Hotfix 1.1.1.1
Bug fixes: Transported resource totals reset properly when creating a new campaign after playing a saved game. Fixed a bug that could prevent coastal artillery from reloading in combat.
Victory At Sea Atlantic transports you to the cold, unforgiving waters of the Atlantic Theatre in WWII. With a vast array of ships, planes, and subs, engage in epic sea battles & secure your place in history. Victory At Sea Atlantic is the ultimate naval warfare experience.
| App ID | 1674830 |
|---|---|
| App type | Game |
| Developer | Evil Twin Artworks |
| Publisher | Evil Twin Artworks |
| Homepage | http://www.victoryatseagame.com/ |
| Release date | 2025-04-25 16:00 UTC |
| Release state | released |
| Workshop | Visible |
| DLC list (appinfo) | 3781200,3781210,3781220 |
| Store page | store.steampowered.com/app/1674830 |
| Last store refresh | 3 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Atlantic.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:13 UTC | $39.99 | $39.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 25125020 | 2026-09-04 13:56 UTC | ||
| firstlook | 25125020 | Public preview build | 2026-09-04 13:56 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1674831 | windows | 13.88 GB | 10.98 GB | 3522669320929257933 | branches: firstlook | |
| 1674832 | windows | 13.88 GB | 10.99 GB | 6838865787864460626 | branches: firstlook | |
| 3781200 | 1.03 GB | 944.27 MB | 2361560670289924101 | DLC 3781200 · branches: firstlook | ||
| 3781210 | 1.50 GB | 1.35 GB | 4516273615033002623 | DLC 3781210 · branches: firstlook | ||
| 3781220 | 1013.33 MB | 891.83 MB | 5845616002610285735 | DLC 3781220 · branches: firstlook |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 25125020 | public | 2026-09-04 13:56 UTC | 3 hours ago |
| 25125020 | firstlook | 2026-09-04 13:56 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:13 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Bug fixes: Transported resource totals reset properly when creating a new campaign after playing a saved game. Fixed a bug that could prevent coastal artillery from reloading in combat.
Update 1.1.1.0 is now live.This one adds two new researchable aircraft variants for the Luftwaffe, gives German vessels a mix of steam and electric torpedoes, and makes a broad pass over enemy AI behaviour and aircraft spotting. There's also a long list of fixes covering weapon assignments, firing arcs and fleet handling.GameplayAdded the Heinkel He-111 J torpedo/ASW bomber as a researchable variant of the Heinkel He 111.Added the Junkers Ju 88 A-4 dive/torpedo bomber as a researchable Ju 88 variant.Removed ASW capability from the Junkers Ju 87, and added its "Trumpet of Jericho" sirens.Remove
The first of our three historical scenario packs for Victory At Sea Atlantic has launched. Arctic Steel is available now at £4.99 / $5.99, with a 10% launch discount for the first two weeks.Fight four brutal Arctic convoy battles, from the doomed HMS Rawalpindi to the sinking of the Scharnhorst: Northern Patrol, the Battle of the Barents Sea, Arctic Skirmish, and Death of a Giant. The pack also brings completely new Royal Navy ship classes to the game, plus dedicated, purpose-built 3D models for five classes that previously used stand-in vessels. Every class is available in the sandbox campaig
The war is expanding. Over the coming months we're releasing three historical scenario packs for Victory At Sea Atlantic, each adding hand-crafted battles and new ship classes to the game.Arctic Steel launches on 1 September (£4.99 / $5.99, with a 10% launch discount for the first two weeks). Fight four brutal Arctic convoy battles, from the doomed HMS Rawalpindi to the sinking of the Scharnhorst, and take command of new Royal Navy ship classes with purpose-built 3D models.Mare Nostrum follows in the autumn. The Regia Marina enters the fight as a fully playable faction, bringing an entirely ne
