Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:42 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-06-12 20:43 UTC · Community Announcements · lilSabastian
Hi everyone, I'm excited to announce a new game set in the Operator universe, called Crystal Harvest: Apex Operator! In Crystal Harvest: Apex Operator you play as an operator sent to various planets to mine crystals and fight off Telkar hordes. A lot of familiar faces are returning, ready to be stomped on! Upgrade your suit, weapons and call in support in the Roguelike mixed with Survivorlike mixed with Mining game. Suit up, head out!The demo is out now and ready to be played here :Crack, mine, and sell mystical crystals while fighting alien hordes on various planets in this fast-paced increme
2024-11-14 15:30 UTC · Community Announcements · lilSabastian
- Added new sounds to weapon hits. - Fixed outline staying on screen after death. - Fixed outline missing on some pickups. - Fixed Static minimap issue. - Fixed colliders on doors at the end of maps.
2024-11-12 20:23 UTC · Community Announcements · lilSabastian
After four years of hard work, thousands of lines of code, hundreds of hours spent making Telkar in Blender, thousands of handmade textures and materials, and a LOT of late nights, I’m beyond excited to announce that Operator8 is finally here! It is releasing right now! {STEAM_CLAN_IMAGE}/40891092/354add8a967e4b127050bc4cea1100eaac6da977.png This journey started many years ago, and over the last few years of Early Access, the game has evolved significantly. Thanks to the incredible feedback from our community, Operator8 has had hundreds of updates, and each one brought us closer to this moment
2024-11-12 19:15 UTC · Community Announcements · lilSabastian
- Updated and fixed some achievements. - Added outlines to some enemies. - Fixed some text PDA sizes. - Added middle mouse key to throwing grenades. You can now use "G" or "middle mouse" to throw. - Fixed minimap not working correctly after opening full map. - Applied a target rotation lock to enemies.
2024-11-12 10:06 UTC · Community Announcements · lilSabastian
- Fixed an issue where some doors where not displaying the keycard they need correctly.
2024-11-12 08:42 UTC · Community Announcements · lilSabastian
- Fixed small collider issues. - Fixed credits showing random numbers issue. - Fixed dead bodies not being destroyable issue. - Fixed some text mistakes and scaling issues.
2024-11-11 16:39 UTC · Community Announcements · lilSabastian
The last stop on your mission... the Lacuna Airstrip. {STEAM_CLAN_IMAGE}/40891092/e6d760b4af71410ecf197dd65da744985bf49080.png The Lacuna Airstrip is a industrial packaging and shipping location on the outskirts of Triton. This location was used pre invasion as a local airstrip for incoming workers and outgoing shipments of crystals and energy parcels. {STEAM_CLAN_IMAGE}/40891092/b9075d275e0bf09e40504581e2c92a5eb6c44220.png This was the smallest airstrip on Triton, but possibly the most strategically important one as it contains the convergence spot for all of the pipelines that run through Tr
2024-11-11 15:03 UTC · Community Announcements · lilSabastian
- Ammo purchased from shops now gives the player twice as much ammo. - Made it so that credits give a random rather than static amount. - Made boss fight spawn rate slightly less. - Fixed issue where the lightning system stopped working. - fixed minimap map scales for all levels. - fixed an issue where the performance indicator would stay on screen for too long. - Fixed some spelling mistakes in PDA's.
2024-11-10 21:03 UTC · Community Announcements · lilSabastian
- Fixed a weird light issue that was caused by the lightning system. - Rebalanced economy. - Fixed an animation issues that happened when you throw grenades and switch weapons. - Fixed an issue where the minimap would stay static. - Fixed some text errors. - Fixed an issue where laser fields do not do damage. - Turrets now have a timer before they can shoot, so they cant spawn kill the player anymore. - Enemies cant open locked doors anymore. - Added projectile hit sounds.
2024-11-10 11:37 UTC · Community Announcements · lilSabastian
- Added Lacuna Airstrip Level. - Made some small performance improvements. - Fixed some colliders issues.
2024-11-06 09:49 UTC · Community Announcements · lilSabastian
The Lacuna forest has been completely consumed by the foliage and nature on Triton, and the Hivemind is taking over! This is the Lacuna forest, a mostly exterior region with some vast open spaces to explore and traverse. This region is large and very densely packed with plants and flora and has a lot of rocky and covered areas. This is where most of the technological operations happened on Triton before the brutal attack and all of the remnants are still here! This was a secondary laboratory and field clinic as well as an advanced technology operation. {STEAM_CLAN_IMAGE}/40891092/98d3e5ca39e16
2024-11-06 08:55 UTC · Community Announcements · lilSabastian
- Added the Lacuna Forrest Level. - Fixed an issue where dead scientists dropped 2 keycards when they were destroyed. - Made interface improvements in the main menu. - Fixed an issue where the FOV would shift when you scrolled while running. - Fixed all map stretches for the full map menu. - Make tutorial skippable after doing it once. - Fix upgrade ammo not buyable on the upgrade station. - Added erase all player data option in menu. - Fixed small issues with the clone pods. - Updated Steam achievements.
2024-10-31 20:47 UTC · Community Announcements · lilSabastian
- Added view distance limiter to help performance on lower end systems. - Make music audio slider to control music volume directly. - Disable backtracked enemy spawnpoints when spawning from clone pod. No more enemies spawning behind you. - Compass breaking after spawn issue fixed. - Fixed many small UI issues. - Fixed UI issues after death and respawn. - Rebaked all navmeshes for all maps. - Updated all voice lines. - Reconfigured all ammo pickups and purchases. - Rebalanced some weapons. - Fixed colliders on some objects.
2024-10-25 21:33 UTC · Community Announcements · lilSabastian
- Adjusted additional difficulty based on each level (scaled difficulty to progress + selected difficulty level) So, the further the player goes, the harder the game gets. - Made an icon showing if the player has a clone active. - Made tooltips in graphics menu for settings to explain what each setting does. - Added a scene light batching script to improve performance, further tied to object batching setting. - Changed fog mode to improve performance.
2024-10-23 22:15 UTC · Community Announcements · lilSabastian
Operator8 has a lot of tight and technically complex designed spaces that can be hard to navigate and get through. There are many hallways and tight interior spaces that can be difficult to navigate through, not to mention massive outside areas that can also be easy to get lost in. {STEAM_CLAN_IMAGE}/40891092/96dffd7886a24e3d95ad5001a85a2df67557c7a6.png To me, this tight level design and complex "hardcore" navigation is a core point of the games design, having players that need to find their way through levels is at the core of how operator8 works. But, it shouldn't come at the cost of fun or
Full appinfo as delivered by Steam PICS, changenumber 38483813. Also at /api/app/1693710/raw.
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