Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:24 UTC.
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2026-06-25 13:16 UTC · Community Announcements · Super Mega Games
{STEAM_CLAN_IMAGE}/41023023/b334612e0ed4d59c52fd700a54044f80db2c2b6a.png Hey all, today we're showing a mini-preview for the next big update - Kingdom Reborn. In this update, we'll reimagine the look of the overworld in a procedurally generated isometric style. Here's a comparison of the old overworld vs. new, but note that the new version is still an early prototype, and currently has no UI: Old Overworld {STEAM_CLAN_IMAGE}/41023023/0a5953194511788473220d9948bbaa716248acdf.png New "Kingdom Reborn" Overworld (Prototype) {STEAM_CLAN_IMAGE}/41023023/7a7ef7c889ae1999850257ce6dfb900cb14468b7.png G
2026-05-30 13:48 UTC · Community Announcements · Super Mega Games
(Hey all, this is just another hotfix patch. I am working on a bigger update though, and will share more info once it's further along.) Bug Fixes -Fixed the Hunter's "Time Stop" skill not slowing monsters. -Fixed a grammar issue with the "Slow" tooltip.
2026-05-24 04:45 UTC · Community Announcements · Super Mega Games
(Another hotfix with some major bug fixes.) -Fixed a bug where some cards could crash the game at Gamestart due being incorrectly set up with the new damage system. -Fixed a bug where in some circumstances, the card drawing script could crash the game due to some incorrect logic when checking if a card object existed.
2026-05-24 03:11 UTC · Community Announcements · Super Mega Games
(Quick hot fix for Wisp bugs.) -Fixed a bug where Wisps could soft lock the game sometimes, especially if Ruins was not in the first in-play slot. -Fixed a bug where Gold Wisps would soft lock the game if the played card required you to make a selection. -Fixed a bug where, when selecting the Wisp type for Visage, it would cancel the effect if you clicked anywhere besides the given buttons.
2026-05-21 05:06 UTC · Community Announcements · Super Mega Games
Bug Fixes -Fixed a bug where Salvo wouldn't trigger for the first two cards drawn in battle. Diviner's Wand Card Bug Fixes (These cards needed a thorough round of testing, changes to other systems over time altered or broke some of them.) -Fixed a bug where Shadowstrike Assassin would leave monsters stuck outside the monster deck. -Fixed a bug where the Shadowflame Ring crashed the game when it triggered. -Fixed a bug where the Cantrip crashed the game when played. -Fixed a bug where Lava River discarded the chosen cards instead of Depleting them. -Fixed a bug where Abjuration was entering pla
2026-05-08 07:30 UTC · Community Announcements · Super Mega Games
Achievement Changes (This section has a lot of info, but the TLDR is that if your previously-unlocked subclasses were locked last patch, they should be playable again.) (Note: Previous patch notes about other Mastery System changes are included at the bottom of this post, for reference, for players who are wondering why their Mastery Levels look different.) -In the previous patch, subclass unlocks were switched to new achievements. With this patch, subclasses will now also be unlocked with the old achievements as well, but only if your max mastery level is 5+. This should unlock previously-unl
2026-05-04 08:37 UTC · Community Announcements · Super Mega Games
Patch 0.100.3 (Quick hotfix.) Major Bug Fixes -Fixed a crash bug that could happen when loading achievements in the new update. Patch 0.100.4 (Quick hotfix. I don) Major Bug Fixes -Fixed a crash bug that could happen when you left a battle while Wisps were still attacking.