Update 1.1.0.2 is now live. Two areas took the bulk of the work this time. On the campaign side, Canada and the USA now build their own patrol fleets and will put them to use rather than leaving them idle, so an Allied campaign should feel less like you are carrying the whole ocean alone. In combat, the AI has had a broad pass across anti-submarine warfare, submersible tactics, dive bombers and naval gunnery. Alongside those, there are stability fixes for large cities, a number of smaller corrections, and several improvements for modders - including the ability to update existing Steam Worksho
Captains!We’ve deployed Update 1.0.8.0 for Victory At Sea Atlantic, bringing a wide range of gameplay improvements, bug fixes, balance adjustments, and modding support enhancements.This update focuses on improving fleet combat behaviour, aircraft operations, campaign immersion, and overall gameplay flow, while also addressing a number of issues reported by the community.Thank you to everyone continuing to send feedback and bug reports — it really helps us improve the game!Gameplay ImprovementsAdded enemy Allied convoys heading to the USSR and Mediterranean.Increased ship repair rates in shipya
Hello Commanders,We’ve just deployed a new update with important fixes, and gameplay improvements. Thank you as always for your continued support and feedback — here’s what’s new:Bug fixes: Prevented a possible crash on loading combat arenas containing terrain. Sinking an oil tanker still counts towards objectives if it is destroyed by its payload igniting. Fixed a bug where the incorrect level of air raid damage could be shown on the post-battle report. Prevented aircraft flight route lines briefly pointing to the wrong place on receiving an order. Fixed a bug where the S-class submarine imag
Bug fixes: Fixed a bug where fighters would not open fire on some enemy aircraft.
Bug fixes: Prevented a crash caused by DirectX 12 incompatibility on some hardware.
The build we launched on the firstlook branch last week is now live on the main branch, so everyone can jump in and try it out!If you’re on the firstlook branch, you can switch back by right-clicking Victory At Sea Atlantic in your Steam Library and selecting Properties. Then, under Betas, set Beta participation to “None.”As always, keep the feedback and ideas coming!⚙️ Bug FixesFixed AA weapon targeting against carrier-launched planes.Fixed a bug preventing troops replenishing in control zones.The player's submersibles can now change their depth in an autoresolved battle, where appropriate.Pr
Commanders,We’ve been hard at work preparing the next update for Victory At Sea Atlantic, featuring a wide range of bug fixes, gameplay tweaks, and UI improvements.Before pushing it live to everyone, we’re releasing it today on a Beta Branch called firstlook — so you can try it early and help us make sure everything runs smoothly before the main release next week.🧭 How to Access the Firstlook BranchIf you’d like to preview the update early:Right-click Victory At Sea Atlantic in your Steam Library.Select Properties.Go to the Betas tab.Open the dropdown menu and select firstlook.If you prefer t
We’ve just released a small hotfix addressing carrier AI performance and a gameplay tweak:Bug FixesFixed performance issues caused by carrier AI.Prevented carrier AI from indefinitely queueing aircraft without launching them.GameplayDisabled the aircraft bomb order button in combat view if there are only aircraft targets available.Thank you for your continued feedback — it helps us track down issues quickly and improve the game!
