2026-08-25 16:25 UTC · Community Announcements · Scopey
Here’s another little hotfix to continue our pass on performance and general bug-fixing: Rebalanced AI difficulty settings (Untrained through Veteran) to offer a better experience.Adjusted sway, recovery, and exhaustion systems to work together. Players should see a noticeable improvement in weapon sway when not jumping or sprinting.Further optimizations for map Outpost.Set default value for PIP Scope Resolution Scale (Settings › Video › Advanced › Textures) to 0.5.Fixed Docter II and RMR sights not aligning properly on MK3 pistol.Adjusted character mesh LOD levels to improve performance.Tweak
2026-07-31 17:12 UTC · Community Announcements · Scopey
Just a small patch to address some more issues: Reverted change to VOIP settings causing audio to cut out. Fixed IR lasers and illuminators being turned off for clients on listen servers (Host Game) when the host toggles NVG off. Fixed selector/magazine audio muting after looking at watch. Changed blend times between Check Watch and Fire Mode (fire selector switch) animations. 💡 This patch does not include the tweaks to AI behaviors and settings mentioned in Hotfix 2 just yet.
2026-07-30 18:21 UTC · Community Announcements · Scopey
Hey, everyone. We got another hotfix for ya — keep the feedback and reports coming! ✅ Some players have reported improved performance (particularly with PiP scopes) by verifying their game files. If you're unsure how to do that, follow these instructions. Patch notes Hooked up new volume control setting (Settings › Audio) — the Dialogue slider allows controlling the volume for radio calls from NPCs such as Hawk and Forge. Increased size of target zone for door handle breaching (more generous area for shooting it out). Updated soft armor (Body Armor and combos) to allow penetration by rifle rou
2026-07-23 18:14 UTC · Community Announcements · Scopey
We just released a hotfix patch to address some of the more urgent issues in the launch build. Patch notes General We've severely reduced the game's installed disk size from nearly 100 GB to 39.4 GB. Packaging settings were changed and some texture work was done to trim it down. Temporarily removed the launch prompt where DX12 could be selected.*️⃣ This was done because DX12 mode was causing the game to crash. Implemented new controller (gamepad) configuration. Fixed crash related to Kythera AI plugin. 💡 The texture work may improve performance on some systems.*️⃣ DX12 can still be used by ri
2026-07-16 15:08 UTC · Community Announcements · Scopey
Folks, GROUND BRANCH V1.0 is here. In addition to the campaign's Prologue chapter — featuring 2 new Operations — this release includes a substantial enemy AI rework, the new armor system, a door overhaul, an updated map selection (2 brand-new maps, 2 ground-up remakes, a map overhaul and a few other map upgrades), the Extraction game mode, an update to character locomotion and other animations, a range of new weapons and gear, selectable moon phases, various upgrades to visuals and audio, a whole lot of bug and crash fixes, and more. All of which was built on a refactored foundation for increa
2026-06-30 10:59 UTC · Community Announcements · Scopey
Hey everyone, Welcome back to another Intel Report. We know it's been a minute, but the silence has been the sound of heads-down work. And this time we're not just pulling back the curtain on a few previews. We've got a lot to discuss about the future of GROUND BRANCH. After years of development, and a whole lot of invaluable feedback from you, we're proud to announce that GROUND BRANCH V1.0 launches on July 16, 2026. Yes, you read that right. We have a date. This is the most significant milestone in the game's history. V1.0 officially replaces the "V1036" label and brings improvements across
2026-04-16 20:35 UTC · Community Announcements · Scopey
Hey there! As the release draws nearer, we're bringing you our final Intel Report for V1036. Historically, we've always released one build version at a time with a public test prior to pushing it to the main branch. However, this time we'd like to do things a bit differently: first off, we are internally past the V1036 build, completing our roadmap back in the beginning of this month. While we continue to polish the build internally, we began work on V1037 on the road to GROUND BRANCH V1.0. Today we'll be taking a closer look at more recent developments on the door lock and armor systems, the
2026-03-18 19:00 UTC · Community Announcements · Scopey
