2026-09-06 14:01 UTC · Community Announcements · Jasozz
Hello all! Quick little patch to fix up a few things, nothing too crazy. Changes below!FixesTemporary weapons (bazooka, flare gun, machinegun) should once again properly drop when empty, rather than requiring the player to manually drop themThe subtitle indices for the final boss' taunts have been fixed, so they should display the correct subtitleA couple of string errors in the localizations have been fixed.LODs on the mannequins in the secret mannequin closet have been adjusted slightly to prevent them from culling out when within view of the player.
2026-08-14 16:55 UTC · Community Announcements · Jasozz
EDIT: Pushed a small hotfix to correct a text label issue in the Save screenHello everyone!It's been a hot minute since CULTIC has received any PC updates, and for that I'd like to apologize. When the console ports of CULTIC got started, I was trying to maintain the PC project alongside the console project, and this resulted in the PC version of the project being stuck in a state of limbo for the entire console development period (which was longer than expected) where it was still too incomplete to push a patch, but too far along to want to revert the changes. I suppose this is what source con
2026-06-23 13:18 UTC · Community Announcements · Jasozz
Aaaahh I can finally talk about it! CULTIC is coming to consoles July 23rd!It's been a crazy journey but the end is nearly in sight! Check out the trailer for the console versions below: You can learn more about the console version over on Atari's website below:https://atari.com/products/cultic-complete-editionPC UpdateFor those that already own CULTIC on PC and aren't console players, there's still some relevant info for you here: there will be an update for the PC version that will bring with it some of the improvements, optimizations, and bug fixes made during the console port's development
2026-01-08 19:57 UTC · Community Announcements · Jasozz
Hello all!Hope all of the new players that picked up CULTIC over the Holiday Sale are enjoying themselves! Thank you for the support and for taking the time to check out my game!Got another quick little patch to fix a few minor issues. Full details below!FixesAdded a fix that should allow players to use Custom Loadouts to properly use the pitchfork and hatchet together. Since CULTIC's weapon system was only designed for a single alternate weapon per slot, this does come with the caveat that players can no longer equip their Fists if they have both a pitchfork and a hatchet, as they will occupy
2026-01-03 17:08 UTC · PC Gamer · Justin Wagner
The boomer shooter renaissance continues to ferment and flourish with great new games each year, and a particular highlight of last year was Cultic. PC Gamer associate editor Ted Litchfield called it "one of the best shooters of 2025" that, even among the Dusks and Turbo Overkills of the world, "distinguishes itself by executing everything at a very high level.".. Read more.
2025-12-29 16:48 UTC · Community Announcements · Jasozz
Hello all! Hope everyone had a great holiday. I've got a small update with some fixes and changes for ya. Full details below!ChangesThe Rotten (swamp zombies) can now be burned. Originally I had set them up to be immune to burn damage since they're sort of slime-y enemies that are able to melt and reconstitute themselves, but the intention just hasn't translated well and isn't an important enough feature that it's worth confusing players over. Humorously, since Rotten are extremely weak to explosive damage, the small amount of explosive damage that molotovs do on impact can be enough to splatt
2025-12-23 21:19 UTC · Community Announcements · Jasozz
Hello all!Wanted to get another little fix out before I power down my brain and sleep for a week!ChangesSubmitted a request to Steam to set the default Proton version for CULTIC to 10.0.3, which they were able to do for me. This is a band-aid for the click-and-hold issues until there's an official fix from Unity for this Linux issue or I'm able to otherwise figure out what the root cause isFixesFixed an issue where getting grabbed by a Creep while in the middle of a throw would lock the player in a "throw state", disallowing weapon changing and other actionsFixed the paint job on a very rusty
2025-12-21 23:46 UTC · Community Announcements · Jasozz