Hello Commanders,We’ve just deployed a new update with important fixes, smarter AI, and more flexibility for modders. Thank you as always for your continued support and feedback — here’s what’s new:Bug FixesFixed a bug that could cause the game to get stuck in the paused state on combat autoresolve.Amphibious assaults now start correctly in single-fleet mode when clicking the port directly.Removed an incorrect warning tooltip when selecting torpedoes.Prevented deep torpedoes from showing a wake on the surface.Ensured images display correctly on a couple of German aircraft.Fixed a bug that coul
We’ve just deployed a new update packed with improvements, fixes, and a brand-new ship for you to command. Here’s what’s new:🛠️ Bug FixesFixed a bug that could cause default structures to duplicate.Fixed a bug that could cause ports to take damage from fleets without a battle.Hidden enemy fleets can no longer fire on aircraft.Removed some undesired prompts during tutorials.Prevented cases where the "view on map" button focused on the wrong location.Enemy sinking ships no longer block periscope lock-on to distant enemies.Weapon reload progress no longer resets after loading a save.Fixed enemy
We’ve just deployed another update for Victory At Sea Atlantic, focused on bug fixes, gameplay improvements, and a key modding adjustment. Thanks to all of you for the continued feedback—keep it coming!Bug Fixes:The collect supplies button is now enabled for neutral ports.Sweden now correctly replenishes its resources.Resolved an issue where supply fleets would repeatedly dock and undock while awaiting resources.Fixed a navigation issue affecting submersibles at very deep depths.Submersibles now load from saves at the correct depth during combat.Structure upgrade tooltips now correctly display
Full appinfo as delivered by Steam PICS, changenumber 38790626. Also at /api/app/1674830/raw.
{
"appid": "1674830",
"common": {
"name": "Victory At Sea Atlantic",
"type": "Game",
"releasestate": "released",
"oslist": "windows",
"osarch": "",
"osextended": "",
"icon": "069cd16972d5ef28d044efa447ebe7bae88e5867",
"clienttga": "e19d79dc381d91cb84c553eaf5c2620a899c61e6",
"clienticon": "f23df37c7bf67093e6609c980a4575e396d15be3",
"aicontenttype": "1",
"steam_deck_compatibility": {
"category": "1",
"steamos_compatibility": "2",
"steam_machine_compatibility": "0",
"test_timestamp": "1743465600",
"tested_build_id": "17866082",
"tests": {
"0": {
"display": "2",
"token": "#SteamDeckVerified_TestResult_UnsupportedGraphicsPerformance"
}
},
"steam_machine_tests": {},
"steamos_tests": {
"0": {
"display": "3",
"token": "#SteamOS_TestResult_GameStartupFunctional"
},
"1": {
"display": "1",
"token": "#SteamOS_TestResult_DefaultControllerConfigNotFullyFunctional"
},
"2": {
"display": "1",
"token": "#SteamOS_TestResult_TextInputDoesNotAutomaticallyInvokesKeyboard"
}
},
"configuration": {
"supported_input": "gamepad",
"requires_manual_keyboard_invoke": "1",
"requires_non_controller_launcher_nav": "0",
"primary_player_is_controller_slot_0": "0",
"non_deck_display_glyphs": "1",
"small_text": "1",
"requires_internet_for_setup": "0",
"requires_internet_for_singleplayer": "0",
"recommended_runtime": "proton-9.0-4RC",
"requires_h264": "0",
"requires_voice_files": "0",
"gamescope_frame_limiter_not_supported": "0",
"hdr_support": "0",
"requires_proton_soundfonts": "0"
}
},
"controllertagwizard": "1",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"library_header": "en",
"logo_position": {
"pinned_position": "UpperCenter",
"width_pct": "75.49476135040746",
"height_pct": "53.42001003648701"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
},
"image2x": {
"english": "library_600x900_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
},
"image2x": {
"english": "library_hero_2x.jpg"
}
},
"library_logo": {
