Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:21 UTC.
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2026-04-22 12:21 UTC · Community Announcements · 011 Games
Overview The focus of this update is on the new pet and general skills, which will bring new variations to most builds in the game. Additionally, this update introduces many minor changes to make the gaming experience more comfortable. Update Notes Fixes Fixed an issue where empty pet equip or fusion slots would light up after enabling the filter in some cases. Fixed an issue where the Swordmaster's Sword might lose damage when Attack Speed is high or the player teleports. Optimization Improved the performance of all damage events. Continued to improve the new performance optimization mechanis
2026-01-29 15:14 UTC · Community Announcements · 011 Games
Fixed 2 issues appearing after today's v1.0.4 update: Fixed an issue where an afterimage would appear in the top-right corner of the arena after activating a power-up. Fixed an issue where the Supply Depot would become invalid after activating a power-up on it. (If Steam does not prompt for an update, restart Steam or verify the integrity of game files to update manually.)
2026-01-29 08:12 UTC · Community Announcements · 011 Games
Intro A new round of performance optimization with significant results. Due to the significant changes, there may be some oversights. If you encounter any suspected bugs, please report them to me. Update Notes Bullet Optimization Benefiting from long-term experience patching up the project's performance, found a new optimization approach. Completely rewrote the underlying bullet collision logic: Abandoned the Unity engine's traditional collider detection, using a new detection method instead. This will significantly reduce the performance cost of bullets, improving late-game performance issues
2026-01-27 06:51 UTC · Community Announcements · 011 Games
Intro Since version 1.0, the increase in player power has brought higher performance pressure to the late game, especially with the Destroyer Reflex build. I have been paying close attention to related performance issues and will continue to release new performance optimization solutions. After this update, lag issues in the late game should be significantly improved. Update Notes Overview In the last version, a performance optimization mechanism was updated: When the number of projectiles on screen reaches a certain amount, newly generated projectiles of all types will be merged. However, its
2026-01-25 07:36 UTC · Community Announcements · 011 Games
Update Notes Added Pet Filters in the Pet interface: After enabling filters, all pets in the inventory and shop matching the filter will be highlighted. Added Matching and Non-matching batch selection options in the Recycle Pets interface. Changed the gamepad hotkey for rerolling the Pet Shop to X to avoid conflict with the filter button. Performance Optimization: Now, when the number of projectiles on screen reaches a certain amount, newly generated projectiles of all types will be merged. Fixed an issue where multiple overlapping sound effects would trigger when returning to the previous men
2026-01-21 11:43 UTC · Community Announcements · 011 Games
Update Notes Fixed an issue where the achievement Ultimate Fusion triggered abnormally. Fixed an issue with the Revolver's rapid fire condition check in certain situations. Adjusted the Energy threshold for the Revolver's auto-attack from 90% to 60%. Set a maximum force limit of 450 for the upgrade Wild Shot. The D-pad no longer moves the character to avoid conflicts with Multi-level controls, and can now be used for skill hotkey settings in certain situations. Removed the random pet option in the Pet Shop and converted it into a standard pet item slot like other items. Added a new option Supe
2026-01-16 19:05 UTC · Community Announcements · 011 Games
Fixed the issue where the Leaderboard filter interface was not working properly. (If Steam does not prompt for an update, restart Steam or verify the integrity of game files to update manually.)
2026-01-16 13:45 UTC · Community Announcements · 011 Games
Fixed an issue where completing Multi-level at a high difficulty would overwrite the Multi-level records of lower difficulties, causing them to decrease. (If Steam does not prompt for an update, restart Steam or verify the integrity of game files to update manually.)
