2025-07-19 23:37 UTC · Community Announcements · Lotous21
Hi everyone! Sorry for the recent saving/loading issues you experienced. A patch has been released that addresses all the saving/loading issues reported through the in-game bug report system or within the Discord channel. Thank you for your dedication and support! Full Changelog:\ Fixed an issue where ministers could build 0 or negative facilities (this will fix harsh GDP decline)\ Fixed an issue where loading a saved game with election history would throw an exception\ Fixed an issue where loading a saved game with an active war would display "Allied under war" and freeze\ Fixed an issue wher
2025-07-13 16:34 UTC · Community Announcements · Lotous21
Hello everyone! Version 0.90.1 is now live This version has been released to address some critical errors reproted by players. Unfortunately, I made a mistake with the saving/loading system in the previous version, which caused saving or loading political data to throw an exception and break the save system. As a result, players will need to start a new game again...Fixes:\ Increased resource cap to 1M\ Fixed an issue where loading a saved game with protests, strikes, or promises would throw an exception\ Fixed a pathfinding issue that caused lag in unit movement\ Fixed an issue where squadron
2025-07-12 19:14 UTC · Community Announcements · Lotous21
Hello everyone! Version 0.9 is now live! 😊 This is a major update, featuring many graphics improvements along with a host of new additions and changes. As we get closer to the 1.0 release (still a bit of time to go), every piece of feedback and every bug report becomes even more valuable! I've recently seen some discussions from players expressing frustration due to a lack of communication, and I want to assure you that going forward, all future updates—big or small—will be posted both on Steam and Discord. Thank you for your ongoing support. I hope you enjoy this version! Please don’t hesita
2025-05-02 22:23 UTC · Community Announcements · Lotous21
Hello Everyone! A new update is now live on the Beta branch, part of the upcoming v0.89. It includes my firest pass on the free market system, new panels, smarter AI behavior, bug fixes and performance improvements - all things I’ve been working to improve based on your feedbacks Full Changelog New Features Free Market - countries will now auto-trade into the free market to simulate capitalism Relations Panel - a panel to view all relations Inventory Panel - a panel to track all military inventory Option to deprecate military units (hide them from deployment/manufacture) One-year button in the
2025-04-29 01:09 UTC · Community Announcements · Lotous21
Hello Everyone! Im pushing this update following reports from the community about a few bugs. If you encounter any issues or have feedback, please report it through the in-game bug report or on our Discord Channel Thank you for helping to make the game better! Changelog Integrated banned religions with population growth Error message showing "no territories selected" when only selected territories were set to transfer Issue where the Negotiation system would show "respond as negotiation" when it was actually rejected Issue where newly designed air units had incorrect military power (also fixes
2025-04-26 17:30 UTC · Community Announcements · Lotous21
Hello everyone! Our latest update is now live! This version brings a complete new negotiation system, a new population growth system, improved AI behavior, new SFX, better performance, and tons of fixes and optimizations. Experience deeper diplomacy, smarter AI wars, and a more dynamic world! Under the hood, i’ve also reworked major systems for AI decision-making and population growth, paving the way for even smarter gameplay and future updates Thank you for your support and stay tuned for more updates! New Features New growth section UI in Demographics to show information about births, rates,
2025-04-02 22:40 UTC · Community Announcements · Lotous21
Hello everyone! 👋 We’ve just released a hotfix for Version 0.88.4 now live as Version 0.88.4.1! This update is available for both Windows and macOS users on both the default and beta branches. ✅ Good news: You can safely continue your progress save files from Version 0.88.4 are fully compatible with this update. Thank you all for your ongoing feedback and support. More improvements are coming soon — stay tuned! Full changelog New Features Batch toggle for airports and seaports, allows automatic distribution of newly built ports. "Return to Base" button for the navy, enables squadrons to retur
2025-03-31 12:17 UTC · Community Announcements · Lotous21
