Small Update: Fixed upgrade screen bug
Just a small update, you weren't able to pick some of the upgrades in the upgrade screen but that is now fixed!
Place your towers to defend yourself against the onslaught of enemies, collect gems to upgrade your towers, and vanquish the evils back to where they came!
| App ID | 1672960 |
|---|---|
| App type | Game |
| Developer | The Zoo |
| Publisher | The Zoo |
| Homepage | http://thezoogaming.com/ |
| Release date | 2021-08-13 17:37 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/1672960 |
| Last store refresh | 2 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Mage Tower Defense.exe |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:24 UTC | $9.99 | $9.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 7275271 | 2021-08-30 21:05 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1672961 | 246.47 MB | 104.84 MB | 3975591480636934757 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 7275271 | public | 2021-08-30 21:05 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:24 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Just a small update, you weren't able to pick some of the upgrades in the upgrade screen but that is now fixed!
Changelog August 27: Added a gem count to the level select screen, allowing players to see how many gems they’re already received so they don’t accidentally play a level twice for no gain. {STEAM_CLAN_IMAGE}/40921313/ab726165c1930e5caf25959a54489fe6b02f7887.png Before each game starts, there are glowing orbs that travel down the paths that the enemies will take. This gives the player an idea of what the enemies will be doing and makes it more clear, especially on some of the more complex maps. {STEAM_CLAN_IMAGE}/40921313/89268180e49fb646078ac45134746aa78bfb8185.png The remaining number of enem
Changelog August 20 - Gem animations at end of the level - Fixed lighting on some of the levels - Changed the level select to show you a top-down view of each level, looks way better and lets you know what the map looks like before playing - The level select screen is also separate from the play screen to give us the necessary room for displaying all 20 levels {STEAM_CLAN_IMAGE}/40921313/06e7dd12ca76e539674238df303d15cb605f6024.png - Added different models for the towers, as you level them up they’ll change to be their improved versions until you hit the max level! We think this makes it much
Just fixed a small bug where the towers would aim down when an enemy died.
Today's update covers 3 main things: - difficulty affecting health - death animations - explanation for how to get gems Difficulty changing health The difficulty scaling on health is as follows. Easy = -20% enemy health Medium = no change Hard = +20% enemy health This is meant to make more of a difference between the difficulties, making easy much more accessible to new players and giving a better challenge to hard. Death animations: We also implemented death animations so the enemies no longer disappear instantly upon losing all of their health, this just looks a lot better than them disappea
Lightning tower has been fixed and the lightning properly comes out of the tower. We are working now to add more animations and sound effects when things happen in-game!
We've been getting a lot of feedback and we really appreciate all of it! One of the most common things we've heard is that people want to know what each tower does, and your tower's current stats. We have implemented that into the game and we'll keep working to make Endorfire Tower Defense more fun for everyone!
Small fix - it came to our attention that the screen was squished and not playable on non-16:9 screens. We have fixed this. We hope you're all having fun defending the Kingdom of Endorfire!
We are very excited to announce the release of The Zoo's first-ever game. Endorfire Tower Defense! We decided to make a tower defense game for our first release because our team has always loved these kinds of games. We wanted something we could put our hearts into making and have a truly fun time doing so! We're going to be releasing weekly videos on our game design process, things we learned that can help new developers, and a whole bunch of other content! Thank you to anyone who supports us, we couldn't be doing this without you!
Full appinfo as delivered by Steam PICS, changenumber 34868280. Also at /api/app/1672960/raw.
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