Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:10 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-10 15:15 UTC · Community Announcements · Delirium Tremens
My new game, Gambit Loop, is out on Steam today, with 15% off for the first two weeks.It's an auto-battler roguelike: you write your hero's logic as a list of IF/THEN rules, send it up a 100-floor tower, and when it dies the game tells you which rule got it killed.There's a free demo if you want to try before buying.https://store.steampowered.com/app/4531320/Thank you for the support, it truly means a lot.
2026-02-17 17:20 UTC · Community Announcements · Delirium Tremens
It’s time.After my previous games, I’m excited to finally announce my new project:Brick by Brick launches this Friday, February 20.It’s a roguelike twist on the classic brick-breaker formula, built around: • 66+ artifacts • Crazy synergy builds • Fast, addictive runs • A full 20-level campaignIf you enjoyed my previous games, I think you’ll love this one.Wishlist it, follow it, and get ready for launch on Friday.Thank you for the support, it truly means a lot.
2024-07-31 19:36 UTC · Community Announcements · Delirium Tremens
The new adventures of Buddy Ducomte are now out in "My Life as an Alchemist"! ːsteamhappyː A new genre of survivor-like where there is no enemy, and you collect ingredients to craft potions and improve yourself in many ways! If you enjoyed Vampire Survivors or Brotato, this might be the game that makes it fresh again! https://store.steampowered.com/app/2839500/My_Life_As_An_Alchemist/
2023-05-19 13:30 UTC · Community Announcements · Delirium Tremens
Hi everyone, After a lot of work I am delighted to announce that my new game "MatchR: Now Hiring" is out ːsteammockingː It is a Match-3 RPG Roguelite with the same humor as "My life as an archeologist", a metaprogression system based on sticker collection and an artefact system ːsteamhappyː I hope you will check it out if you liked my style in "My life as an archeologist", see ya ːsteamhappyː https://store.steampowered.com/app/2016280/
2022-01-22 11:20 UTC · Community Announcements · Delirium Tremens
Bug fixes: You could under certain conditions come back to life with negative HPs, this has been fixed, The "Wheel of Fortune" tarot card/"Original jack-in-a-box artefact" still found new ways to be annoying and generated NaN items against the last boss, this has been fixed, The "Reroll" button did not work when you chose the "Justice" tarot card, this has been fixed, You could sometimes see a legendary item spawning at the very beginning of your run, but not see it in your inventory, this has been fixed, The checkmark indicating wether or not a monster has been researched in the bottom right
2022-01-20 18:40 UTC · Community Announcements · Delirium Tremens
The "Click summoner" achievement still refused to activate, it is now, I hope, fixed. ːsteamthumbsupː
2022-01-20 14:17 UTC · Community Announcements · Delirium Tremens
Ok so I way miscalculated the achievement about created autoclicks in a run, it has been reduced from "Generate 300,000 autoclicks in a run" to "Generate 50,000 autoclicks in a run", it was not supposed to be this hard! ːsteamfacepalmː Also added an option to turn off the animated background of the desert and the underwater stages, as it made some people nauseous, hope it helps! As usual, if you have started a run in a previous patch, turn "BG animation" off before in the main menu before continuing your run, as the option won't appear there yet. ːsteamthumbsupː
2022-01-19 18:29 UTC · Community Announcements · Delirium Tremens
Forgot to add a save after registering artefacts, this has been fixed and artefacts should register correctly now ːsteamhappyː
2022-01-19 12:46 UTC · Community Announcements · Delirium Tremens
Achievements have arrived to “My life as an archeologist”! Of the 22 achievements, some will not unlock automatically when you start a new run, because their stats were not monitored before or because they have to be done in a single run. An artefact screen is in the work to let you see which artefact you already have collected and which you haven’t to help you track the progress of the “Renowned archeologist” achievement. Until then, you can now see on the artefact choice screen after every boss a checkmark on every artefact you already have equipped at one time or another (beginning from thi
2022-01-17 10:56 UTC · Community Announcements · Delirium Tremens
"Original jack-in-a-box" kept generating "NaN rank" items when facing a mimic, this has been fixed, The "hanged woman" tarot cards sometimes kept the money after the boss or could give more money than intended, almost sure all of this has been fixed, Added different type of coins (Bronze = 1 coin, Silver = 10 coins, Gold = 100 coins) which should help reduce the strain of catching them all! The monster research card giving XP for each coin and the artefact giving energy for each coin now give more depending on the value of coin, Added roman numeral above each piece of equipment indicating thei
2022-01-16 13:53 UTC · Community Announcements · Delirium Tremens
Some people apparently had lag spikes when receiving new loot or leveling up, hopefully it should be better now, The fairy from the "Bottled fairy" artefact made a lot of noise when healing, it should be reduced.
2022-01-16 10:44 UTC · Community Announcements · Delirium Tremens
When loading a game under dertain conditions the custom cursor was invisible, this should be fixed, The last research card still wasn't counted in the final tally, you should normally now be able to see "71/71 research cards" in your Defeat/Victory screen, It was possible to equip/unequip an equipment with a "+ X to all attributes" stat to keep getting attributes, this has been fixed, The skill tree assets and effects have been reworked so that they should take a lot less resources to display, fingers crossed ːsteamthumbsupː Thanks everyone for being so patient ːsteamhappyː
2022-01-15 18:46 UTC · Community Announcements · Delirium Tremens
The bot from the "Build-a-Bot 2000" artefact rudely continued attacking bosses while they spoke, this has been fixed. The Skill menu code has been freshened up, it should hopefully be a little less laggy, and with a bit of luck nothing has been broken along the way ːsteamthumbsupː F12 does not open the dev tools anymore! Still struggling to make the Steam overlay work but it will come.
2022-01-13 14:12 UTC · Community Announcements · Delirium Tremens
Bug fix: On the defeat screen the number of card collected did not take into account the boss cards correctly, it should work now. Accessibility: Custom cursor option added, replace your cursor with a big hand, helping you to not lose it! (If you had a run already started in 1.0.4 you have to chose this setting in the main menu before continuing the run, as the option won't appear in-game before your next run)
2022-01-12 18:15 UTC · Community Announcements · Delirium Tremens
Reversed a changed that blocked some keys, it also induced stutters and freezes.
Full appinfo as delivered by Steam PICS, changenumber 37449347. Also at /api/app/1689350/raw.
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