This is a small patch to address various issues introduced in V1035. Fixed T-posing after picking up a shotgun shell from the groundFixes for AI hearing, smoke, and flee logicTheir hearing has been restored, which fixes an issue with them not reacting to gunshots in some scenariosAI will no longer freeze on the smoke logic tree which can cause an issue where they get stuck with a grenade outTheir morale meter has been tweaked to properly flee again when the morale is depletedUpdated navmesh for Creek and Tanker mapsUpdated AI grenade cooldown period to be longer between grenadesUpdated AI gren
2026-03-12 18:23 UTC · Community Announcements · Scopey
Hello! We're back with another Intel Report filled with dev news and sneak peeks for our upcoming release GROUND BRANCH V1036. Today we'll go over some details on new game systems and mechanics — including AI — as well as another map reveal, some brand-new character art for a new enemy faction, and finally some more player customization options. Let's get to it. Upcoming systems and mechanics Though we aren't able to do a proper visual showcase of these updates just yet, we thought it would be nice to take the time to talk about some of the changes and additions currently being worked on by ou
2026-02-19 20:19 UTC · Community Announcements · Scopey
Hello, everyone! We're back with our Intel Reports, this time as we make our way to GROUND BRANCH V1036. On the road to our next major release we'll be trying to do these dev blogs more often, as our schedules permit. We don't want to take too much time away from development, and these posts can be a lot of work. So, in order for them to happen more frequently, we'll have to keep them a little shorter (which we assume is okay with most of you anyway). With that out of the way, let's get right into it. Pau Peñalver officially joins the team We're happy to finally announce that artist Pau Peñalv
2026-02-05 17:49 UTC · Community Announcements · Scopey
Last week's patch V1035.2 released with more than a few issues, so we're addressing as many as possible in this hotfix.UI/UXRestored accessibility settings for Color Blindness Mode and Replace Key Reds With (Settings › Video › Advanced › Accessibility).Fixed front-left rails on the M110K1's handguard having their slots flipped, causing attachments to mount inwards.Restored ability to edit callsign in Lone Wolf.Removed logic for "Use Standard" callsign, which used Team Elements as reference — feature was rarely unused and used Lua logic, so we opted to scrap it (at least for now).Hooked up the
2026-01-29 20:36 UTC · Community Announcements · Scopey
After a major refactoring that required rebuilding a massive portion of GROUND BRANCH's systems and interfaces, patch V1035.2 is finally here! The big refactoring Though this update doesn't bring in a whole lot of shiny new features (the bulk of the work involved migrating existing features from Lua language to C++ and UE4 Blueprint) it gets us one step closer to our final goal on a more solid foundation. 💡 For a more in-depth look into the Lua refactoring, check out Intel Report #027. Though the main advantage of the refactoring is future iteration, you might notice improved stability and pe
2025-11-20 21:11 UTC · Community Announcements · Scopey
We have a 15% discount running for a week (until November 26) to go along with yesterday's news. https://store.steampowered.com/app/16900/GROUND_BRANCH/ Don't miss it!
2025-11-20 01:38 UTC · Community Announcements · Scopey
Hello everyone, thank you for joining us for another Intel Report! Today’s topic is a bit different than usual. As you may have seen here, GROUND BRANCH has moved ownership from BlackFoot Studios to MicroProse. The team behind GB fully moved over alongside John — BlackFoot Studios owner and GROUND BRANCH creator — who took an advisory role and helped us finish V1035. This transition involved many moving parts, including changing over hardware infrastructure, licensing, and software ownership to MicroProse. During this time, our heads have been down, with the team focused with onboarding new de
2025-10-23 19:39 UTC · Community Announcements · Scopey
Hey, everyone. Our last contact has been a while ago, in Build Update #060, when we released Patch V1035.1. Although we usually reserve our Intel Reports for longer periods of quiet between major releases, Patch V1035.2 is taking a lot longer than initially anticipated, and we thought it was important to give everyone a quick heads-up on what’s going on behind the scenes. 🙌 Before we get into more detail, rest assured that GROUND BRANCH continues to be developed normally by the same folks you already know and love/hate, plus a few new faces! We're simply having to do some more refactoring to
Full appinfo as delivered by Steam PICS, changenumber 38804432. Also at /api/app/16900/raw.
