Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:27 UTC.
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2025-09-18 17:00 UTC · Community Announcements · Indiana-Jonas
Hello Climbers! 👋🏻I just want to tune in quickly to tell you about THE NEXT GAME I'M WORKING ON!It's called Bibidi Bibidi, it’s a roguelike deckbuilder all about combining cards in clever ways to create unique and powerful spells.Mix and match cards using the Spellbook mechanic. Hear the wizard shout the name of your spell! Face silly, weird, and unsettling monsters while delving through a twisted dungeon.You can try the public alpha for free right now by heading over to the Steam page.✨ Check out BIBIDI BIBIDI on Steam! ✨And do toss us a wishlist if you like what you see! It helps a lot! 🙏
2024-05-28 18:50 UTC · Community Announcements · oprel
Hey all! Pushing a patch live while I'm cooking dinner, no big deal. Come on over and eat up these sweet Surmount fixes. Changes Reimplemented the random number generation for level generation to make them more deterministic across devices to better reproduce the results of different seeds. Fix for players staying super heavy after being grabbed by another player. Disabled Unity Graphics Jobs which might help with memory-related crashes in DX11 on certain combinations of video cards/graphics drivers. Fixes for more instances where the generated path is inaccessible or hard to traverse. Fix for
2024-05-24 22:24 UTC · Community Announcements · oprel
Just a little update to get you going for the weekend! Thanks for the bug reports, folks! Changes Fixed the mesh for anchor points being invisible. Fixed launching cannons shooting the player off in various weird directions because they were hardsetting the rotation of the player. Fix for a "Continue game" function being called after continuing a suspended run, causing the player's items to be reset. Hid the expedition flags in two levels in the instances they should not be seen. Made it less likely to spawn on top of or very close to a pit in Zone 3. Fix for spamming the pause menu sometimes
2024-05-22 21:40 UTC · Community Announcements · oprel
Hello everyone! Today we have a big version increase from 1.0.0 to 1.0.1, AMAZING, I know. This is because we're preparing for another switch patch which benefits from splitting up the updates in big chunky numbers. Anyway! Some fun fixes and even new features for today! Changes Added Online Leaderboards for the Daily Mountain challenge! To help you with the daily mountain you now get two random Spirit Powers to help you! Fixed the player's progress sometimes not being correctly loaded into the current player when continuing a suspended run. Fixed a bug where jumping while rolling in a ball on
2024-05-16 21:35 UTC · Community Announcements · oprel
Mostly just a little hotfix for yesterday's big patch! Changes Made the ejection checking a little bit less zealous. This was causing some players to jump at unexpected times when the system thought they were completely overlapping the wall. Cosmetics unlocked from expeditions are now automatically granted whenever a save file is loaded. They are also set to unlocked more rigidly. The amount of usable items you keep when starting a new run is now capped. (Max of 3 per item type) Made the teleporter a item a lot more fun. Can now go through walls and has a big indicator to show where you will a
2024-05-15 20:34 UTC · Community Announcements · oprel
Hello everyone! I was off to a games festival for a couple of days, it really refreshed my batteries! So here are more fixes for the bugs submitted by players like YOU. Changes Can now suspend your game from any base camp. Just select Go to Main Menu from either New Tully or a base camp on the mountain! Fix for a bug that would sometimes not save your gems and items when you suspended your game. Added a new character to every base camp that will allow you to preview which story characters are currently on the mountain. This costs a small fee and will make a certain tough achievement more easy
2024-05-08 22:25 UTC · Community Announcements · oprel
Not a lot of bullet points today, because we're tackling some deep under the hood Unity stuff. Changes Fixed a bug that would cause the loading times to increase slightly with every retry, freezing the game if players retried enough. Addressed a Unity physics bug that would cause so many events it would overwhelm the system and bring down the frames per seconds to single digits. Put catches for this type of behaviour in place and added a watchdog function that will reload a level if it ever becomes too severe to play the game. Fixed Zone 3 only picking one of the possible templates when buildi
2024-05-07 22:20 UTC · Community Announcements · oprel