2026-01-16 12:16 UTC · Community Announcements · 011 Games
Foreword Hello everyone! I am 011 Games, the developer of Geometry Arena 2. Today, Geometry Arena 2 has been updated to v1.0.0, exiting Early Access and officially launching. Thanks to everyone's support and feedback, I have addressed many issues from the early versions, expanded the game's content and gameplay, and gained a lot of valuable experience. Thank you for being part of this journey! In the future, I might write a dev log to share my thoughts and experiences from the past two years. But for now, let's focus on this Official Launch! Detailed Update Notes The v1.0.0 update includes ove
2026-01-16 09:22 UTC · Community Announcements · 011 Games
Intro Geometry Arena 2 is now updated to v1.0.0! Today, the game will leave Early Access and enter Full Release. Update Notes Overview Completely reworked the Mastery Level and Module systems. Redesigned most Modules and significantly expanded the total number of Modules. Massive UI and interaction optimizations. Mastery Level Rework Reworked the acquisition of Mastery XP. It is no longer related to score gain. Now, destroying a Minion grants 1 Mastery XP, destroying a Boss grants 100 Mastery XP, and completing a battle grants 300 Mastery XP. Redesigned the XP curve required for each Mastery L
2026-01-15 17:37 UTC · Community Announcements · 011 Games
Update Notes Now, upon unlocking new Weapons, Bodies, Modules, Challenges, or Initial Upgrades, a "New" tag will appear on the corresponding icons, similar to the new pet notification. Fixed an issue where unlock notifications for Weapons and Bodies might be missing on the Game Over screen. Lowered the Combat Level required to unlock certain Challenges. Added 22 achievements (icons will be added later). How To Get Beta Branch 1. Right-click on Geometry Arena 2 in your Steam library. 2. Click on "Properties". 3. Click on "Betas" tab. 4. Select "beta" from the drop-down box in the top right。 5.
2026-01-14 13:14 UTC · Community Announcements · 011 Games
Update Notes Discovered an issue existing since v0.8.0: In some cases, navigating to icons in the first or last row of a scrolling list would cause the list to twitch and fail to navigate. This issue is now fixed, and scrolling list navigation should now function correctly in all situations. Adjusted layout parameters for Tooltips to prevent their width from exceeding screen bounds in certain cases. Now, when hovering over Weapon/Body Selection, Module Selection, Mastery Area, Talent entries, or Stats entries, the corresponding Tooltip will appear outside the list to avoid blocking other icons
2026-01-11 19:53 UTC · Community Announcements · 011 Games
Update Log Discovered an issue existing since v0.7.4: When completing battles quickly under status, Geo Assistant's "Auto Adjust Multi-level" function would still attempt to increase Multi-level, causing the entire automation process to get stuck. This issue is now fixed. Discovered an issue existing since v0.7.4a: When Body Size exceeds 1, the actual damage area of the Sword would be smaller than its visual area (the larger the size, the smaller the actual area). This issue is now fixed, and the Sword will have the correct damage hitbox in all situations. Fixed an issue where bullets could fl
2026-01-10 11:54 UTC · Community Announcements · 011 Games
Update Log Fixed an issue where damage numbers displayed abnormally when damage was too high. Discovered an issue existing since v0.7.0: Loading presets could cause the effects of multiple "Extra Difficulty" options to stack, resulting in massive game parameter numbers. This issue is now fixed. Discovered an issue existing since v0.7.4: Geo Assistant's "Auto Adjust Multi-level" feature would fail when the battle lasted too long. This issue is now fixed, and Geo Assistant will lower Multi-level correctly. Discovered an issue existing since v0.8.0: Hovering the cursor over underlined rich text i
2026-01-08 16:50 UTC · Community Announcements · 011 Games
Update Log Overview Completely reworked the Mastery Level and Module systems. Redesigned most Modules and significantly expanded the total number of Modules. Mastery Level Rework Reworked the acquisition of Mastery XP. It is no longer related to score gain. Now, destroying a Minion grants 1 Mastery XP, destroying a Boss grants 100 Mastery XP, and completing a battle grants 300 Mastery XP. Redesigned the XP curve required for each Mastery Level. Raised the maximum Mastery Level from 10 to 20. Leveling up after level 10 requires significantly more XP. Due to the rework of the XP curve and acquis
Full appinfo as delivered by Steam PICS, changenumber 37473269. Also at /api/app/1667700/raw.
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