2026-06-12 05:08 UTC · Community Announcements · Callback
Hello, friends! It’s been a while since you've heard any news from us, but for good reason. We’re currently hard at work on a major overhaul of the game and preparing a huge new feature — the KLETKA Mod Kit. Alongside a set of user-friendly modding tools (requiring only basic knowledge of UE5), all players will gain access to new integrated mod browsers for Steam Workshop and mod.io. The latter will also make it possible to use mods in cross-platform play.We hope to finish this challenging task as soon as possible and share it with you!
2026-05-28 10:50 UTC · Community Announcements · Callback
Hello, friends!In this update, we made a major leap to the next engine version. In addition, we fixed several old bugs and added new floors. We hope you enjoy it!Thank you!HighlightsThe game has been upgraded to a new engine version: Unreal Engine 5.7. Some Workshop mods may not work for now. We are working on a new modding system, which we plan to present to players and modders in the near future.Updated the Epic Online Services SDK.Added a new anomalous floor: Lenin. What will he tell you?..Added a new anomalous floor: Parable.Added a new anomalous floor: Red Square.Added a new floor to the
2026-05-22 19:56 UTC · Community Announcements · Callback
Hello, friends!We are gradually restructuring the project, cleaning up outdated files, and putting things in order as part of the step-by-step preparation for the new modding system. We’ll do our best to show it to you in all its glory in the upcoming updates! In addition, we are fixing accumulated bugs and making the game more convenient and enjoyable.Thank you!HighlightsAdded a new anomalous floor: Tiny Room.Added a new anomalous floor: Texturebound.Added a statue of Witch, created by player onyxhound, to the anomalous floor Homage.Added the Crashes section to the Support Journal, where we d
2026-05-15 06:11 UTC · Community Announcements · Callback
Friends, hello!It’s been a while since the last update, so we’re making up for it! In this patch, we’ve prepared a couple of new additions, the main one being an improved Journal menu and a new dedicated section: the Support Journal. There, you’ll find solutions to all connection issues we’re currently aware of, a FAQ, and other answers to questions you may have. We’ve also included fixes for bugs you reported to us over the past two weeks.Thank you!Main ChangesAdded the ability to delete items from your Steam Inventory through the Wardrobe context menu.Added the Support Journal menu. You can
2026-04-30 11:40 UTC · Community Announcements · Callback
Hello, friends!Thank you so much for the warm reception of recent update! As always, a few bugs slipped through, but thankfully, not too many this time. We’re fixing them and adding one new feature: weapon unloading!MainAdded the ability to remove ammo, including Scrap-based ammo, from certain weapons via the inventory context menu.Slightly optimized the game’s loading speed.FixesSlightly reduced the spawn chance of turrets.Slightly increased the spawn chance of inventory-expanding bags.Adjusted the completion requirements for certain quests.Fixed an issue that prevented ammo from being droppe
2026-04-29 16:46 UTC · Community Announcements · Callback
You really thought the Gigastructure was nothing more than an endless slab of flesh and concrete? Come on—this place used to attract real minds. Or at least it did… a few decades back. Now? Well, you’ve seen what it’s like. Times change.Back then, the best and brightest took over the oldest, most important sector of the Gigastructure—the Korolev Research Facility—and built a lab on its bones to study the Samosbor. But people like us were never big on restraint or playing it safe. Curiosity always won. It always does.So yeah, the Facility’s fate was pretty much sealed from the start.Now it’s yo
2026-04-13 15:12 UTC · Community Announcements · Callback
Ladies and gentlemen, we are launching the beta testing of our new major update and invite you to take part!Learn more about how to join: https://docs.google.com/document/d/1PVWFopT3s1SZuE5MGrZ3mb5ai1xUse_rcDMuWTJ-NhQ/edit?usp=sharing
2026-04-04 14:44 UTC · Community Announcements · Callback
KLETKA OST is officially out on all platforms! 3 Albums. 135 Tracks. We’re incredibly proud of our musicians and all the work that went into bringing this soundtrack to life. Links:https://band.link/kletka_ost_1 https://band.link/kletka_ost_2 https://band.link/kletka_ost_3
2026-03-27 06:55 UTC · Community Announcements · Callback
