Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:33 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-01-07 00:13 UTC · Community Announcements · latel88
I write in Japanese because DeepL and GoogleTranslate translate the wrong translation. V.R.G.を購入していただいた方、興味を持っていただいた方、全員に感謝しています。2年程開発を進めてきましたが、アップデートが高頻度で行われているのにコンテンツ内容が増えてないと感じられてる方が多くいると思います。ゲームに重大なパフォーマンス問題や設計の問題があり、それを直すことに力を入れすぎてしまい、開発者自身が燃え尽き症候群のような状態になっており、このままでは完成させられないと感じています。ですので、一旦このゲームの開発を休止します。自分としては完成させられていない状態は良くないと感じていますが、また取り組む気持ちが戻ってくれば取り組もうと思います。
2023-12-08 14:14 UTC · Community Announcements · latel88
Horde Mode The kill badge introduced in 0.41.0 now only counts when flying enemies and armored mages are killed, as it prevents the freedom to use a variety of weapons. The score screen at the end of a horde has been adjusted. Weapons Ammo consumption for freeze grenade has been changed from 50 to 75. Bug Fixes Fixed an issue where bullets affected by gravity would slip through the ground. Fixed an issue where the weapon wheel would fire if closed immediately after selecting a two-handed weapon with the weapon wheel. Fixed an issue where the sun's time lapse would not slow down while the weapo
2023-11-18 17:22 UTC · Community Announcements · latel88
Adjustment The time lapse of day and night is now constant, even in slow motion. The speed of looking through the monocular is now constant, even in slow motion. Bug fixes Fixed an issue where the controls would not work. Game time no longer elapses when opening the store in campaign mode.
2023-11-17 14:14 UTC · Community Announcements · latel88
Improved responsiveness between game and rendering threads.
2023-11-13 10:22 UTC · Community Announcements · latel88
Weapons Custerbow bullets have been changed to sticky bombs only, making it a weapon whose distance is adjusted by hold time. Plasmagun's bullet velocity has been increased from 0.5 to 0.75. The ammunition consumption of the Punch's charge attack has been increased from 50 to 75 The attack power of the Handcannon has been reduced from 5-40 to 5. Enemies Headshots used to drop additional gibs, but this has been eliminated. Parkour Releasing a move input when performing a frontal grab action will now maintain the grab action. Tactical sprint is now maintained when jumping or hitting a wall. Epis
2023-09-12 21:59 UTC · Community Announcements · latel88
Bug Fix Fixed an issue that broke actor placement when playing E1M3. Fixed an issue that would freeze when opening SteamOverlay during a game. Fixed an issue where the fully charged state would be canceled if the combo rank was lowered while the weapon was being charged.
2023-09-08 14:45 UTC · Community Announcements · latel88
Bug fixes. Fixed pathfinding algorithm to prevent falling. Fixed an issue where the pathfinding algorithm was causing poor performance.
2023-09-01 16:53 UTC · Community Announcements · latel88
Fixed a problem with fast animation when falling.
2023-09-01 12:05 UTC · Community Announcements · latel88
UI Drop shadows are now displayed on some UI parts to improve visibility. Weapons A special SE will now sound when running out of ammunition. Some weapon designs have been adjusted. Sprint-only sprites have been added to some weapons. Enemies Enemies now drop more Gibs when killed by headshots than usual. Episode Mode Play time is now counted while using the store. Horde Mode Incremental time for defeating armor mages has been returned to 10 seconds. It is now possible to return to the weapon selection screen during the start countdown. After acquiring the weapon selected at the start, another
2023-07-28 13:47 UTC · Community Announcements · latel88
Horde Mode To increase the specific weight of the meat score addition, it is now x10 per gram. Weapons The chainshotgun has been replaced with a flame launcher that fires sticky fire projectiles. It deals continuous damage to sticky opponents for 5 seconds. It also penetrates armor of armored mages and inflicts physical damage. Enemies When a red mage is attacked, flames cling to him and he takes continuous damage. If the enemy is hit by sliding, tactical sprinting, or a blowout attack, the clinging flames will disappear. The voice of the enemy when he dies has been increased. Items dropped by
2023-07-07 12:45 UTC · Community Announcements · latel88
Additional Elements When running out of stamina, tactical sprints and wall runs are now limited until stamina is restored. Freezing an enemy with the "freezegrenade"now causes an explosion that freezes the surrounding area when the enemy is defeated. Balance adjustments Reduced "pistol" speed from 1.0 m per frame to 0.75 m per frame. reduced "handcannon" speed from 1.25m to 1.0m per frame Horde mode time reduction moderation rate changed from 0.1sec per weapon to 0.05sec per weapon. Bug fixes "punch" now moves to the correct position during a charge attack. Fixed an issue with clusterbow bulle
2023-06-24 14:18 UTC · Community Announcements · latel88
Bug fixes Fixed a problem that caused the player to become invincible. Fixed algorithm for determining where bullets land. Tutorial Some confusing level design has been improved. Settings Added mipmap option to reduce flickering in the distance. Added a way to return to the menu in the playback instructions.
2023-06-17 13:46 UTC · Community Announcements · latel88
Episode Mode Fixed problem with intermission screen not displaying. Horde Mode Sidearms have been added to the weapon deployment. It is now possible to disable weapons, and disabling weapons now reduces the time reduction by 0.1x per weapon. Weapons Improved problem with punch charges not hitting. Fixed an issue where clicking immediately after a charge attack would immediately complete the charge. Graphics Many resolution settings have been added for each aspect. Fixed a mistake in the code for supersampling. Fixed a pixel shift problem when checkerboard rendering is turned on and reflections
2023-05-28 17:56 UTC · Community Announcements · latel88
Changed the "launcher" charge shot to fire without lock-on. Adjusted horde mode boner skills, changing "armor break" to 7.5 seconds and "shoot down" to 10 seconds. Fixed an issue with projectile judgments.
2023-05-28 06:19 UTC · Community Announcements · latel88
Weapons The launcher's charge shot has been changed to eject multiple mini-missiles with tracking capabilities at the locked-on enemy. When a locked-on enemy is killed, it will track another enemy in sight. Controls The wheel menu has been changed to a cursor-select format. Other Numerous bugs have been fixed.
Full appinfo as delivered by Steam PICS, changenumber 38632641. Also at /api/app/1693090/raw.
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