"image": {
"english": "logo.png"
},
"image2x": {
"english": "logo_2x.png"
},
"logo_position": {
"pinned_position": "UpperCenter",
"width_pct": "75.49476135040746",
"height_pct": "53.42001003648701"
}
},
"library_header": {
"image": {
"english": "library_header.jpg"
}
}
},
"store_asset_mtime": "1745480812",
"associations": {
"0": {
"type": "developer",
"name": "Evil Twin Artworks"
},
"1": {
"type": "publisher",
"name": "Evil Twin Artworks"
},
"2": {
"type": "franchise",
"name": "Victory At Sea"
}
},
"primary_genre": "2",
"genres": {
"0": "1",
"1": "25",
"2": "23",
"3": "28",
"4": "2"
},
"category": {
"category_2": "1",
"category_23": "1",
"category_30": "1",
"category_67": "1",
"category_68": "1",
"category_74": "1",
"category_78": "1",
"category_79": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true",
"full_audio": "true",
"subtitles": "true"
},
"french": {
"subtitles": "true",
"supported": "true"
},
"italian": {
"subtitles": "true",
"supported": "true"
},
"german": {
"subtitles": "true",
"supported": "true"
},
"spanish": {
"subtitles": "true",
"supported": "true"
},
"japanese": {
"subtitles": "true",
"supported": "true"
},
"portuguese": {
"subtitles": "true",
"supported": "true"
},
"russian": {
"subtitles": "true",
"supported": "true"
},
"schinese": {
"subtitles": "true",
"supported": "true"
}
},
"steam_release_date": "1745596813",
"workshop_visible": "1",
"community_hub_visible": "1",
"gameid": "1674830",
"store_tags": {
"0": "9",
"1": "599",
"2": "1676",
"3": "4364",
"4": "3813",
"5": "1723",
"6": "4684",
"7": "4150",
"8": "4994",
"9": "19780",
"10": "4175",
"11": "3987",
"12": "3810",
"13": "1708",
"14": "12472",
"15": "4191",
"16": "1678",
"17": "7332",
"18": "6426",
"19": "3993"
},
"review_score": "5",
"review_percentage": "65"
},
"extended": {
"developer": "Evil Twin Artworks",
"publisher": "Evil Twin Artworks",
"homepage": "http://www.victoryatseagame.com/",
"gamemanualurl": "https://store.steampowered.com/manual/1674830/",
"listofdlc": "3781200,3781210,3781220",
"dlcavailableonstore": "1"
},
"config": {
"installdir": "Victory At Sea Atlantic",
"launch": {
"0": {
"executable": "Atlantic.exe",
"type": "none",
"config": {
"oslist": "windows"
}
}
}
},
"depots": {
"1674831": {
"config": {
"oslist": "windows"
},
"manifests": {
"public": {
"gid": "3522669320929257933",
"size": "14907673754",
"download": "11793914416"
},
"firstlook": {
"gid": "3522669320929257933",
"size": "14907673754",
"download": "11793914416"
}
}
},
"1674832": {
"config": {
"oslist": "windows"
},
"manifests": {
"public": {
"gid": "6838865787864460626",
"size": "14907673754",
"download": "11796674304"
},
"firstlook": {
"gid": "6838865787864460626",
"size": "14907673754",
"download": "11796674304"
}
}
},
"3781200": {
"dlcappid": "3781200",
"manifests": {
"public": {
"gid": "2361560670289924101",
"size": "1106036858",
"download": "990143888"
},
"firstlook": {
"gid": "2361560670289924101",
"size": "1106036858",
"download": "990143888"
}
}
},
"3781210": {
"dlcappid": "3781210",
"manifests": {
"public": {
"gid": "4516273615033002623",
"size": "1606222482",
"download": "1444394032"
},
"firstlook": {
"gid": "4516273615033002623",
"size": "1606222482",
"download": "1444394032"
}
}
},
"3781220": {
"dlcappid": "3781220",
"manifests": {
"public": {
"gid": "5845616002610285735",
"size": "1062556350",
"download": "935153792"
},
"firstlook": {
"gid": "5845616002610285735",
"size": "1062556350",
"download": "935153792"
}
}
},
"workshopdepot": "1674830",
"branches": {
"public": {
"buildid": "25125020",
"timeupdated": "1788530184",
"timebuildupdated": "1788528873"
},
"firstlook": {
"buildid": "25125020",
"description": "Public preview build",
"timeupdated": "1788530163",
"timebuildupdated": "1788528873"
}
},
"privatebranches": "1"
},
"ufs": {
"quota": "1000000000",
"maxnumfiles": "1000"
}
}