Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:54 UTC.
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2024-10-07 23:22 UTC · Community Announcements · castewar
Update 1.0.28 is the least sexy update ever, and that's including hotfixes. Hotfixes have a certain tension to them because they're fixing an immediate issue that's interfering with the game. 1.0.28 - Optimizations - Map fixes See? Super un-hot. But, onwards we march!
2024-05-21 23:53 UTC · Community Announcements · castewar
As we've worked to expand and improve The Pit 2 in Early Access, there has been a demo available for people to try, which is slightly uncommon, but it seemed to make sense to let people try out a game before deciding to buy, Early Access or not. It's been over a year since the last demo build, so we figured it's time for a new one. If you've been pondering the game, try the demo. And if you have the game and want to get your friends to check it out, now they can with a demo that mirrors the current state of the game. {STEAM_CLAN_IMAGE}/41307917/c1704d437c41db720d429e0028e594f76829ea1c.jpg In t
2024-05-10 20:01 UTC · Community Announcements · castewar
We know over the last months, progress on The Pit 2 slowed and we understand that would lead to reasonable concerns about its future, but the truth of the matter is that for a handful of mundane, video game industry biz reasons, we had to slow down. We never stopped, but it made regular updates less regular obviously. Does this update mean things are now back to previous output levels? No, only because there will be a ramping up, but it does mean a lot of the things that were stressing our time are concluded, and that just means more time for The Pit 2! TL;DR We're a smaller indie studio and s
2023-07-08 05:48 UTC · Community Announcements · monodrobe
AI hotfix unresponsive monsters fixed
2023-07-05 00:02 UTC · Community Announcements · Kerberos
Hi gang! Below you'll find the list of changes and tweaks and additions to the 1.0.26 update. Try out some of the additions and changes made based on your feedback and as always, keep an eye out on the gameplay in general. Without your feedback, we spend all our time in the lab, working on bigger things that take awhile before we can let you play with them (more on one of those things below). As always, thanks for playing the game and chatting with us about it. And the Summer Sale is on at Steam, so if you know about out there that you think might dig the game, let them know that this is a goo
2023-02-11 00:57 UTC · Community Announcements · castewar
A larger than typical hotfix for the 1.0.25b update. I mean, look at it, it has changes and new stuff added. It's basically a tiny update, but, well, the start of the year was hectic, so we made some hotfixes, and then some bigger fixes, and then said let's make a few changes, and while that was happening, stuff got added. It happens. We can pretend it's 1.0.26 if you want... at least until we do update 1.0.26. As always - feedback, feedback, feedback! Changelog 1.0.25b Fixed Broken fishing rod bug fixed. Modifier feedback bug fixed. Stat going over cap bug fixed. Game loading refactored to re
2022-12-24 03:15 UTC · Community Announcements · monodrobe
stasis pod set up elevator bug fixed prop loot bug
2022-12-23 08:30 UTC · Community Announcements · castewar
Happy Holidays everybody! This is a meaty update for the team, with a major focus on additions to the biome levels, with new surroundings, new surprises, and even a new scavenging mechanic that takes advantage of the ponds. The Christmas additions will end after the holidays, so enjoy them while you can. Some we added just because they make us smile, like rats in sweaters and presents replacing ammo crates. Some just makes things feel Christmas-y, like festive trees and snow. But watch for snowmen - they're harmless and if you give one the old what-for, you might find a surprise inside! What's
2022-11-12 00:36 UTC · Community Announcements · monodrobe
laser damage bug invisble enemy bug Line of sight adjustments Cancel Deploy trap previous floor reload of enemy data bug added item charges to loot names Turrets causing infinite enemy turn bug Mixing up ammo types when reloading with low ammo bug High Explosive ammo stats change distribution tables and rooms updates Adjusted bonus ammo drops Envirosuit equip / durability bugs
2022-10-31 21:12 UTC · Community Announcements · monodrobe
Bit more then a hotfix, but not quite an update. Wanted to get some of these fixes live before moving on to the next update trigger multiple adaptiods with multishots Modified Adaptiod exclusion list Motion sensor duration adjusted Adjusted Beserk door trap duration Added scroll controll to opening text scroll Attacks to apadtoid in prop state passed on to adaptiod state Enemies caugth in closing doors from alarms will be crushed fixed alphabetical sorting in sots dex added more feed back for item destroyed door trap added feedback for when status effect is avoided from a stat roll Maitenance
2022-10-24 23:11 UTC · Community Announcements · monodrobe
adaptiod adjustments (sensor spotting, damage trigger, exclusioins) ammo type modifications Attack bot in wall bug Movement modifier code refactored ruined surviellance console infinite spawn bug monster spawn tweaks
2022-10-23 22:17 UTC · Community Announcements · monodrobe
brood mother spawning rats in doors bug click walk through doors (new first floor bug, issue with new floor algorithm) interact with props at a distance bug tool adept stacking bug cleaned up discrepancies in range feedback Biome / Unique floor distribution algorithm bug Disabled slow trap from webs until slow stacking bug can be sorted out
2022-10-22 04:15 UTC · Community Announcements · monodrobe
24.c infinite loading map bug(usually after a biome) pick up item tweaks (g and shift g will take all if the menu is open) click to pick up menu option added to game options turret code change so can be targeted and display proper range info
2022-10-21 18:12 UTC · Community Announcements · castewar
{STEAM_CLAN_IMAGE}/41307917/fa4570650f40ec05b93bde5cb6abb0f2d0e43517.png Normally a noisy and raucous place, The Musty Brig was more of a low hum that evening, for it was Halloween, and Old Gunny was several glasses into his favorite rot gut, which is when he usually starts telling tales. And when Gunny shared war-stories, everybody listened because they often learned something that might keep them alive at a critical point. Often, but not always. "And the rock rats, they run around, like little skeletons... skittering..." Gunny started making little noises and wiggling his fingers in an attem
2022-10-20 01:31 UTC · Community Announcements · castewar
Greetings! Summer is gone, Fall is here, and it is time for a new update. It's been about six weeks since our last update, but we've been busy, never fear. The biggest addition to the game, at least from a play perspective, is Difficulty Settings. Now you can take on The Pit at an easier setting as well as a harder setting. Because some days you just want to punch monsters with less stress. And other days you just want to be the hardest Raptor around. Not to be scoffed at are Steam Achievements. We enjoy them as much as you do and now is the time to add them to the game. We also made some chan
Full appinfo as delivered by Steam PICS, changenumber 37740581. Also at /api/app/1698630/raw.
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