2026-09-10 16:10 UTC · Community Announcements · Durante
i everyone, it's been a while!Today we are releasing a patch for Trails from Zero which brings feature parity with the new releases on PS5 and Switch 2. Obviously, the PC version was already quite feature-rich, but there are two new settings worth mentioning.Texture StyleThe first one is called "Texture Style", and implements something that was requested -- not quite frequently, but a few times. In short, this setting allows switching between the modernised textures used in the PC version so far ("Modern"), and the original textures the initial release of the game shipped with ("Classic"). The
2024-12-09 16:59 UTC · Community Announcements · Durante
Hi everyone, today we are releasing a patch for Trails from Zero which improves how the game interacts with platform achievement APIs. This should prevent performance issues in some circumstances, specifically when a large number of achievements was already unlocked. Note that this issue surfaced due to changes in how Steam deals with repeated achievement API calls, and this change affects many of our prior releases in similar ways. We are committed to patching all affected releases, but this has taken some time, especially for cases where we need to re-build games for which we already archive
2024-07-05 20:20 UTC · Community Announcements · NIS America
About The Legend of Heroes: Trails through Daybreak II + Wishlist today and stay tuned for updates leading up to the game's release! No longer threatened by the mafia organization Almata, the people of Calvard have returned to their peaceful lives. But one day, a shocking series of murders involving a mysterious crimson beast sets the wheels of fate in motion once again. Various factions spring into action – both those who abide by the law to uncover the truth and those looking to capitalize on any new developments wherever possible, no matter how sinister. {STEAM_CLAN_IMAGE}/36616022/35e0e427
2024-06-29 17:00 UTC · Community Announcements · NIS America
About The Legend of Heroes: Trails through Daybreak After the war, Calvard is enjoying unprecedented economic prosperity. However, the public grows uncertain as the number of immigrants increases and political reform runs rampant. Follow Van, a young man and local spriggan, on a unique request that will prove more than he bargained for. Will the nation fall into chaos? {STEAM_CLAN_IMAGE}/40784472/086b05e629552d65f7ea4493e3cda1e463821aa9.jpgThe AT (Action Time) battle command has been completely revamped transitioning seamlessly from field battles to turn-based combat. The sixth-generation tact
2023-08-28 19:29 UTC · Community Announcements · Durante
Hi everyone, it's been a while! A number of changes have accumulated since the last patch, although most of them are either non-critical or only only apply in very rare circumstances. Here's the full log: Optimize text rendering, particularly reducing frametime spikes when rendering new text at high FPS and with the fast text speed option enabled Allow the use of multiple controllers simultaneously Various Japanese text fixes Fix a legacy issue with a wrongly colored chest Several fixes to map collision geometry, either to make it impossible to get stuck or to prevent leaving bounds at specifi
2023-04-18 19:24 UTC · Community Announcements · Durante
Hi everyone, in today's update there are a variety of smaller fixes and improvements: Fix potential reference leaks when switching resolution Fix mouse scrolling on minimap with respect to camera rotation Fix drawing intensity of percent progress in camp/records page Change initial window color to black Note that you can always revert to earlier versions of the game by selecting them in the Steam "Beta" menu. Cheers, Peter "Durante" Thoman
2023-03-28 20:50 UTC · Community Announcements · Durante
Hi everyone, in today's update there are a variety of smaller fixes and improvements: Fixed an issue where window content could be offset from the actual window position on startup. No longer confine the cursor while applying changed display settings, preventing a specific issue when reducing the resolution. Fixed various 3D map geometry issues. Improved the water effect on some maps. Tweaked the battle UI HP/EP/CP number placement. Back-ported some book text layout improvements from Azure. Note that you can always revert to earlier versions of the game by selecting them in the Steam "Beta" me
2023-03-16 11:49 UTC · Community Announcements · Durante
