Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:00 UTC.
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2026-07-07 09:01 UTC · Community Announcements · elena
Hi everyone! ✨It's time for another update!Cooking MinigamesAs you know, we have a lot of recipes (around 200+) so we needed to find the overarching categories of minigames we'll need to make. There will be 19 different minigame "templates" (e.g. Tea, Oils, Tinctures, Salves, Soups, Quiche, Lemonades, Syrups, Smoothies etc) - that's a significant amount of work for us. But it's progressing nicely!In these minigames, you are following the real-world cooking steps. So you'll learn how to make the recipe by playing. We're excited about the added learning, the juicy cooking sounds and the beautifu
2026-06-05 14:06 UTC · Community Announcements · elena
Changes: - Upped trash spawn rate from 4% to 6% Fixes: - Fixed trash and invasives spawning in a few patches - Fixed foraging plant deformation - Fixed bunting on Ruined Hotel Community Project - Fixed some localisation errors
2026-05-27 12:37 UTC · Community Announcements · elena
Hi everyone!We're working on the big 1.0 features now and wanted to keep you up to date with our progress.Most importantly, the cooking minigames!Firstly, we created some rough concept art to get an idea for the different "cooking scenes" we'd need to make. And then we made them in 3D. Note: They're not fully done yet, we still need to move things around, polish them and improve the lighting.They are:Cooking station (frying, cooking, oven)Baking station (baking/mixing)Herbalism station (teas, oils, tinctures, drying)Prep station (chopping, blending)The minigames will be a puzzle of recreating
2026-05-22 12:23 UTC · Community Announcements · elena
Fixes Disabled invasives and trash from spawning on Yew and Spruce trees, which could sometimes prevent the trees from spawning correctly Fixed an issue where a patch of Broadleaf Plantains and Ribwort Plantains was obscured by a fence in Windmere Meadows when inspecting them Fixed the German name of an oyster recipe Fixed an error in the German translation for Harrys Food Forest questline
2026-05-14 14:45 UTC · Community Announcements · elena
Changes: Put the Map on the North gamepad button so it can be opened easily on controllers Fixes: Fixed Plantain Cough Syrup Recipe category (from Beverages to Medicines) Fixed bug where cooked items would not display individually as intended, leading to issues in market and honesty stalls Notes on stacked items: Any cooked item that is already stacked in your inventory will still be stacked until they are either sold at the market, or at an honesty stall, but any new item that is cooked will work as intended. Notes on invasives: Invasives & trash will only start spawning after your next marke
2026-05-08 09:03 UTC · Community Announcements · elena
Changes Implemented Gathering List to track recipe ingredients! Go to the recipe app or recipe book in the kitchen and add recipes to the gathering list. On the HUD, press Q to toggle between the gathering list and quests. Foraging cards in patches and harvest minigame are now shown by default (existing players will have a one-time switch of their existing setting to match this new default) Implemented a basket fullness tracker in patch camera and harvesting minigame Fixes Improved frame-rate of final animation in seaweed minigame
2026-05-04 14:19 UTC · Community Announcements · elena
Hi everyone!In the spirit of Earth Day we have another update for you!We now have invasives in the game!As you know, invasive species are endangering biodiversity - so of course we should include the concept and teach about it. As this game is played in all regions of the world we couldn't use real plants for this one (since one invasive might be another's native). But visually we made it look like Japanese Knotweed, cause that's invasive in the US and in Europe :)After you finish Barbara's Tier 1 friendship quests, you will get a quest from her to buy the Invasives Kit. From that point onward
2026-05-04 14:19 UTC · Community Announcements · elena
ACTION REQUIRED: Please go to the B&B and end the day in order for Invasive species to appear in your game! Changes Added Invasives to the game (together with an Invasive Kit and a small quest) Changed how plants get saved - plants now need to regenerate after being harvested and only respawn/become harvestable again after the market. This is to encourage the harvesting of different plant patches to mirror sustainable harvesting. Added penalty to overharvesting Added option to hide recipe list in harvest minigames Added option to disable saving of photos Foraging patches now display different
2026-04-17 11:44 UTC · Community Announcements · elena
Changes Added German Language (Added setting to change language) Updated Elder Mesh so its harvestable multiple times Adjusted UI elements to support languages which have longer text Fixes Fixed a bug where harvested seaweeds wouldn’t count toward the “Toast’s Hungry” quest if they were sorted Fixed NPC doubling issues in various quests Fixed issue where Windmere Meadows and Whispering Pines forest bathing spots would not behave as intended
2026-04-17 11:41 UTC · Community Announcements · elena
Hi everyone!✨We have now launched the GERMAN localisation for the game. But be aware! There is a Sale commencing 17th April (10am US time- so around 6pm CET). So wait for that if you want to save some money!We focussed on German first because 3 people in our team, including myself, are German speaker so we were able to do the localisation and QA ourselves.We learned A LOT from this process! These learnings will make localising in other languages much easier in the future - which is something we will start preparing after we do some surgery on the tutorial/storyline (especially the first 4 in-g
2026-04-16 13:12 UTC · Community Announcements · elena
Hi all!We have just launched our first small DLC, the "Supporter Pack". It contains 4 different Outfits:Scruffy Hedgewitch SkirtScruffy Hedgewitch PantsAutumn Fairy SkirtAutumn Fairy PantsEach outfit comes with their own set of hats (3 different combis per outfit: long hair, short hair and curly hair).As usual, each outfit is made of 3 seperate parts: Top, Bottom and Shoes. So altogether you will receive 18 items (9 per outfit).If you feel like supporting the development of the game further, you can purchase this DLC :)We're grateful for your support 🌈Elena & the Yaldi Team
2026-04-02 12:14 UTC · Community Announcements · elena
Changes Added option to show or hide descriptive labels in market minigame Minor visual update to market minigame Added screen resolution option to settings Added new start-up sequence Changed Dog rose patches to have 2 instead of 1 Fixes Fixed issue where "Fullscreen" button in settings would not display current state Fixed issue where long item names in inventory app could cause visual bugs Fixed issue where market would attempt to display data of sold item if hovered Fixed an issue where players could become softlocked on quests with rewards before free roam is unlocked, and resolved affect
2026-03-20 10:47 UTC · Community Announcements · elena
- Fixed the language being German my acident (only happened to those with a German System-the localisation is not good enough yet, sorry everyone haha. We're planning on launching the german local mid April so stay tuned!) - Fixed the dog rose being invisible
2026-03-19 14:52 UTC · Community Announcements · elena
Hi everyone ✨Here's another small update. We're actively improving core-loop features at the moment, so for this update we paid special attention to the market minigame and polished the experience to make it more enjoyable!Patch 0.2.9ChangesDisabled item decay: once meals are made, they don't decay. Basket items still clear at the end of the day if not sorted.Increased market inventory base capacity from 15 -> 20Polished market minigameNow sold items are removed from the item listItem list now holds more itemsMore UI icon animationsNew satisfaction-barAdded new market sounds and updated the mi
2026-02-25 14:52 UTC · Community Announcements · elena
Changes Added sprinting using the shift key (tap not hold) Increased Berta max speed by 36% Added tips to loading screens Updated field guide to stop reverting to the first page after finishing the "discover card" animation General improvements to map performance and stability Increased min zoom distance by 30% Added clouds that cover the map and can be removed with forest bathing (only visible on new game) Fixes Fixed NPC doubling issues in various quests Fixed an issue where Landmark Location markers and Community Project Location markers placed on the map had collisions enabled (leading to
Full appinfo as delivered by Steam PICS, changenumber 38753553. Also at /api/app/1671570/raw.
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