The Lightning Update
Just a quick update, added a Lightning item. Update: added Lightning item.
Battle zombies, earn experience, collect loot and level up in this dopamine fueled auto shooter filled with roguelike action.
| App ID | 1690650 |
|---|---|
| App type | Game |
| Developer | WubsGames |
| Publisher | WubsGames |
| Homepage | https://wubsgames.com |
| Release date | 2022-11-05 17:05 UTC |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/1690650 |
| Last store refresh | 4 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | ZombieSurvivors.exe |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:04 UTC | $1.99 | $1.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 13005236 | 2023-12-20 04:05 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1690651 | 47.35 MB | 30.44 MB | 5180379816509506765 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 13005236 | public | 2023-12-20 04:05 UTC | 4 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:04 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Just a quick update, added a Lightning item. Update: added Lightning item.
Zombie Survivors 1.0.0 This update marks the transition out of Early Access, and into a fully released, stable version of Zombie Survivors. It has been a little while since our last updated, and I wanted to fill you all in on our plans. Zombie Survivors started out as a simple weekend project, by a solo developer. It saw some success on itch.io, so I transitioned to launching it on Steam. On steam, Zombie Survivors received over 30 updates while in Early Access. The community both here, and on Discord helped to balance and shape the gameplay into what it is today. While I wish to move on to ot
This update marks version 1.0.0. We will begin the transition out of Early Access. Keep an eye on this page for a larger news post soon! +Performance updates +STEAM DECK COMPATIBILITY +Bulk Up item added
This update marks version 1.0.0. We will begin the transition out of Early Access. Keep an eye on this page for a larger news post soon! +Performance updates +STEAM DECK COMPATIBILITY +Bulk Up item added
Just a quick fix for a crash when loading leaderboards. the leaderboards will now retry every 1 second if it fails to load, instead of crashing.
0.9.2 marks the addition of a Daily Run and Daily Leaderboards. Every day, a new random character and seed will be rolled for all players. Compete to claim the top spot on the daily leaderboard. Right now, the leaderboard goes by number of kills in a single run. This may change to take into account things like wave number, or damage done, etc. Consider this a work in progress and expect a few issues while we test things out. Thanks! -WubsGames Team
+fixed "red line glitch" with boss healthbars +added max speed to enemy's knockback +fixed "bosses always get knockback down" +scythe spiral pattern and limited max range
This update contains fairly large changes to the way 2 items work. Both attack damage and luck boosts, have been swapped out to a logarithmic curve. This change is pretty substantial, and likely will be tuned HEAVILY from here. Please let us know how you feel about these changes, and if we are headed in the right direction with them. Thanks! Changes: +More supporter names in random name generator +Clear / Import and Export added to deck builder +changed luck and damage boost equation
+fixed chest glitch where skipping animation gave 1 of 3 items +slightly buffed damage boost +fixed crash with > 100 twirls +fixed pressing escape in options menu restarting the game +new item, Heart Container
+try/catch for game closing error +buffed damage boost +mouse controls for movement (left click to run towards mouse) +added option for screen shake +new layout for options menu +added stats to screen when game is paused. +added unspent points to screen when paused +prep for "ultimate" that uses unspent points
+unlock box hidden when not showing an unlock +enemies can now die while being rapidly hit +soft-lock when traveling to new environment fixed +damage boost now scales linearly instead of exponentially +enemies have a max speed +10,000 steps unlock changed to 2,500 steps +bosses now shoot if outside level +timer now displays hours
Changelog: +lowered corpse lifespan(community suggestion) +ray gun: unlocked by getting normal gun to level 5 +Explosive Anger item: unlocked by reaching exp level 50 +Racing Tires item: walk 10,000 steps in a run to unlock +Explore the city achievement +Reaper achievement
https://i.imgur.com/VMPVSKO.gif The city environment has been started. This is still heavily a work in progress. Here is how it works for now: At wave 30, enemies stop spawning, and the player's vehicle spawns to evacuate the player to a new area. When you reach the new area, difficulty is increased, and the enemy wave counter is reset. Reaching wave 60, (and 90, 120, etc) will transport you to the next environment. (for now it just loops the 2 available ones) In this update: +2nd environment started +evac truck +made player and items persistant +game controller persistant +achievement for 50
Just a quick update. A few users have pointed out text errors in the new deck builder. The biggest one, was that the 2nd row of cards, had entirely the wrong descriptions. Tomorrow, we plan to push an updated with several new unlockable items :D Changes: +Fixed button label numbers in main menu +Fixed UI tooltips displaying the wrong information in deck builder
https://i.imgur.com/3ErQDLl.png +deck builder tooltips +deck builder UI tweaks +changed how saving / loading decks work, to be more future proof +started work on unlockable items and weapons
Full appinfo as delivered by Steam PICS, changenumber 37449347. Also at /api/app/1690650/raw.
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