2026-09-11 15:30 UTC · Community Announcements · FBr_W
For a long time, automation has been among our most requested features. We released the Automation Update earlier this year, and for 1.0 we're returning with some highly requested additions to take it to the next level! Automation Pipes and Storage OutputsWe have heard your feedback about Automators feeling like an awkward middle step when creating automated setups.Automators have now been removed, and their functionality has transferred to the Connector Pipes (now dubbed Automation Pipes). This means you can connect Constructs for Auto Crafting or storage management directly, using just Pipes
2026-09-09 16:48 UTC · Community Announcements · FBr_W
Hey Exofarmers! Hope y'all are enjoying the 1.0 beta. The launch is getting closer and we're all getting real excited over here. With the launch comes changes, not only in the game itself but outside as well. Ever since the start of Early Access, we have been transparent about the fact that the price of Lightyear Frontier would change when the game launched into 1.0. Now that time is almost here! Lightyear Frontier will receive a new price of $29.99/€29.99/£23.49 (prices may vary in other regions) when it hits 1.0 later this year. The game has vastly grown in scale and content, and this change
2026-09-01 12:38 UTC · Community Announcements · FBr_W
The 1.0 beta test starts today! Here's how to get in and what to expect. What's the purpose of the test?The main goal of this test is to gather feedback about the game's balance and how progression feels. It's also an opportunity to try out many of the new features coming later this year. At this point of development we're focused on balancing and polishing to make sure the whole journey through the game feels as good as possible.To put it simply: if you love making deliveries and clearing milestones, if you're an absolute farming freak beast, we need your skills!We recommend starting a new sa
2026-08-28 15:30 UTC · Community Announcements · FBr_W
Morning, Exofarmers! Work on 1.0 is progressing nicely. We are done with adding the bulk of new content and features, and will spend the remaining time until launch polishing the experience and fixing bugs. That's where we need your help!We will be holding a beta test for the 1.0 update, where you will be able to try out new features and content. This helps us squash bugs and fine-tune the experience!What's the purpose of the test?The main goal of this test is to gather feedback about the game's balance and how progression feels. It's also an opportunity to try out many of the new features com
2026-08-14 15:30 UTC · Community Announcements · FBr_W
Howdy, Exofarmers! Today we're talking about stuff that can happen to you while out and about exploring the world. The goal of these changes and additions is to give you more reasons to get out there and explore, and also to make the exploration itself more engaging. Let's see what's comin'! Tornado overhaul The tornado is meant to provide a challenge when out exploring, something to shake up your plans and make players improvise. We're aware that it's been pretty aggressive in a way that could be unfun, so we're making changes to how the tornado appears and behaves in order to improve the ove
2026-07-31 15:30 UTC · Community Announcements · FBr_W
Mech customization has gone through a lot of changes as the game has evolved. The current version can feel awkward and hard to navigate, and you have to do a lot of it to feel a noteworthy difference in your mech. Since it's such a big part of the game this was not acceptable to us. We've made some big changes, with the goal of making customization more convenient and more meaningful. This is gonna be a big one, so strap in! New menuCustomization should be about finding your perfect build, not wrangling a bunch of lists and buttons. The mech customization menu itself has a new look and behaves
2026-07-20 15:30 UTC · Community Announcements · FBr_W
Howdy, Exofarmers! We've got a lot of gameplay additions and improvements coming in 1.0, but we also have new story stuff! Let's get into it. New story content and endingThe 1.0 release will wrap up the main story of the game with a bang! After helping all the Colonies reach a Thriving state, you'll work together with them to make the biggest delivery ever, explore a new area, and learn the ultimate fate of the Tall. This series of missions will include a cap-off to your journey, but don't worry - you'll be able to keep playing after it's done! New neighbor missionsWe know many of y'all enjoy
2026-07-10 15:30 UTC · Community Announcements · FBr_W
