Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:00 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-08-06 09:54 UTC · Community Announcements · Future Minimalism
Hello everyone, Small update focusing on the new campaign with balancing changes. It also contains a couple of small additions. I also want to present the updated roadmap for the remainder of the summer: {STEAM_CLAN_IMAGE}/41865338/dfd6fdf96a24f7396ffe9c90a8b37fa4208833a9.png The roadmap is not in order of appearance but provides a general outline of what you can expect in the coming 2 months. Thank you all for the continued support! https://discord.com/invite/MQXFbqpWpW Changelog Add portraits to the muster screen Add the ability to rename anyone on the unit roster Add kill tracking at indivi
2026-08-01 12:48 UTC · Community Announcements · Future Minimalism
Hello Everyone, Small update again with iterative fixes and additions. Also the first set of balance changes to the new campaign attempting to decrease the snowball of larger factions while keeping it playable for smaller factions. Fixes and balance changes will continue while I start working on the next bigger additions: Cannons and new campaign mechanics. Thank you for all the support! Love the reception of the new campaign If you have suggestions, bugs or just general ideas for the next update, feel free to join the discord or drop by in the discussions. Always happy to hear your input. htt
2026-07-30 17:49 UTC · Community Announcements · Future Minimalism
Changelog Add legacy bridge for heater shield masks: Can be enabled in faction editor, enabled by default for old saved factions Add a little bit of destruction to houses of very low public order settlements Add sorting to afterbattle casualty list Tweak unit balance Fix project data structure Fix small UI issues Fix royal guard unit appearing on friso-hollandic wars factions
2026-07-29 19:29 UTC · Community Announcements · Future Minimalism
Hello everyone! Big day today. After a week of internal testing on the Discord I'm proud to announce the second native Voor de Kroon campaign: The Early Hundred Years' War. The campaign is set in 1345, just as hostilities between England and France are picking up again after a short truce. It's the year leading up to the famous Battle of Crécy. You can play as England and try to invade over the sea or defend as France and keep your territories intact. I wanted to release the campaign a bit earlier than I anticipated to be able to look at the game from a different angle, which should hopefully
2026-07-05 09:22 UTC · Community Announcements · Future Minimalism
Changelog Add specific arrow block property for AI units to shields Improvements to formation stability Fix rotation drag controls on wedge formations Fix bug related to formation logic Fix bug causing units to show idle animation when getting executed Fix bug related to formation dragging Fix bug with era-matched equipment shield loadout Fix bug related to garrison size with castle under construction Fix ranged units getting stuck in place after a draw melee order Fix visual bug with unit level in unit detail screen Fix several sally out bugs Fix sally out siege attacker AI Fix late medieval
2026-07-01 22:28 UTC · Community Announcements · Future Minimalism
Changelog Add multi formation select to RTS mode Add multi select to deployment Add new AI battle setup logic Add early 15th Italian great bascinet Add mid 14th century bascinet Add early 15th century shield Add 12th century kite shield Improve and update the tactical battle tutorial Tweak tactical AI Reorganize shield item order Small improvements to the initial performance calibration screen Fix defeated factions joining tournaments during campaign Fix defeated factions showing up in diplomacy conversations Fix unit outline bug when going into battle from the deployment phase Fix siege stale
2026-06-26 08:26 UTC · Community Announcements · Future Minimalism
Changelog Add featured workshop items section to main menu Add AI resource cheating flag to campaign editor Fix Morgan kettle helmet century info Fix drag functionality activating when placing waypoints Fix mirrored heraldry on emblem surcoat Fix issues with waypoint visuals Fix bug with custom units not getting refreshed when deleting a unit
2026-06-24 21:55 UTC · Community Announcements · Future Minimalism