{
"appid": "16900",
"common": {
"name": "GROUND BRANCH",
"type": "Game",
"oslist": "windows",
"eulas": {
"0": {
"id": "16900_eula_0",
"name": "Ground Branch EULA",
"url": "http://store.steampowered.com//eula/16900_eula_0"
}
},
"releasestate": "released",
"clienticon": "61d821abae6880b59dd17ac99901279ed1d4968b",
"clienttga": "0dfa294ed53055cec4f569977733757b5673ab59",
"icon": "61d821abae6880b59dd17ac99901279ed1d4968b",
"logo": "503c939261883a84cbd0291a63a1c40a1566fd58",
"logo_small": "503c939261883a84cbd0291a63a1c40a1566fd58_thumb",
"osarch": "64",
"content_descriptors": {
"0": "2",
"1": "5"
},
"steam_deck_compatibility": {
"category": "2",
"steamos_compatibility": "2",
"steam_machine_compatibility": "2",
"test_timestamp": "1669075200",
"tested_build_id": "9934877",
"tests": {
"0": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_ControllerGlyphsDoNotMatchDeckDevice"
},
"1": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_TextInputDoesNotAutomaticallyInvokesKeyboard"
},
"2": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_InterfaceTextIsNotLegible"
},
"3": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultControllerConfigFullyFunctional"
},
"4": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultConfigurationIsPerformant"
},
"5": {
"display": "1",
"token": "#SteamDeckVerified_TestResult_ExternalControllersNotSupportedPrimaryPlayer"
}
},
"steam_machine_tests": {
"0": {
"display": "3",
"token": "#SteamMachine_TestResult_ControllerGlyphsDoNotMatchDevice"
},
"1": {
"display": "3",
"token": "#SteamMachine_TestResult_TextInputDoesNotAutomaticallyInvokesKeyboard"
},
"2": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultControllerConfigFullyFunctional"
},
"3": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultConfigurationIsPerformant"
}
},
"steamos_tests": {
"0": {
"display": "3",
"token": "#SteamOS_TestResult_GameStartupFunctional"
},
"1": {
"display": "1",
"token": "#SteamOS_TestResult_TextInputDoesNotAutomaticallyInvokesKeyboard"
},
"2": {
"display": "1",
"token": "#SteamOS_TestResult_ExternalControllersNotSupportedPrimaryPlayer"
}
},
"configuration": {
"supported_input": "gamepad",
"requires_manual_keyboard_invoke": "1",
"requires_non_controller_launcher_nav": "0",
"primary_player_is_controller_slot_0": "1",
"non_deck_display_glyphs": "1",
"small_text": "1",
"requires_internet_for_setup": "0",
"requires_internet_for_singleplayer": "0",
"recommended_runtime": "proton-7.0-5",
"requires_h264": "0",
"requires_voice_files": "0",
"gamescope_frame_limiter_not_supported": "0",
"hdr_support": "0",
"requires_proton_soundfonts": "0"
}
},
"metacritic_name": "GROUND BRANCH",
"controller_support": "partial",
"small_capsule": {
"english": "0c720dc9a4fdfe67f2a66ecc5de28e0a887e0988/capsule_231x87.jpg"
},
"header_image": {
"english": "500dee13d8a31afb0e818a8666ed1a646f6c2fb2/header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_hero_blur": "en",
"library_logo": "en",
"library_header": "en",
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "28.587123573289603",
"height_pct": "49.7094717394881"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "524f09ee9740a350fbf20140d5442b98b67a0a1a/library_capsule.jpg"
},
"image2x": {
"english": "524f09ee9740a350fbf20140d5442b98b67a0a1a/library_capsule_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "25a5d6a5283d19645c69c0f29ff21c8ebff153eb/library_hero.jpg"
},
"image2x": {
