2025-06-24 14:07 UTC · Community Announcements · btl_sandwich
We’re back with a new environment! This time we’ve taken inspiration from Yucatán in Mexico so you’ll get to kayak through mysterious caves and lush cenotes guided by your head-mounted flashlight. Paddle beneath stalactites illuminated by glowworms, make your way through collapsing tunnels in an abandoned mine and navigate our wildest whitewater as the current starts picking up.Although this originally started as a smaller scale DLC we couldn’t help ourselves and it turned into another massive undertaking. Yucatán is unique to explore in multiplayer, seeing your buddy’s flashlight illuminate t
2025-05-27 09:56 UTC · Community Announcements · btl_sandwich
We just released a new patch for the game! This one mostly addresses some issues introduced by our multiplayer patch. Users who were missing the beach ball as well as those who were missing the ability to turn off the camera moving with the kayak can finally rejoice! We’ve also improved the smoothed turning of the camera with the kayak option, so maybe give that a try if you have a tendency to get motion sickness. This patch also prepares us for the upcoming DLC environment so stay tuned as it's right around the corner :) Kayak VR: Mirage Fixed broken tutorials Fixed turning off rotate camera
2024-09-18 10:30 UTC · Community Announcements · btl_sandwich
Fix exposure offset bug in multiplayer Fix haptics bug
2024-09-17 12:32 UTC · Community Announcements · btl_sandwich
Development on it started over a year ago and as it turns out, making a VR game with a character, holding a paddle, in a kayak, all physics based, work in multiplayer is no joke. However we think it's completely worth it as we've had a blast during our testing and can’t wait to hear what you think! We’re still collecting feedback on the mode so the #multiplayer channel on our Discord (https://kayakvr.com/discord) is at your disposal to share your thoughts and moments in multiplayer!
2024-07-02 09:07 UTC · Community Announcements · btl_sandwich
Kayak VR: Mirage Fixed friends not showing up on leaderboards properly Fixed text-encoding of game, vehicle and location parameters of telemetry output Soča Valley Fix eagle sounds playing too often and too loud
2024-06-26 09:12 UTC · Community Announcements · btl_sandwich
We’re thrilled to share our fifth location: the Soča Valley in Slovenia! We’ve listened to your feedback and included whitewater rapids which are a blast to navigate through. And for the folks who come to the game to relax, there’s plenty of tranquil exploring to do as this is our largest and most graphically impressive environment to date. Making the game work with this new whitewater system was no small feat but we’d love to hear what you think (kayakvr.com/discord) and if you’d like to see it incorporated into future environments. We’ve also added upper-body IK to the game so no more floati
2024-06-21 14:58 UTC · Community Announcements · btl_sandwich
It’s been about a week since we launched our first DLC: Soča Valley. Overall it seems like people are enjoying the rapids and a new huge environment! Special shoutout to all of you who’ve shared your feedback on Discord, Steam etc. However we have some things to improve on, mainly our communication with y’all. Hopefully you’ll consider this post a solid step in improving that. For anyone who just wants to read the patch notes, you can find them at the bottom. First off, we wanted to surprise and excite you with the Soča Valley announcement but in the future we’ll make sure to better communicat
2023-11-27 10:40 UTC · Community Announcements · btl_sandwich
It’s nearly Christmas time again and our holiday themed make-over of Kings Canyon is back! Whether this is your first time getting to play it, or if it's familiar to you, we hope you enjoy :) It wouldn’t be right to post this without addressing the elephant in the room: where are the new features/content? If you want some insight into what’s been happening behind the scenes, here’s a little breakdown of our experience post-launch. As serene and chill as the game itself is, the development of any game is really stressful, and ours was no exception. Getting Kayak VR to the finish line - first in
2023-02-22 15:28 UTC · Community Announcements · btl_sandwich
Kayak VR: Mirage is now live on PS VR2! It’s a great version of the game with features exclusive to the PSVR2 such as specially designed haptics and foveated rendering. While working on the PSVR2 version we made plenty of tweaks to the game over time that will also benefit PC players. https://kayakvr.com/images/gifs/tour_mode.gif Here’s a list of tweaks we made along the way: - A brand new controller-free tour mode where the kayak moves for you. - Improved stick mode tracking, especially for inside-out tracking headsets like the Quest - Added the option to start at the beach or the jungle when
2022-12-22 18:13 UTC · Community Announcements · btl_sandwich
We’ve always been suckers for Christmas themed content in games so we wanted to give our Australia environment a Christmas make-over. Players who were a part of our beta a year ago might remember this but we hope this is a fun surprise for all new Kayak VR: Mirage players. This special version will only be playable until January 6th so make sure to check it out before then and unlock a Santa Hat in our Sea Miles shop. We’re also hosting a Christmas tournament this year! If you fancy yourself a Max Verstappen on the water make sure to participate by putting down a solid leaderboard time on the
2022-11-23 11:13 UTC · Community Announcements · btl_sandwich
If you enjoyed the game it would be amazing if you’d consider voting for us in the VR Game of the Year category! We’re up against some big boys but everyone loves a good underdog story, right? If it helps motivate you to vote at all, we’re preparing a Christmas gift! King’s Canyon will receive a make-over and get the complete Christmas treatment, with none other than Santa himself racing you. Stay tuned for this later on in the year.
2022-09-28 10:01 UTC · Community Announcements · btl_sandwich
It’s been a while since our last update but we are most certainly not dead! Although, admittedly after our first patch to stabilize the game we’ve taken a little time to breathe. We have a small update this time, mostly focused on future proofing the game a bit more on our back-end. We’re also working on a version of the game for VR arcades with some cool features, hopefully you’ll see the game in local VR arcades sometime next month. More exciting updates are a little further out but on the horizon! - We updated some textures in King’s Canyon from 4k to 8k. If your texture settings are set to
2022-08-04 10:56 UTC · Community Announcements · btl_sandwich
We've just made our first significant update, and although it's mostly a laundry list of small tweaks and bugfixes we wanted to put something fun in there too. That's why we added this inflatable goal that you can unlock. Once we add real-time multiplayer we'll definitely revisit this and flesh it out a bit more but for now you can practice your shots in the pool ;) https://kayakvr.com/images/gifs/goal.gif Here's the full changelog of the patch for those interested, it addresses some common feedback like an improved tutorial, increased sharpness, improved bird speed / behavior: Added an inflat
2022-07-18 13:34 UTC · Community Announcements · btl_sandwich
We just pushed our first very small patch which mainly fixes some mistakes in translation and some visuals in the Costa Rica level. Don't worry, we'll be tackling many more of the bugs and feedback we've gotten over the past few days in future updates! - Added professional translations for Chinese, Korean and Japanese, we expect these to be a lot better than our previous translations but if you see things you think are wrong please keep letting us know in the translations channel on Discord. - Fixed up some wonky translations in German, thank you to @thunfischbaum @ReadyPlayer0815 and @Tino fo
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