New release!
Hello everyone! I recently released a new game https://store.steampowered.com/app/3031100/Wizard_Blaster/ have a good day
Medieval Arms is thought as a sandbox'y action/ combat game, where you run around and fight untill time or points run out.
| App ID | 1681920 |
|---|---|
| App type | Game |
| Developer | Goodline Games |
| Publisher | Goodline Games |
| Homepage | https://twitter.com/MedievalArmsGLG |
| Release date | 2021-11-11 19:07 UTC |
| Release state | released |
| Controller support | partial |
| Content descriptors | Frequent Violence or Gore, General Mature Content |
| Store page | store.steampowered.com/app/1681920 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | MedievalArms.exe | -fullscreen | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:11 UTC | $14.99 | $14.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 13254869 | 2024-01-24 02:36 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1681921 | 1.19 GB | 929.80 MB | 4246020066857859203 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 13254869 | public | 2024-01-24 02:36 UTC | 2 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:11 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Hello everyone! I recently released a new game https://store.steampowered.com/app/3031100/Wizard_Blaster/ have a good day
This patch has just been focused on optimizing a lot, not a lot of content. -Added decapitation to some of the bots - now limbs will go flying when they die -Fixed ragdoll t-pose for player death -added some functionality to only spawn at flags when they are being captured -added a heal effect when healing -reworked the way bots move around the map -added more camera delay when moving around -added a shield durability bar for bots that use shields, now you can see their blocked damage -fixed player health bar not animating -fixed a bug where respawn map wouldnt show when dying -reduced build s
This patch has just been focused on optimizing a lot, not a lot of content. -Added decapitation to some of the bots - now limbs will go flying when they die -Fixed ragdoll t-pose for player death -added some functionality to only spawn at flags when they are being captured -added a heal effect when healing -reworked the way bots move around the map -added more camera delay when moving around -added a shield durability bar for bots that use shields, now you can see their blocked damage -fixed player health bar not animating -fixed a bug where respawn map wouldnt show when dying -reduced build s
Patch notes: This time ive been working on some big changes. Mainly gameplay and interface. I wanted to make the gameplay more of a souls-like / lite experience mixed with battlefield elements. So it's focused on 1v1 combat vs bots, but still in a large map, kind of sandbox, and i think im slowly getting there, but there is still a bit of way lol. So yea here goes: Gameplay Player can now dodge when an enemy is close - press space bar in any direction you're moving. Player can do a roll to avoid incoming attacks - press left control button Added quicker attacks for the player -Attacks will res
Im happy to announce a new patch! Since the games original release, i have been reworking the game a lot. I wanted to rework the game to fit my vision better and i have tried to accomplish that this time around. Reworked the way the player feels and plays. Updated the enemies and allies a lot. Reworked the graphics. Still the same concept as an action hack and slash game, but with small rpg elements, such as leveling up, acquiring skills as well as gear. New gear: Earn gold by killing enemies to purchase and equip better gear. Ragdolls Blood Destructible environments Defeat your enemies and de
After a long break i started working on the game again. This time i focused more on the gameplay itself and removed some of the fluff such as the spawn map, scoreboard and damage numbers. I focused on making the player controls better and combat, although it's still a bit bugged and needs work. This is what is done so far: Overhauled the graphics to make the game look better Character customization: Have different weapons and armor to fight with. Updated character movement: player, enemies and allies should have smoother movement now Stamina: everyone in the game now uses stamina. The player,
fixed archer firing bug removed thumping noise from main menu updated target indicator updated setting game to fullscreen when first launching game updated splash icon
Hello Everyone and happy christmas! Hope you are enjoying your holidays :) because i am! or well besides from working on a new update hehehe. Since last update (which been a while) i have been working on fixing some present issues that made the game rather unpleasant to play. There are ofc still some things to be changed, but this is it for now :) Updates include; AI, player combat, graphics, HUD, flags, level design. Combat: -AI --AI will wait and take turns before attacking the player --AI will try to spread out and circle player if they can --AI should be less zergy --AI has larger aggro ra
Hello everyone! Heres the roadmap for what changes will come to Medieval Arms. Combat system overhaul -add more player attacks and better ai AI overhaul -AI adjustments that will make the ai more fun to fight Upgrades -Weapon upgrades -Different weapons to choose from -Items, health potions etc Leveling system Mission hub and quests Balance player classes Thanks to everyone for playing the game! I will work hard to upgrade it and make it more enjoyable and less bug free. Have fun! :)
fixed a bug where tickets wouldn't update according to difficulty when loading a map. fixed a bug where experience and rank wouldn't update when returning to main menu changed sensitivity values in the settings menu in the pause menu changed music slider values to give more precise values
Patch 1.0.1 is live! Patch 1.0.1 includes controller support and minor updates / bug fixes. -Added full controller support for menu and player characters. -Fixed a bug that made the player unable to spawn as Knight or Archer when playing the map for the first time.
Today is the day! after 8 months of hard work we can finally announce that Medieval Arms is launching on steam! Thanks to everyone who wishlisted it and thanks to anyone wanting to play it! looking forward to making new updates to the game and keeping in touch! Peace out!
Full appinfo as delivered by Steam PICS, changenumber 36424395. Also at /api/app/1681920/raw.
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