Howdy, Exofarmers! We're in the dog days of summer, so how about taking a break from the sun to read about what's coming in 1.0?Today, we're talking map marker improvements! We've got a big world with a lot to keep track of, so we've wanted to improve these for a long time. Stamps - now with textYou asked for it, we're doing it - in 1.0 you'll be able to add text when placing stamps. This is handy for marking good resource harvesting spots or sweet vistas, and whatever you write down will be visible to other players in your multiplayer session. Use this power responsibly! Trailers and animals
2026-06-26 15:30 UTC · Community Announcements · FBr_W
Howdy, Exofarmers! We're back with another look at what's coming in 1.0 later this year. This next change is one many of y'all have been asking for since day one, so we're excited to announce... We are removing the day transitions!That's right, it's finally happening! Having the game divided into distinct days was an early decision that much of the game has been built around up to this point. Weather, growth times, repopulating plants and minerals - most things related to the game world and farming are tied to the day system. Farming game fans might recognize where the idea came from. As time
2026-06-13 16:27 UTC · Community Announcements · FBr_W
Howdy, Exofarmers! In the words of a certain early 2000's band, it's been a while. After the launch of the Automation Update we've been heads down working hard on the 1.0 release. We're making good progress and are on track to release before the end of the year as planned. While we can't reveal everything yet, we wanted to give you a glimpse of what's coming. We're starting things off with a bang! Or, rather, a lot of bangs!Seed Minigun ModThe Minigun Mod Chip is the latest addition to the Seed Shooter. It significantly ramps up your available firepower, allowing you to plant tons of seeds inc
2026-04-17 08:31 UTC · Community Announcements · FBr_W
Oh don't mind us, we're just dropping off a lil' fix on the way to the weekend. ːsteamthumbsupːFull Patch Notesv. 0.8.2176 Bug fixesGameplayFixed an issue where the game would crash for clients joining multiplayer sessions if there were two or more merged Farm Center areasHave a good weekend, everyone! We're gonna be barbecuing. // The FRAME BREAK Team
2026-04-13 08:51 UTC · Community Announcements · FBr_W
We have risen, Exofarmers! We return from our Easter break with our batteries recharged and our bellies full of chocolate. We've started working on the 1.0 update, but there are some things left over from the Automation update that we'd like to adress in this patch before we go all in. Introducing Backup SavesLosing progress due to bugs sucks, and unfortunately that is something that has happened to more than a few of you recently. As Lightyear Frontier has grown more complex, the risk of unexpected issues and weird glitches that impact save files has grown with it. We’re aware that having jus
2026-03-19 12:07 UTC · Community Announcements · FBr_W
Everybody's patching for the weekend! ChangesUIMech stat values now turn red when exceeding the maximumCraftingCrafting buildings now attempt to split created item stacks into separate payloads between all connected pipe-endsReduced the build cost of customizable signs and made Wall-Mounted Sign unlock earlierGreatly reduced the crafting cost of Clear GlassVisualsRe-enabled refraction on the Mech's windshield when it's rainingOptimized network replication of textures painted with Landscaper modeMade brackets paintableOtherAdded and improved network error telemetryDev note: "This has no impact
2026-03-17 16:00 UTC · Community Announcements · FBr_W
Hey Exofarmers! We'll be part of the Earth Appreciation Festival on Steam between April 17 - 24, including the Showcase livestream - more details on that as we get closer!Earth Appreciation Festival is all about games that show nature at its best, as well as what can happen if we don't take care of it.It's an excellent opportunity to discover new games, as well as save on Lightyear Frontier! The game will be on 40% discount from April 17 - 24. Enjoy the sights and sounds of a beautiful alien planet as you explore and farm to save humanity from ecological collapse. Try out the new Automation Up
2026-03-12 13:17 UTC · Community Announcements · FBr_W
It's time for another hotfix patch! Why aren't we calling them hotfixes anymore? Patch simply feels more accurate, as hotfix implies a level of duct-tape and panic that's not accurate to what we're doing. ChangesSeed pickups can now merge into much larger stacks than before, improving performance in certain situationsDisabled refraction on Mech cockpit's interior glass as it can cause discomfort for someBug fixesUIFixed visual UI bugs related to new mod crafting element in mech customization menuRemoved incorrect background on Energy UI element when placing and contributing to hologramsCraftin
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