Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:43 UTC.
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2026-05-30 04:54 UTC · Community Announcements · Balandra Studios
You no longer have to face the smoke and cannon fire alone. Starting today, you can team up with your friends to fight through the game's intense Battle Campaigns online via Steam.Key Highlights:Shared Command: Both players have full control over the team’s units on the tactical map. Split your army and coordinate movements.Streamlined Steam Integration: No complicated server setups. Host a match in seconds and invite your allies directly through your Steam friends list.Focused Co-Op Experience: This feature is explicitly designed for the tactical Battle Campaigns, delivering pure, cooperative
2025-12-12 04:34 UTC · Community Announcements · Balandra Studios
A new update arrives to raise the morale of all soldiers, commanders and governors! THE MORALE UPDATE! Battles are about to get much more dynamic and chaotic in this new update. We've introduced a new mechanic; Morale. Now during a battle there are different factors which affect a unit's morale such as being surrounded by enemies, taking heavy damage, being in a defensive position or another new addition to the game, being near an officer unit. Morale can have a positive or negative impact, increasing a unit's reaction time, speed and more importantly, another new mechanic; Accuracy. Units now
2025-07-11 02:11 UTC · Community Announcements · Balandra Studios
Hello everyone! Let's talk about what we've been working on! This update was long overdue, we have finally added England as a playable faction in sandbox mode. In order to achieve this we made an entire new set of 3D models for their buildings and a lot of changes in the code in order to support multiple factions in the future, including the creation of a modular icon system. We also created new and improved icons for city building mode, a better looking unit interface when recruiting units and building ships, now you can see an image of the unit instead of their heraldry. A lot of changes and
2025-05-20 09:26 UTC · Community Announcements · Balandra Studios
Hello everyone. While testing for the new update featuring a new playable faction, we found some bugs that required fixing immediately. We also added a new song in sandbox mode by our talented composer Anthony Webb. - Fixed a bug where enemy ships AI wouldn't start in a naval battle - Fixed a bug where Maroon enemy units wouldn't spawn - Fixed a transparency issue in slipway building - Added a new song that will play in the overworld in sandbox mode
2025-04-29 04:13 UTC · Community Announcements · Balandra Studios
Small fix to a mesh in Pirate campaign map.
2025-04-12 05:29 UTC · Community Announcements · Balandra Studios
Patch Notes Day and Night cycle: New ambient light changes during gameplay for increased immersion. Carries on through battles and city management mode. Wind Direction System: This new system implements wind direction which affects ship movement speed and changes as the battle goes on. Randomized Battle levels: In sandbox mode along with a preset of battle scenarios, there is a randomized map which changes the terrain features each time you play it. New UI: A new interface for the overworld city screen. New icons for most of the unit recruitment buttons. New Icons for ships in the shipyard. Th
2025-04-01 08:08 UTC · Community Announcements · Balandra Studios
{STEAM_CLAN_IMAGE}/41140987/0783eebe31a7b01b9439e72503804465a2c35631.png Hello! While we've been working on finishing the british faction buildings for the sandbox mode, we have been working on other features as well. We are currently testing this update and will release it in the coming days. The update will feature the following: Wind direction system that affects ships movement: This is something we have been working on for a while and felt the game needed urgently in terms of it being a very important aspect in the age of sail and naval battles gameplay in general. Day and Night cycle duri
2025-01-27 22:17 UTC · Community Announcements · Balandra Studios
Welcome back Governors! It has been a while and we plan to make up for lost time with new features and more consistent periodic updates from now on. To kickstart this year we are adding the British Empire as a playable faction in sandbox mode, with new residential, administrative and religious buildings, that together with the existing military units will give said faction a coherent visual aesthetic, that emphasizes the red color and white details, this will set it apart from the spanish yellow and terracota that you have come to know. Researching this update has been a lot of fun, it include
2024-07-16 17:57 UTC · Community Announcements · Balandra Studios
- Fixed an issue where workers would not keep their skill level after loading a game in sandbox mode - Fixed an issue where starting a new game on sandbox mode would delete progress from the scenario campaigns
2024-04-26 01:48 UTC · Community Announcements · Balandra Studios
Hello Governors! In this new update we are introducing a new gameplay feature. Happiness and city stats. Now you will have to make sure that your citizens are happy by taking care of their needs: Health, security, religion and entertainment. By constructing different buildings around houses you will increase one of these stats, you have to keep your city happiness at least above half of the required number or you will face the consequences, such as an increased number of bandits in the area. {STEAM_CLAN_IMAGE}/41140987/49aa9756fcce29e2d966924db83d4b51311d9069.png You can see the stat each buil
2023-12-14 02:41 UTC · Community Announcements · Balandra Studios
Hello Governors! We hope this holiday season finds you well. We would like you to meet a new group of fellas who will be joining the you in this update. Meet the workers! {STEAM_CLAN_IMAGE}/41140987/7aeb572aaf318d88fddca5973a588870ff7e16cc.png Now every worker starts to gain some experience over time on a particular profession related to the place they work in. Eventually becoming experts and increasing the production of that facility. {STEAM_CLAN_IMAGE}/41140987/b59b8d2a4713d65216d2e833aec9d40c109813c4.png Also depending of the settlement, European, Maroon or Native. You will get an appropria
2023-11-14 05:31 UTC · Community Announcements · Balandra Studios
This update includes a much requested feature. You will now be able to control multiple armies and fleets. Among a host of other fixes and improvements New Features You will be able to have up to 4 armies and 4 fleets if you have the required gold. Unlocks available from the government screen. Added events that will trigger under some circumstances. Including direct attacks by land or by sea AI cities will launch direct land attacks to enemy cities, including yours. You can now choose to start in a random city from your empire Added disband army button Added city unit cap and a warning when yo
2023-10-26 06:07 UTC · Community Announcements · Balandra Studios
Hello everyone. We are very excited to show you the upcoming updates we have been working on, where we will address some suggestions from our community and add some new cool features to the sandbox mode and city building gameplay. OVERWORLD UPDATE First off, one of the main things people have been requesting was to be able to control multiple armies and fleets. We have added this into the game now and integrated it into the unlocks available from the government screen. So now you will be able to have up to 4 armies and 4 fleets if you have the requirements. You can also use the army and fleet
2023-05-04 02:56 UTC · Community Announcements · Balandra Studios
Before we look into the future development of the game, we would like to take a look at all the improvements we made last year before launching on steam. Taking the game from the earliest demo version into what it became now was a huge undertaking for us, a lot was done in order to ensure the game had enough content at launch in early access. We hope you enjoy this little look of the progress. Additionally, this is an earlier devblog from last year in case you want to check it out as well. We are already working on the next update, where we will look into increasing the frequency of enemy atta
2023-03-29 07:15 UTC · Community Announcements · Balandra Studios
You can now hold the left mouse button in the trade interface to transfer items.
Full appinfo as delivered by Steam PICS, changenumber 36210140. Also at /api/app/1684110/raw.
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