Friends, good afternoon!We continue fixing pressing issues. At the same time, we are finalizing a new biome, which will soon be released to the beta branch!Thank you!FixesFixed enemy navigation in the Meat Mines biome. Previously, creatures would stop at room junctions.Fixed companions getting stuck inside the Kletka.Fixed duplicate vehicle UI appearing upon death while inside a vehicle.Increased FOV when entering a vehicle.Fixed an issue where perks, inventory, and other parameters were incorrectly saved after a new player joined the session.Fixed the display of available session slots in the
2026-03-19 16:36 UTC · Community Announcements · Callback
Hello, everyone!In this update, we’ve fixed several bugs, updated the game’s soundtrack by adding some tracks from cassette tapes, and updated the EOS SDK.Thank you!GeneralUpdated EOS SDK.Friends Only mode is now enabled by default in session creation settings.Updated the game’s soundtrack. Added several original tracks from the in-game radio:FixesIncreased the maximum brightness setting limit.Fixed a procedural generation issue on Pool floors.Fixed a procedural generation issue in the Greenhouse Unit.Fixed text chat autofocus.Adjusted the Chainbearer’s hook collision. It should no longer pass
2026-03-15 18:49 UTC · Community Announcements · Callback
Hello, friends!We continue to gradually fix bugs while also preparing new content. In three weeks we plan to open beta testing for the next major update. Stay tuned!Thank you!FixesSlightly increased the average brightness of the game.Fixed replication of boss battle music on clients.Fixed an issue where the difficulty level could not be changed when creating a session in certain scenarios.Fixed a bug with quickly picking up multiple items.Increased fog distance for the Mist floor curse.Reduced fire extinguisher consumption.Slightly increased the amount of loot on floors with the Inferno curse.
2026-03-11 14:05 UTC · Community Announcements · Callback
Hello, friends!This is one of the last hotfixes we are releasing before the upcoming major update. We’ll do our best to finish it as soon as possible. In the near future we will also update the console versions and announce the release date for Nintendo Switch.Thank you!New FeaturesEmote icons have been replaced. Thanks to Zakhar McP1xel for the great work!The maximum health a player character can set for themselves is now capped at 5000. A bug in save files with maximum health below 200000 has also been fixed, where the current health would decrease with each game restart.FixesOptimized the i
2026-03-06 17:58 UTC · Community Announcements · Callback
Hello, friends!We continue fixing and improving various aspects of the game. We have also updated the OST with all tracks from the game (including some you haven’t heard yet). At the same time, we are working on a new major update and will try to share our progress with you over the coming weeks.Thank you!GeneralMaxwell Floor Cat now plays “o i i a” when taking damage.The game soundtrack has been updated: FixesFixed incorrect procedural floor generation.Added client-side prediction for the selected quickbar slot. Switching between slots is now instant with no visual delay.Improved interaction
2026-03-03 17:13 UTC · Community Announcements · Callback
Hey, friends!This time we took a much deeper dive into crash issues on low-end PC configurations, and significantly optimized network load. We’ve also added a couple of nice new features.Thank you!New FeaturesAdded a Photosensitivity Mode setting that reduces post-processing intensity and many other effects that may potentially cause dizziness.Added 4K resolution support in fullscreen mode.LAN play is not supported through Steam or EOS OSS. To play over a local network, you must launch the application directly from the folder (not through the Steam client) and connect two devices via cable or
2026-03-01 19:28 UTC · Community Announcements · Callback
Hey, friends!Today we dedicated the entire day to fixing network issues and crashes. We hope the game now feels much more stable and comfortable to play.Thank you!Fixed a rare client connection error when restarting a session.Fixed an issue where clients were unable to pick up items dropped by another player.Fixed an issue preventing equipped enemies from attacking the player.Fixed equipment state synchronization between host and clients.Fixed a rendering crash on DirectX 11 for Intel integrated graphics cards.Fixed a crash caused by saving player statistics.Fixed replication of destroyed wall
Full appinfo as delivered by Steam PICS, changenumber 37449347. Also at /api/app/1699480/raw.
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