Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:24 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-03-16 16:41 UTC · Community Announcements · Vlody
Hello everyone, This is a difficult announcement to make, but after much thought, I’ve decided to remove The Trader from the Steam store. As the sole developer, personal circumstances have made it challenging for me to continue working on the game, and I don’t want to leave it in an unfinished or unsupported state. This wasn’t an easy choice. The Trader has meant a lot to me, and seeing the community engage with it has been an incredible experience. I’m grateful for every player, every bit of feedback, and all the support I’ve received along the way. For those who have already purchased the ga
2021-11-26 20:26 UTC · Community Announcements · Dan
This update adds the ability to add a follower to help you on your adventures, along with being able to carry items for you. Along with being able to add a follower, you can now customise this follower within the new character customizer, which will also allow you to customise employees! The dialogue with NPCs has now changed to feel more like real dialogue, with different types of NPC's having unique dialogue options. And to top it all off, you can now build a dog house, which will then let you purchase and name a dog, that will follow you around. The dog can dig up loot for you every few min
2021-11-16 18:53 UTC · Community Announcements · Dan
Small update with just a few minor tweaks to improve the accuracy of NPCs and Raiders.
2021-11-05 20:10 UTC · Community Announcements · Dan
Apologies for the delay in the update, I haven't had a lot of time. There aren't a lot of additions/changes, but a lot of the changes required more work than expected. Please let me know if there are any problems with the update. Changelog: Changes { - Improved NPC combat, they now shoot faster and do a little more damage (Includes raiders). - Improved Zombie AI. - Improved Raiders AI. - Shop door now opens inwards. } Additions { - New placeable light source. } Fixes { - Fixed bloom effect causing glare whilst aiming with shiny weapons. }
2021-10-29 20:53 UTC · Community Announcements · Dan
Taken comments in to account and made some changes and additions. Changelog: Changes { - NPCs now look at the counter whilst waiting. - Work light now looks lit up when it is on. - Increased cost of NPCs. - Moved saved storage chest in to the store (looks like a wardrobe), and is now called personal storage. - Personal storage chest can hold 50 different items, with infinite stacks. } Additions { - New interaction animations for NPCs (more to come). - New skill which gives even more inventory space. - Items now have weight, and will slow you down if carrying over the max weight. - New skills t
2021-10-28 21:57 UTC · Community Announcements · Dan
I've been coming across a lot of great VR games, and it's inspired me to think about how VR could work in The Trader. I have many ideas, most of which I would love to implement. Let me know what you think about VR for The Trader, if there is interest in it, I will likely look further in to adding it when I have time.
2021-10-26 23:59 UTC · Community Announcements · Dan
It's been a while since the last update, but here it is. It's a fairly big update, with many changes and additions, the main one being the new ability to hire employees to do certain tasks for you, at a daily cost. Saving has been changed to allow for multiple save games, so now you don't have to lose other saves in order to start a new one. As always please let me know of any problems with this update, and I will get on to fixing them as soon as possible. It's wise to expect bugs due to being a one man team, but I have done my best to iron out any issues I personally encountered. Full Changel
2021-10-24 17:56 UTC · Community Announcements · Dan
It's been a while since my last update, and I apologise for that. I have been a little busy with life lately, and unfortunately have not had too much time to work on the game as I did before. However, I have been slowly working away in order to add an addition that I hope will be worth the wait! No spoilers other than this image. {STEAM_CLAN_IMAGE}/40886496/85f5147382e0d50357a14194d735e5fffac048d1.png I'm hoping to get the update out by the end of the month, but this is not set in stone as things may interfere, and I need time to test/balance things. Thank you for your patience, Dan
2021-09-03 19:54 UTC · Community Announcements · Vlody
Small update fixing a few problems. Weapon sway has been added, along with FOV changes when aiming to make aiming with sights more useful. Also the handgun can now have a red dot on it.
2021-08-30 17:28 UTC · Community Announcements · Vlody
This is a fairly big update, with lots of changes and a few additions. The biggest addition is the workbench; allowing for weapons to be modified. (Is still a work in progress, so it's a little primitive) Changelog: Changes { - Wasteland levels will now save, meaning that the level will be randomly generated when you first enter, and then it will stay the same from that point. This also means that once you have looted all of the buildings in one level, you will need to progress to the next level to get a new randomly generated location. - Graphical changes (mainly Post-Processing). - Weather a
2021-08-23 23:18 UTC · Community Announcements · Vlody
Small update just to address a few things. Here is the changelog: - Altered Day/Night system slightly. - Small graphical fixes. - Added a buildable Work Light to add some outdoor lighting. - Changed multiple weapon sounds. - Shotgun will now only reload the bullets it needs. - Weapon animation changes. - Added a knife.
2021-08-23 00:53 UTC · Community Announcements · Vlody
This is probably the biggest update yet, and so I am expecting there to be a few bugs, although I hope they are at a minimum and disruptive. Here is the changelog: - Completely changed the first person animation system so it is now more modular, allowing for easier integration of more weapons. (I am not an animator, so the animations will slowly be improved over time. For now they are sort of temporary, but still better than the old ones.) - The inventory bug within the storage chest should now be fixed. - Default inventory space has been upped to 10, with the perk increasing it to 20. - If cl
2021-08-19 17:29 UTC · Community Announcements · Vlody
Few small changes and one addition, the changes are listed below: - Control hints will represent the current control scheme being used. - Animation fixes when it comes to lower speeds. - Item moving won't auto move when using keyboard & mouse. - Wastelander attack changed. - Wastelander grapple temporarily removed until it is has been worked on more. - Blood effect when taking damage. - Shooting whilst sprinting is no longer possible as it looked silly.
2021-08-19 15:46 UTC · Community Announcements · Vlody
This is a video of me playing The Trader and explaining things as I go along. If there are things you might be unsure of within the game, then this video may help to clarify things. Any questions then let me know! Thanks, Dan
2021-08-18 18:40 UTC · Community Announcements · Vlody
Not much new in this update, just altered some things including: - Food and Water levels go down slower now. - Zombies do more damage per hit. - UI changes. - Fixed problem with fridge linking to the saved storage chest and vice versa. - Animation smoothing. The only additions are: - New buildable objects (Wood Door Frame, and Wood Fence). - Loading screen transitions.
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/1692470/raw.
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