"english": "25a5d6a5283d19645c69c0f29ff21c8ebff153eb/library_hero_2x.jpg"
}
},
"library_hero_blur": {
"image": {
"english": "25a5d6a5283d19645c69c0f29ff21c8ebff153eb/library_hero_blur.jpg"
}
},
"library_logo": {
"image": {
"english": "logo.png"
},
"image2x": {
"english": "logo_2x.png"
},
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "28.587123573289603",
"height_pct": "49.7094717394881"
}
},
"library_header": {
"image": {
"english": "2874b0f5f4bb43b4f3624a904c3f6b45b34abc4c/library_header.jpg"
},
"image2x": {
"english": "2874b0f5f4bb43b4f3624a904c3f6b45b34abc4c/library_header_2x.jpg"
}
}
},
"store_asset_mtime": "1788130989",
"associations": {
"0": {
"type": "developer",
"name": "BlackFoot Studios"
},
"1": {
"type": "developer",
"name": "MicroProse Software"
},
"2": {
"type": "publisher",
"name": "MicroProse Software"
}
},
"primary_genre": "1",
"genres": {
"0": "1",
"1": "23",
"2": "28"
},
"category": {
"category_2": "1",
"category_36": "1",
"category_38": "1",
"category_18": "1",
"category_1": "1",
"category_49": "1",
"category_9": "1",
"category_45": "1",
"category_46": "1",
"category_30": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true",
"full_audio": "true"
}
},
"steam_release_date": "1784214372",
"workshop_visible": "1",
"community_hub_visible": "1",
"gameid": "16900",
"content_descriptors_including_dlc": {
"0": "2",
"1": "5"
},
"store_tags": {
"0": "1708",
"1": "4175",
"2": "4168",
"3": "1663",
"4": "1774",
"5": "3859",
"6": "4182",
"7": "599",
"8": "19",
"9": "1685",
"10": "3839",
"11": "5765",
"12": "1678",
"13": "3843",
"14": "492",
"15": "493",
"16": "9",
"17": "5711",
"18": "3810",
"19": "4166"
},
"review_score": "8",
"review_percentage": "83"
},
"extended": {
"gamedir": "groundbranch",
"serverbrowsername": "Ground Branch",
"vrheadsetstreaming": "1",
"minclientversion": "1616532526",
"developer": "BlackFoot Studios",
"publisher": "MicroProse Software",
"homepage": "https://www.groundbranch.com"
},
"config": {
"contenttype": "3",
"launch": {
"0": {
"executable": "GroundBranch.exe",
"type": "default",
"config": {
"oslist": "windows",
"osarch": "64"
},
"description_loc": {
"english": "GROUND BRANCH DX11"
},
"description": "GROUND BRANCH DX11"
}
},
"installdir": "Ground Branch"
},
"depots": {
"16901": {
"config": {
"osarch": "64",
"oslist": "windows"
},
"manifests": {
"public": {
"gid": "8104289523853722577",
"size": "42858578566",
"download": "35699086832"
}
}
},
"228983": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"228984": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"228985": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"228989": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"228990": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"229005": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"229006": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"229007": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"workshopdepot": "16900",
"branches": {
"public": {
"buildid": "24962858",
"timeupdated": "1787837826",
"timebuildupdated": "1787802507"
}
},
"privatebranches": "1"
},
"ufs": {
"quota": "100000000",
"maxnumfiles": "5000",
"savefiles": {
"0": {
"root": "WinMyDocuments",
"path": "GroundBranch",
"pattern": "*.kit",
"recursive": "1"
},
"2": {
"root": "gameinstall",
"path": "GroundBranch/ServerConfig",
"pattern": "*.ini",
"platforms": {
"1": "Windows"
}
}
},
"sync_while_suspended": "1"
}
}