Hi everyone, in today's update there are some further improvements to the auto text advance feature. Add a visual indicator when auto text advance is enabled. Add a bindable action to toggle auto text advance. (Defaults to "R" on the keyboard and "X" on the controller ) Tweak the minimum wait time for non-voiced text boxes. This brings the feature up to par with the release state of Trails to Azure. Note that you can always revert to earlier versions of the game by selecting them in the Steam "Beta" menu. Cheers, Peter "Durante" Thoman
2023-01-06 10:10 UTC · Community Announcements · Durante
Hi everyone, today we have another minor update to fix one specific issue: Fix the new water shader feature inadvertently affecting battle graphics in some specific circumstances (turning sprites black) Note that you can always revert to earlier versions of the game by selecting them in the Steam "Beta" menu. Cheers, Peter "Durante" Thoman
2023-01-05 17:56 UTC · Community Announcements · Durante
Hi everyone, version 1.4.3 is a minor update which primarily aims to resolve some issues with the recently introduced auto text advance feature. Improvements Improve auto-text wait time calculation Fix an issue where auto-text advances non-voiced messages despite set to voice-only Fix message log color handling in some circumstances Make prompt in shop menu to switch pages for large parties clickable Note that you can always revert to earlier versions of the game by selecting them in the Steam "Beta" menu. Cheers, Peter "Durante" Thoman
2022-12-27 22:25 UTC · Community Announcements · Durante
Hi everyone, version 1.4.2 brings with it several highly-requested features, a pretty nice rendering feature that wasn't really all that highly requested, an important bug fix, and many minor improvements and fixes. Let's start with the highlights. {STEAM_CLAN_IMAGE}/40784458/a92af3539da9306ed495593c6c7c09480ea3b5a0.gif Major New Features Water rendering update: water now optionally uses a pixel shader which distorts the reflections/refractions. We tuned this for most bodies of water in the game and it looks pretty neat. Added an "Auto Text Advance" feature. Note that there are a few events in
2022-10-17 18:13 UTC · Community Announcements · NISA_Daniel
The Trails from Zero "Extras Bundle" offer is extended until the end of October! This bundle includes the "SSS Classified Files" Digital Art Book and the "Anthems of Crossbell" Digital Soundtrack for absolutely FREE! {STEAM_CLAN_IMAGE}/32623015/55e818ff6ab65f7f8e27300802fb54579cc8e99e.png Additionally, for those of you who already bought the game between October 4 and October 17, 2022, you will also receive the bundle! Please note, for those who bought the game on Steam during this period, please visit the Trails from Zero Steam page to claim the bundle. On top of the offer being extended, all
2022-10-12 11:30 UTC · Community Announcements · Durante
Hi everyone, we just released a small hotfix for Trails from Zero which fixes a regression introduced in patch 1.3.7 that could lead to graphical issues (i.e. missing sprites) on some configurations in some situations. Sorry about that, and we hope you continue to enjoy Trails from Zero! - Peter “Durante” Thoman, PH3
2022-10-07 19:24 UTC · Community Announcements · Durante
Hi everyone, Thanks for all the great feedback on Trails from Zero! We've implemented some of the requested features and fixed a few issues in this update, see below for details. Changes and Improvements Added a new audio setting to disable message beeps Added a new setting to disable rich presence Play voice lines in the message log when selected even if the "Other Voices" option is set to OFF Bug Fixes Fixed a potential crash when returning to the title menu Fixed an issue where movie sound effects were still played after skipping a movie Draw the BGM Info overlay in some additional situatio
2022-09-27 16:52 UTC · Community Announcements · Durante
Hi everyone, and welcome to the final post in this series on the upcoming Trails from Zero release! In case you are just joining us, there were two prior parts: in the first part of the series, I talked about a slew of general and PC-specific improvements we made to the game, including support for arbitrary resolution, framerate and aspect ratios, the message log, and full mouse support both for gameplay and in menus. The second part was all about how we selected, generated and sometimes recreated the highest quality assets for map textures, character sprites, and the UI. Originally, I planned
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