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2026-09-11 22:08 UTC
$14.99
$14.99
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20428805
2025-10-17 02:55 UTC
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1697049
windows · 64
121.34 MB
47.47 MB
6803653163387610550
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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20428805
public
2025-10-17 02:55 UTC
3 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:08 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-10-17 03:20 UTC · Community Announcements · gargantuancake
Unity Security IssueIn case you haven't heard the news Unity was found to have a security hole in it. This applied to quite a few versions some of which were old and some of which were significantly less old. Jump Lanes used one of them so unsurprisingly that turned out to be something I had to sort out sooner rather than later. These things happen in software land and you deal with them as they come.The game has been updated to use the most recent stable version of Unity which no longer has this issue. Make sure you're updated to the most recent version. There aren't any content additions in
2025-06-16 19:46 UTC · Community Announcements · gargantuancake
Scenario #11 - Trade Gate RhoWhile the empire has access to advanced technology some pieces are better than others. Unfortunately some of them are highly impractical for most purposes. While ship drives and jump lanes allow faster than light travel there are still limits to how far and how fast one can travel using them. The known peak of such technology is the trade gate. Unfortunately they are massive, power hungry, and costly to build. While they allow nearly instantaneous transportation they are rare.A new trade gate is however being constructed. Profits can of course be made delivering ma
2024-08-24 03:31 UTC · Community Announcements · gargantuancake
Scenario #10 - Fractured Stars Wars never last forever. The Dance eventually ended which led to trade restarting as well as peaceful relations becoming the norm again. The Fractured Stars were something of an exception to this; neighboring nations struggled to get along even though hostilities had largely ceased. This created both economic and political opportunities though gaining access to some of them was not particularly easy. While the region is prosperous the best space is claimed and controlled by various nations in the area. Some of them will be easy to convince to open themselves up t
2024-03-14 16:52 UTC · Community Announcements · gargantuancake
Scenario #9 - The Dance History is full of difficult times. Unfortunately the future will likely be similar. While the jump lane era was mostly full of trade and prosperity there were periods where they were also used for war efforts. While the Empire generally preferred to expand peacefully this was not always an option. The Dance refers to both a period of turmoil and a region with an unpredictable nebula. This scenario involves delivering the goods demanded by the Empire for the war effort from this region. While the region is home to other powers that are not part of the Empire they are al
2023-12-21 09:54 UTC · Community Announcements · gargantuancake
Scenario #8 - The Wheel The Wheel is a strange region of space that appears at least partially artificial. Who built it or why is a mystery. What is not a mystery is how difficult it is to travel in the region. Strange energies permeate it while gravitic anomalies can make parts of it unpredictable. While adventurous merchants plied the region many avoided it due to the risks involved. Analysis showed that jump lane construction was impossible. Until now, that is. This scenario is primarily a rough terrain scenario about making profit in a difficult region of space. While analysis showed that
2023-09-17 23:07 UTC · Community Announcements · gargantuancake
In case you haven't heard Unity has made changes to its pricing structure. They're pretty ridiculous and actually quite terrible so I've decided to move away from Unity. This will unfortunately slow down development which I'm not happy about but I don't see how Unity can be trusted after this. The majority of the code won't need to be rewritten as it's already in C#. I largely detached the UI code and game logic so the biggest piece will be creating a new UI. The current plan is to finish the next scenario and then move on to porting.
2023-06-08 12:46 UTC · Community Announcements · gargantuancake
Life is Crazy, Isn't It? Yes it's been a while since the last update. The short of it is that a lot of life happened. Making games is something I currently do in my spare time which I ended up with precious little of. I'll spare the grisly details. The important part is that I have more time now and have had a bit of a rest. Now I can spend some time on silly things like making games again. This project was never entirely abandoned but development ended up being far slower than I had intended. In particular random map generation has turned out to be more of a sticking point than I had figured.
2022-07-15 10:35 UTC · Community Announcements · gargantuancake
Regions Scenarios may now have areas that begin restricted but may be opened with an investment of credits. The new scenario is largely based on this mechanic. While you must open regions to your company to build lanes there you may still ship using the lanes of other companies. Random Color Destinations Delivery destinations may now randomly change colors. They have a random color from a specific set at the beginning of the scenario and when a delivery is made to them they randomly change which may or may not maintain their current color. Improved Messaging and Tutorial Messages The messaging
2022-06-12 22:44 UTC · Community Announcements · gargantuancake
There were two issues in the company creation screen. First is that the error message widget was not properly displaying if a company name or chairman name were not entered. These must be entered to create a company. The error message quit displaying informing the player of this. This is fixed. Second is that some of the colors were not properly selecting which was creating null reference exceptions. This was due to a glitch in the company color handling. This prevented the company from being created which stuck everything on this screen. This has been fixed.
2022-05-05 03:26 UTC · Community Announcements · gargantuancake
Cheevos! The first seven achievements are now in Steam and are all fully implemented. More are coming in future versions. Difficulty Rebalance Further testing of the scenarios and difficulties showed that there was still too large of a gap between the difficulty levels. Normal had too many credits available especially early while painful proved to be too difficult on later scenarios. This was especially an issue with The Cradle. One problem was the hard modifier given to all deliveries. The long term effects of this were problematic due to how profits decline as it would become difficult to ge
2022-04-09 10:27 UTC · Community Announcements · gargantuancake
Major Lines Not Loading Properly Save games were not always properly loading major lines from saved games. This is now fixed. The Cradle Round Limit Increased 22 rounds was a bit more challenging than desired. The round limit has been increased to 23.
2022-03-31 20:32 UTC · Community Announcements · gargantuancake
Major Lines Major lines represent major, more generalized shipping lanes rather than individual opportunities. These do not require the matching of a delivery source and a destination. Instead once you have connected both economic centers together with your own company's lines you will receive a major increase in profits. Typically this will be a combination of standard declining profits and a lower amount of permanent profits. New Terrain Types There are now nebulae and rough nebulae. These are expensive to build on and more colorful than asteroids. Scenario #5 - The Cradle The Cradle is a mu
2022-02-08 01:40 UTC · Community Announcements · gargantuancake
Scalable Graphics For those of you with high definition or particularly large screens there are now buttons to change the scale of the game's UI and graphics. You will see them on the bottom left hand of the screen. 4X, 2X, and standard scaling are available. Paul's Fork Description Fix The description of the Paul's Fork scenario lacked clarity. The goal is to create a jump lane network containing Rusalka, Paul's Fork, and other locations. It could be read that you needed to connect everything directly to Rusalka. Currently In the Works Scenario #5. This will be on a significantly larger map t
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/1697040/raw.