Hello everyone!Got a small hotfix for ya - this one felt important enough to push to the main branch instead of going to beta for awhile first, so hopefully I didn't explode anything ChangesAn optimization pass was done for E1M1 to try and alleviate performance issues in the map, particularly near the spawn.Several voxel meshes were optimized to reduce their triangle countFixesA workaround was put in place for the issue some players were experiencing where players were getting stuck unable to climb ladders. I'm hoping to narrow down the actual cause at some point, but hopefully this fix will a
2025-12-18 17:03 UTC · Community Announcements · Jasozz
The "Home for Cultmas" update is now available!EDIT: Oh fine I guess you can have the Lever Action Rifle back (Just pushed a small hotfix to fix the Lever Action Rifle spawns)This update adds a brand new non-canon map, "I'll Be Home for Cultmas"! I really got to have some fun with this map and do some stuff that's a bit goofier than CULTIC's usual tone, and pay homage to some of CULTIC's inspirations! This map features it's own unique arsenal with some new toys to play with, as well as a new enemy type! You can access the map from New Game > Bonus Content, and the Chapter Two DLC is not requir
2025-12-16 16:07 UTC · Community Announcements · Jasozz
Hello everyone!You may have noticed I've been pretty quiet on updates lately... and now I can share why! CULTIC: Home For Cultmas releases December 18th!This will be a free update for CULTIC that adds a brand new non-canon Bonus Map - "I'll Be Home For Cultmas"! This map was made as an homage to some of CULTIC's inspirations that I got to have a little more fun and flexibility with. This map features a brand new arsenal, a new enemy, and of course, tons of cultists to murder."I'll Be Home For Cultmas" is roughly the same size as Interlude, so players can expect a solid 45-60 minutes of playtim
2025-12-11 22:19 UTC · PC Gamer · Ted Litchfield
I loved Cultic Chapter One when it came out in 2022. Now, with the release of its second chapter, the full game is one of the best shooters of 2025... Read more.
2025-11-15 15:59 UTC · Community Announcements · Jasozz
EDIT: A quick hotfix was pushed for this branch to un-break the Survival pause menu that I managed to breakHello all!I got a few more minor issues reported and wanted to get a patch out for them while testing continues on the Unity 6 engine upgrade.Details below!ChangesThe cooldown for picking up thrown axes has been reduced to make them a bit less awkward to retrieveThe Menu key (Escape/Start) can now be used to exit the AutomapFixesA potential fix was added for edge cases where players switched to the beta branch during the Manor but before they retrieved their gear, where the upgrade table
2025-11-09 19:24 UTC · Community Announcements · Jasozz
EDIT: An additional hotfix was pushed to fix an issue with this beta branch where weapon upgrades may not have loaded correctly due to a change in the size of the weapon upgrades array. This should now be fixed - you should be able to load your saves and have your upgrades properly load in, as long as you didn't overwrite your old save with a beta branch save where the upgrades weren't loaded properly. Sorry for the inconvenience!Hello again everyone!I had to update CULTIC's game engine version, which meant updating from the 2021 LTS version of Unity to the current version - nearly 4 years wor
2025-11-03 01:23 UTC · Community Announcements · Jasozz
Hello all!I'm really hoping this is the last major patch for this beta branch and it can move on to the public branch, but I crammed some pretty significant changes in here so I expect there are probably gonna be some edge cases (or not-so-edge cases) that I missed when testing stuff out. Fingers crossed, but as always, let me know in the Bug Reporting forum if something is amiss!ChangesBurn Damage has been completely rewritten for all non-boss enemies. Previously, burn damage was applied against an enemy's "burn threshold", and if that value exceeded their current HP, they entered a burning s
2025-10-27 00:46 UTC · Community Announcements · Jasozz
EDIT 2 --Another small hotfix to apply the automap fix to Manual/Most Recent loads, rather than just QuickloadsEDIT --A small hotfix was released to push this to v.201d to fix an issue with messages getting cut off. Didn't think it needed it's own post, so I'm just adding it on here!Hello all!Hope everyone is enjoying Chapter Two and having a great spooky season so far!Had to pause Ch.2 patches for a bit as I worked on an update for Bonerooms for a charity stream, but now I'm back to work on getting the Automap Beta ready for the main branch!There are a few significant changes and additions, f
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