2023-02-16 18:00 UTC · Community Announcements · musa_wheeler
We have released a new update for DEADCRAFT that applies the following changes: - Energy consumption of some actions has been adjusted. - Adjustments have been made to make it easier to recover HP and energy when sleeping in bed.
2022-09-12 17:08 UTC · Community Announcements · musa_wheeler
We have released a new update for DEADCRAFT that addresses the following issue: - Fixed a progress-blocking issue that could occur during the mission "Gene and Reid."
2022-06-17 21:36 UTC · Community Announcements · XSEED Liz
We have released a new update for DEADCRAFT that addresses the following issues: - Fixed a progress-blocking issue that could occur when reporting a successful mission while a different mission is displayed on-screen. - Fixed a progress-blocking issue that could occur during the mission "Firestarter." - Fixed a progress-blocking issue that could occur if the mission "Frankie Envy" was accepted while the mission "A New Power" was in progress. - Fixed an issue where the Storage Shed would become unavailable for crafting if the skill to unlock the Hoarder's Shed was learned before the Storage She
2022-06-16 21:15 UTC · Community Announcements · XSEED Liz
Ready to raise some funds for Jessie's beloved Duna? Join us at 4pm PT/7pm ET for tonight's #DEADCRAFTgame stream! Tune in for giveaways in the chat as we show off the brand new "Jessie's Wasteland Wares" DLC! :syringe::zombie: https://www.twitch.tv/xseed_games https://store.steampowered.com/app/1702260/DEADCRAFT/
2022-06-16 17:01 UTC · Community Announcements · XSEED Liz
The second DEADCRAFT DLC, “Jessie’s Wasteland Wares,” is a standalone mode starring the character Jessie, who appears as a supporting character in the main game. In this mode, she runs a shop to earn money for her beloved Miss Duna. {STEAM_CLAN_IMAGE}/42290864/3a8212294dfd2d248d7615f27eabdeb2b3874a86.jpg The second DLC was created all at once during the final stages of development, and I think it turned out great due to our staff being more experienced from working on the main game. The systems of the main game lent themselves well to the store-management gameplay of the DLC. I decided to make
2022-06-09 19:30 UTC · Community Announcements · XSEED Liz
Tune in as we head back to the Slums for tonight's #DEADCRAFT livestream! ːdeadcraftzgrampsː Join us as we show off the newest DLC with code giveaways in the chat, starting live at 4pm PT/7pm ET on Twitch and Steam! https://www.twitch.tv/xseed_games https://store.steampowered.com/app/1702260/DEADCRAFT/
2022-06-02 20:50 UTC · Community Announcements · XSEED Liz
#DEADCRAFTgame's first DLC has arrived and we're celebrating with gameplay and giveaways! Join us TONIGHT at 4pm PT/7pm ET as we show off the brand-new "It Came From The Junkyard" DLC! ːdeadcraftdunaː https://www.twitch.tv/xseed_games https://store.steampowered.com/app/1702260/DEADCRAFT/
2022-06-02 17:01 UTC · Community Announcements · XSEED Liz
The first DLC for DEADCRAFT, “It Came From the Junkyard,” was conceived in the early stages of development. We started with the general idea of an additional story like you often find in manga, where after beating the game an even stronger enemy appears, and you must team up with your friends to defeat the new foe. What I wanted to do was simple—I wanted to create the supreme ruler of DEADCRAFT’s post-apocalyptic zombie wasteland. {STEAM_CLAN_IMAGE}/42290864/e0ee014218f83461fd1ef412abb0dc0d1ff0fb4b.jpg Both DLC scenarios were assigned to a different writer than the main story. I thought it wou
2022-05-19 21:58 UTC · Community Announcements · XSEED Liz
#DEADCRAFTgame is out today! Join us tonight at 4pm PT/7pm ET as we celebrate launch day live on Twitch and Steam! ːdeadcraftzgrampsː https://www.twitch.tv/xseed_games https://store.steampowered.com/app/1702260/DEADCRAFT/
2022-05-17 17:00 UTC · Community Announcements · XSEED Liz
DEADCRAFT focuses on the story of its main character, Reid, but the lives of NPCs such as Vernon, who asks Reid for help, are also woven into the game’s overall narrative. {STEAM_CLAN_IMAGE}/42290864/748bb4d44765f95920ddb2678b10cdd36b6fe20e.png When creating the story, we took care not to make Reid and other characters virtuous heroes. After all, a sense of morality would limit gameplay options in the lawless lands of the apocalypse. In DEADCRAFT, the player is able to go so far as to engage in villainous activities such as stealing resources and money from the weak, so we made sure to not por
2022-05-12 17:03 UTC · Community Announcements · XSEED Liz
DEADCRAFT’s art direction was conceived by a team of four people: the director (Akira Kurochi, myself), the producer (Hisashi Fujii), the art lead, and the lead concept artist. In the early stages of development, we met face-to-face in conference rooms, but our meetings eventually shifted toward remote work due to COVID. Since we were not used to developing remotely, we encountered difficulties with miscommunication and conflicting ideas. {STEAM_CLAN_IMAGE}/42290864/b1d729a4d3d538b8d4a5d78c4a2b8e7cd32b671f.jpg For the environment design, we strived to make the “Ark,” the last bastion of humani
2022-05-10 17:00 UTC · Community Announcements · XSEED Liz
During the planning stages of DEADCRAFT, the main character Reid was originally a normal human, not a half-zombie. {STEAM_CLAN_IMAGE}/42290864/48b2e3dc85c41fc57bdc7ce96e8037ca4781feb4.png Although the game featured lots of zombies at the time, they were not the main attraction. They were used more for worldbuilding and to add some flavor to the game. Our focus at that time was creating a realistic, post-apocalyptic world based on the struggle for precious resources such as food and water. However, we felt making the world too realistic would hinder gameplay and storytelling, and our team decid
2022-05-06 17:17 UTC · Community Announcements · XSEED Liz
In DEADCRAFT, you can live a self-sufficient life, growing vegetables in your fields and killings rats to cook their meat. {STEAM_CLAN_IMAGE}/42290864/2613b97fac16087151b47864aad70be82f7cfda7.png However, we wanted to make a survival game that provides players with multiple pathways to their next meal. Some methods to get resources you need to survive include threatening or even killing townspeople for their possessions. Of course, there are risks in committing crimes, so it is up to the player to choose if they wish to engage in these activities. Killing residents raises your Wanted level and
2022-04-28 17:01 UTC · Community Announcements · XSEED Liz
From the beginning of development, we had already decided that frankies (loyal zombie followers) should be growable like crops and that the main character would be a half-zombie, but we wanted to give the game an even stronger hook that players hadn’t seen before. {STEAM_CLAN_IMAGE}/42290864/b511377617022934ae995a591390d6f2a8d9fc9f.png When I was thinking about reasons to make the main character a half-zombie, I decided that we needed to make a crafting game that incorporated zombies. That is how zombiecrafting, a process in which items are made from corpses and other undead materials, was bor
2022-04-26 17:00 UTC · Community Announcements · XSEED Liz
This is Akira Kurochi, the director of DEADCRAFT at Marvelous. In this post, I will talk about how action and survival work in our game, and how crafting is at the foundation of everything. Since the game is set in a post-apocalyptic world, I thought about what life would be like. I imagined a world where resources are scarce, food and water are difficult to come by, and even just surviving is a daily challenge. {STEAM_CLAN_IMAGE}/42290864/28b191d3294491afba57283ee82243263b7c75e8.png We wanted to incorporate realistic gameplay elements that would make the struggle for survival feel more intens
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