Hello everyone! Version 0.88.4 is now available for everyone! This update combines all beta changelogs along with recent changes to bring a more balanced and polished experience. A huge thank you to everyone who provides feedback, reports bugs, and helps make this community amazing! Your support is truly appreciated. 💙 Betas changelogs: 🔗0.88.2 🔗0.88.3 Important Notes About This Version: ✔️ This version is available to everyone in both the default and beta branches. ⚠️ Old saves cannot be loaded into this version. Enjoy the update, and as always, keep the feedback coming! New Features Tarif
2025-03-16 02:24 UTC · Community Announcements · Lotous21
Hello everyone! I've noticed that most of the feedback I've received lately highlights the lack of tutorials and guidance. Because of that, I’ve made tutorials a top priority. This update introduces two new tutorials: Military and Economy (with a Diplomacy tutorial coming in the next patch and a Politics tutorial once the political system is implemented). This version also includes adjustments to happiness calculations, as I’ve seen many players struggling to achieve a reasonable increase in happiness, especially in countries that already have low happiness levels. Of course, there are also bu
2025-03-08 02:01 UTC · Community Announcements · Lotous21
Hey everyone! I've analyzed and investigated the most urgent issues and also added a few new features! 😊 Many of the fixes and changes haven't gone through extensive QA yet, so we're releasing this update on a public beta branch - free and available for everyone to test. Of course, any reported issues that haven't been addressed in this update are still under investigation and will be fixed as soon as possible. Thank you for your patience and feedback! I'm still working on a save and load system that will support version changes. In the meantime, old save files are not compatible, so a new ga
2025-03-02 18:31 UTC · Community Announcements · Lotous21
Its a tiny fix just to address the trade deals issue as i see its consistent to all players Added threshold representation in arm\trade deal Decrease acceptance threshold\introduced more dynamic way to calculate threshold (by relations and influence) Issue where can never reach full price factor with deals acceptance rates Instances where deploying military bases can be loaded differently on saved game Regarding UI issues - small fonts, text, tooltips, etc. tomorrow we going to review EVERYTHING and decide what will be the right way to address them all ! I'm investigating all bugs that been re
2025-03-01 03:06 UTC · Community Announcements · Lotous21
Back in December 2023, I released this game with so much passion and excitement. But the reality? It was buggy as hell - and many of you were frustrated, disappointed, and rightfully upset. I saw every comment, every review, every piece of feedback. I didn’t just read them - I felt them. And as months passed, after countless patches trying to fix things, I had to face a harsh truth: The game needed more than just patches. It needed to be rebuilt from the ground up. At that moment, I had a choice. I could abandon it, start fresh with a new project, and try to move on… or I could own my mistakes
2025-02-24 17:47 UTC · Community Announcements · Lotous21
Hello Everone, We’re thrilled to announce our Global Timing Schedule - the final update before the full global release on March 1st. For many of you who have followed our journey, you know that our December 2023 launch encountered its share of challenges, from bugs and save game issues to UX flow difficulties. For those new to our community, here’s a brief recap: our initial launch faced technical hurdles that prevented many players from enjoying the full potential of our world of warfare and economics. Over the past year, we’ve dedicated ourselves to a complete rewrite of the game. While many
2025-02-06 21:00 UTC · Community Announcements · Lotous21
Hello everyone, Im beyond excited to announce that the Closed Beta of World Warfare & Economics is officially LIVE! But this isn’t just any beta—I’ve gone back to the drawing board and rebuilt the entire game from scratch. After carefully listening to all your feedback on the earlier versions (yes, i know they were buggy—really buggy), I’ve worked tirelessly to deliver a game that’s more stable, immersive, and polished. This marks the beginning of a brand new era for World Warfare & Economics, and I can’t wait for you to dive in and experience all the changes firsthand. What’s New: 🔹 Complete
2025-01-17 01:45 UTC · Community Announcements · Lotous21
Hello Everyone! I’m thrilled to announce that we’ve reached the final testing phase of our game! I want to share the journey we’ve been on and how far we’ve come. Step 1: Analyzing Feedback and Pain Points Before embarking on this massive overhaul, I faced significant struggles with the game’s code architecture. It was messy and inefficient, making every update or bug fix create even more issues—a vicious cycle. Additionally, after reviewing both the positive and negative feedback, I realized the game was too complex in some areas. It needed better UX design, a simpler interface, and clearer e
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