Hello everyone! Thank you all for the bug reports! We were able to squash some major ones in this update! Changes Parachute opens automatically and has more uses. You keep usable items when choosing to continue after a death or retrying an expedition. Wearable equipment is still lost upon death. (Testing this out to see if it would be a good change!) Fix for players inadvertently teleporting back to origin when trying to get unstuck from geometry. Disallow for the player to get temperature effects while they are in an UI screen. Fix for bug which would cause the previous scene to still be load
2024-05-05 21:58 UTC · Community Announcements · oprel
Hey all! Come and get your daily set of patches and bugfixes! Changes Fixed a big issue where some people would get stuck on wait times in dialogue if their system's locale didn't recognize '.' as a valid decimal point. Reworked the rope winching between co-op players a bit. The bottom player can now hold jump to shorten the rope! Fixed the invisible options menu for real this time. Fixed bug where you wouldn't get the correct starting items upon restarting a mission. Fixed an issue where the players wouldn't get their totem slots from Mr. Mountain. Fixed an issue where some people got stuck o
2024-05-04 22:34 UTC · Community Announcements · oprel
Some more changes to address bugs reported by you lovely people! Changes Changed player start position for the race against the bird in Zone 1. Re-balanced meteor rain in Zone 4. Rewrote the way delays work dialogue again to hopefully fix the bug with people getting stuck in cutscenes. Made sure that Balloon Festival's expedition is added to the bulletin board. Made more functions not dependent on your system's locale. This fixed players not being able to load into the bus intro scene on PC's with the system language set to Turkish. Made it much less likely to get stuck in a loop of teleportin
2024-05-03 15:22 UTC · Community Announcements · oprel
Just some quick fixes to address some bugs that you all encountered! Thank you all for reporting these issues! If you find anything else, don't hesitate to let us know! Changes Fixed an issue where players would get stuck during delays in NPC cutscenes. Fixed an issue where the pause menu would be invisible. Fixed the control bindings not being saved. Made it so that the internal render scale is set to 1X for the Highest quality mode. (To avoid Moiré patterns in dithering) Fixed wrong time display for runs on the daily mountain. Fixed occurrences where found equipment items couldn't be equippe
2024-05-02 13:01 UTC · Community Announcements · Indiana-Jonas
Hello climbers! We did it, the game is finally here! You can grab a copy and swing by Mount Om RIGHT NOW! It's been more than 3 years since me (Jonas) and Jasper started working on this game together. We meant for this project to only take one and a half years, but as we worked on the game it kept growing in ambition, so it kept getting pushed further into the future. It feels surreal that we can finally call the game done. We really hope you will enjoy it! Bugs and feedback As expected with any game launch - We will keep an eye on your feedback and bugs in the Steam discussions. You're also f
2024-04-15 14:19 UTC · Community Announcements · Indiana-Jonas
{STEAM_CLAN_IMAGE}/43163134/59658106a189a6433b131b09a02df3096ed6d3d7.png Recently we sent out a very exciting announcement telling you that the game would be coming out on May 9. That's no longer the case. BUT we are not coming to tell you bad news today, we're not delaying. In fact a small miracle has happened. The game has gone gold and we have decided to release it earlier than expected on May 2 on Nintendo Switch and PC (Steam and Epic Games Store) for $14.99 with a 10% launch discount. So see you on the mountain soon(-er than expected)! - The Surmount Team
2024-03-15 17:27 UTC · Community Announcements · Indiana-Jonas
{STEAM_CLAN_IMAGE}/43163134/5fe26464e55f3bb74d3de34b6ef892c4cece6d44.jpg Yes you read that right! Surmount has a release date now! May 9th 2024, is the day! That's not all though! Surmount is also coming out on the Nintendo Switch, the same day! And we've got a brand new trailer! We hope you are looking forward to climbing Mount Om. Thank you for your patience!
2023-08-03 09:41 UTC · Community Announcements · Indiana-Jonas
Hello there climbers! You might not know this, but Surmount is made by a very small team, me (Jonas) and Jasper are the sole developers. I do the art and Jasper do the programming, the rest is pretty much 50/50. But we've also got a few friends to help us out. The talented Ryan Yoshikami, who also does the music for Loddlenaut, makes all the music for Surmount. He did a wonderful job, after hundreds of hours in Zone 1 I'm still not tired of hearing the soothing tunes he composed. On audio we've got Rumsklang, which is Viktor Eidhagen and Marcus Nilsson. They also did the audio for TOEM, which
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