Hello everyone!The game has been going strong this year and I want to thank you for all the support! I truly appreciate all your interest in historical medieval warfare and there's a lot more to come. Some things you might notice in the near futureThe store page copy has been updated to reflect the current state of the game with a focus on a broader scope beyond just the Friso-Hollandic WarsThe Early Access disclaimer has finally been updatedThe second native campaign will soon drop, but more on that later!A new free DLC will be released, introducing an entirely new century of armor Work on th
2026-06-22 23:29 UTC · Community Announcements · Future Minimalism
Changelog Fix breastplate gambeson clipping Fix feudal infantry neck clipping through tunic Fix infantry brace logic Fix legacy formation shape widget interfering with new deploy interface Fix AI cavalry logic bug Fix reinforcement unit card not appearing properly if reinforcement spawns with RTS UI open
2026-06-21 22:31 UTC · Community Announcements · Future Minimalism
{STEAM_CLAN_IMAGE}/41865338/7b1c05195424bc24d9ece9fbed2ca9bc73e6f468.png Hello everyone! This update significantly expands the tactical side of battles with a new AI difficulty system, improved delegated command behavior and more intelligent formation movement. {STEAM_CLAN_IMAGE}/41865338/38613371d99bf78f7b936b87a91b4b6955f4df94.png You can now choose between Cinematic, Normal and Tactician AI for both enemy formations and formations under delegated officer control. The new Tactician setting gives ranged and cavalry formations more advanced manoeuvring behavior, while the broader AI improvemen
2026-06-07 18:42 UTC · Community Announcements · Future Minimalism
Changelog Add improved UI to rest of deployment interface Add 7 new shield items Improve look of 'forbidden' cursor in RTS mode Change look of reinforcement cards Fix reinforcement cards Fix issue when switching player and artillery selection in RTS mode Fix top of English enclosed helmet Fix ladder enable widgets being visible during deployment Fix tactical tutorial bug with new RTS camera Fix bugs related to tactical tutorial Fix issue with controller focus after playing campaign
2026-05-30 16:51 UTC · Community Announcements · Future Minimalism
Changelog Add waypoint movement system to RTS UI (shift + right click) Add improved controls and UI to unit deploy phase mirroring the RTS camera controls Add realism option for RTS camera mode to option menu: disables RTS mode option and uses paper map mode Improve way move speed gets altered from RTS UI Fix small optimization related issues Fix camera issue Fix issue with fleeing units counting as valid when targeting through the RTS camera Fix issue with persistent stormram icon
2026-05-28 01:36 UTC · Community Announcements · Future Minimalism
Changelog Add selection of artillery type units to RTS UI: cycle fire at will / hold fire, projectile type and manually set targets Add little zoom level indicator on RTS UI Fix RTS UI unit card heraldry shield when global heraldry is enabled Fix physics problems with dropped items when in RTS camera mode Fix crash / issues related to commander portrait in RTS mode Fix invalid UI state when selecting non present formation while in tactical camera mode Fix RTS UI not using updated key bindings on order buttons Fix pause key behavior in tactical map
2026-05-27 16:49 UTC · Community Announcements · Future Minimalism
Hello everyone! I think this is the most requested feature to date and it's finally here. This update adds a RTS camera mode you can easily access by either pressing F7 (old paper map mode) or simply scroll out with your mouse wheel to seamlessly enter the new tactical camera mode. {STEAM_CLAN_IMAGE}/41865338/929bd5172f26f1588cf240ff3a4f572713269450.jpg You can issue move and charge orders from the RTS view and you can now drag shape formations for easy control. There are also some new commands for your formations including being able to toggle skirmish behavior on ranged units, free fire / vo
2026-05-11 08:38 UTC · Community Announcements · Future Minimalism
Changelog Tweak player combat flow logic related to knockdowns Reclassify some equipment to correct eras Fix pin-cushion officers happening on edge cases Fix allied reinforcement logic with large armies mode enabled Fix on foot javelin unit visual Fix officer era matching logic with various century equipment Fix transparent leg issue on some 14th century unit bodies
Full appinfo as delivered by Steam PICS, changenumber 37832676. Also at /api/app/1702390/raw.
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