2026-05-04 06:57 UTC · Community Announcements · Super Mega Games
Hey all! Just in time for the deckbuilder fest, we're releasing a character refresh with new cards and mechanics. Where we're at: A few months ago we released a new character (Ventra), then an update with new visual fx/sound fx. Now after months of playtesting, we're refining Gideon and Ventra's card pools and mechanics! (We'll get into the highlights now, then the links to the full patch notes will be at the bottom of this post.) New Ventra Mechanic - Wisps {STEAM_CLAN_IMAGE}/41023023/70bcf034eb574b5c0eb601529892c2c4546b7f53.gif Ventra has a new mechanic called "Wisps" that is replacing the o
2026-05-04 06:46 UTC · Community Announcements · Super Mega Games
(This patch will be pushed to the main branch within a few hours from now, and I'll be posting a large update post at that time.) General Changes -The -5 life debuff at Mastery 4 was removed and redistributed across later Mastery Levels. (Mastery 4 is now easier, but you'll still reach the same amount of life debuffs by the time you reach later Mastery levels.) Card Changes -Spirit Portal - Wisps summoned increased from 2 to 3. -Duplication - Removed text that incorrectly stated that attached boons were not copied to the duplicated card. They *are* copied to the duplicated card. Noting this he
2026-05-01 21:08 UTC · Community Announcements · Super Mega Games
(This patch is only on the beta branch, check out this post if you want to play on the beta branch: https://store.steampowered.com/news/app/1698850/view/540009684293128855) This patch fixes a ton of balance issues and bugs. We're planning on pushing this to the main public branch on May 3rd, just in time for the Deckbuilder Fest.) Critical Fixes/Changes -The Traveling Merchant was apparently broken. (It gives an extra card draft after every battle, so it's *pretty important*.) It has been fixed. -The Traveling Merchant no longer makes the town useless. (So if you visit the town later, it will
2026-04-14 06:44 UTC · Community Announcements · Super Mega Games
This patch is currently only available on the beta branch for the game, for beta testing. Here are instructions to switch to the beta branch: 1. Right click "Mage Tower: Call of Zadeus" in your Steam library. 2. Click "Properties" in the popup menu. 3. Click the "Betas" tab in the window that pops up. 4. Under "Private Betas" you will see an empty box, and a button that says "Check Code". Go ahead and type the secret code "magetowerbeta" with no quotes in the box, then click the button. 5. Accept the invite. 6. From the window with the "Betas" tab you got to in step 3, click the drop-down menu
2026-03-21 21:34 UTC · Community Announcements · Super Mega Games
(Some quick fixes to improve the new player experience in dungeons.) Dungeons -You can now see where the dungeon's treasures are, even through the fog of war. (Before, dungeons could be hard to engage with for new players. This should help with setting a goal and planning a route in a dungeon. Experienced players could already pretty much guess where the treasures spawned, so this shouldn't affect end-game balance too much.) -The "Leave" button on the dungeon pre-battle screen was changed to make it more clear that you can back out of dungeon battles before they start, for free. -A new icon wa
2026-03-20 22:30 UTC · Community Announcements · Super Mega Games
Hey all, here's a small patch with four new cards! We're also hotfixing an issue that was making the text size in confirmation boxes appear really small.Patch Notes 0.99.10New Black Market Cards• Adventurer of Wyndmont - 7-cost Ability card. Deals 1 Arrow Damage damage for each Artifact you've obtained this run.• Market - 4-cost Ongoing Effect. At start of turn, gain 10 Bloodrune currency.• Inspiration - 5-cost Ability. Draw 3 cards.• Runeform (reworked) - 2-cost Ongoing Effect. At the start of the turn after you play it, discard it and gain 3 energy.Card Changes-Monolith was removed from the
2026-03-18 22:01 UTC · Community Announcements · Super Mega Games
Hey all, we're excited to introduce a new trailer for Mage Tower. We've been working on this for a while, and you can check it out here!: There's a new update as well, which mostly focuses on adding new visual and sound fx. Patch notes are below.-Brett Brimmerwww.supermegagames.net Mage Tower Discord: https://discord.gg/utkQYbhm8B------------------------------------ Patch 0.99.9 Visual & Sound FX -Added a new animation for enhancing cards at the Bazaar.-Added many new spell animations.-Artifact trigger animations were made more obvious.Sound FX -Added over 100 new sound effects for the UI, mon
2026-02-10 00:06 UTC · Community Announcements · Super Mega Games
Major Bug Fixes -Fixed a bug with Magical Barrage that would cause it to crash the game at end of battle. -Fixed a bug with cards with the "Heavy" keyword that could make them crash the game at start of battle. Card Changes -Ferocity now costs 3 when upgraded, instead of 4. (Before it incorrectly didn't have its cost changed.)
Full appinfo as delivered by Steam PICS, changenumber 37449347. Also at /api/app/1698850/raw.
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