAY Increased the amount of Energy that Frigg begins the game with by approximately 40%, flying and melee just wasn't fun enough at the start. Reduced the amount of additional reisitance Frigg recieves when gliding at level and upward angles. Arcane Wind now consumes Arcane Breeze when invoked. Temporarily drained the moat around Alvis' ransacked laboratory in Ember Village. Enemy NPCs no longer occasionally pause during combat for no apparent reason. Adjusted the NPC directional algorithm to soften it a bit and tweaked the turning speed of all NPCs to be more in line with that. VISUAL Sl
2022-05-07 09:06 UTC · Community Announcements · Zero4ffect
GAMEPLAY Fixed an issue that was causing the quest-giver's return marker for the quest 'Rescue the Village' to fail to appear. AUDIO Background music no longer randomly stops playing. VISUAL Tweaked the lighting in Ember Village (Intro) for better visibility and a more "Autumny" feel. SPECIAL THANKS To Pach for pointing out a play-stopping bug in an older area that we totally shouldn't have missed for launch.
2022-05-05 01:38 UTC · Community Announcements · Zero4ffect
GAMEPLAY Fixed an issue that was causing The PRINCE of BONES to not spawn at the end of level 8. Fixed an issue that was causing aggro'd enemies to stop following Frigg when she was airborne. Dodging an attack now negates the flinch and pain mechanics. BONE KING should once again respect his range restrictions. Fixed incorrect ranges in enemy abilities that were causing many enemies to get too close during combat. Enemies no longer meander or appear to get 'stuck on stupid' during combat. AUDIO Frigg now has a chance to taunt enemies with growls and laughs when they die. WORLD Fixed more funky
2022-05-04 19:49 UTC · Community Announcements · Zero4ffect
https://cdn.cloudflare.steamstatic.com/steam/apps/1666600/ss_c4cf9c967c2ebc7657758243e40948b6cc402bc2.1920x1080.jpg Journey through dungeons and dangers – fight tooth n’ claw to your last flaming breath through 50 procedurally generated levels! Harness the power of Rune Magic to decimate your foes. Become the dragon and devastate your foes with breath weapons, tooth n’ claw melee combat, devastating aerial attacks, and an arsenal of magic! Grow in power as you play through more than 40 procedurally generated dungeon levels where no two games are the same!
2022-04-30 00:20 UTC · Community Announcements · Zero4ffect
GAMEPLAY Frigg's melee combat attacks are now directionally controlled. Enemies no longer just wait around to be encountered and now occasionally wander and patrol around their home area -- some more than others. Increased the health of Skeleton Brutes significantly. Reduced the Arcane Resistance of all demons from 25% down to 12.5%. Decreased the social ranges of all enemies down by 10%. Fixed an issue with spell drops that would occasionally cause them to become unresponsive. Fixed an issue where checking the game difficulty could cause a null exception. Re-tuned all player spells for resour
2022-04-24 00:26 UTC · Community Announcements · Zero4ffect
GAMEPLAY Frigg now animates when invoking a spell. Frigg now plays an attack audio clip when invoking a spell. AUDIO Increased the number of attack sounds available to Frigg. CONTROLS Refactored the Action/Interact and Invoke Spell controls to Button 8 (Left-Stick Button). The Right-Stick Button (Button 9) now activates Dodge.
2022-04-23 00:04 UTC · Community Announcements · Zero4ffect
GAMEPLAY Game now auto-pauses when the game controller comes unplugged during play. AUDIO Audio settings are now correclty loaded at Main Menu startup as intended. Softened AudioSources across the game. GUI/UIX Fixed an issue when using a game controller where game screens would frequently fail to focus after the previous screen had closed. In-Game user reporting now correcty pauses the game when spawned and spawns the Gameplay Menu when closed. GENERAL Polished the Nethervortex - Lightning audio is now directly tied to individual lightning strikes providing for a much stormier vortex. - The l
2022-04-20 21:15 UTC · Community Announcements · Zero4ffect
Greetings Future Players! Due to an unforeseen clerical error, today's 12 pm release of The Dragon Apprentice has been delayed. We apologize, and are using all available resources to correct the issue as soon as possible. Wishlist now to stay tuned and get notified on the upcoming release announcement. We thank you for your patience during this exciting time. Best Regards, The PNUMIA Team
2022-04-18 16:23 UTC · Community Announcements · Zero4ffect
GAMEPLAY Altered the dungeon creator to generate tighter, more stacked layouts -- your saved games may look different. Enemies now react more often to being hit, this chance increases as the level gap between Frigg and the enemy increases. Slightly reduced the pickup sound of Eternity Runes. Fixed more colliders. Enemy audio sources are now set to full 3D @ 5-500. Enhanced the audio effects of Arcane Strike and Flame Strike. Fixed torch/lighting issues in 'Lost Jungle Temple' level. Fixed issues with some spells audio being in the 2D space, and thus super loud regardless of distance from the e
2022-04-16 03:43 UTC · Community Announcements · Zero4ffect
GAMEPLAY Spell targeting no longer untargets if the player aims at inanimate objects, this 'sticky targeting' allows for more fluid casting as well as 'behind-the-back' casting. Frigg's Breath and Energy stats now scale with level. Frigg's Breath Drain and Energy Drain now scale with level. Reduced the Energy cost of all Frigg's melee attacks by approx 40% to compensate for the new stat scaling. Frigg now consumes 33% less energy during flight when idling ond 66% less when gliding. Completing a level now fully refreshes Frigg's Breath and Energy stats. Completing a level with a 'Perfect Run' n
Full appinfo as delivered by Steam PICS, changenumber 34868064. Also at /api/app/1666600/raw.
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