Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:03 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-08-26 15:38 UTC · Community Announcements · ActionScripter
GHPC Early Access has been updated to version 20260814.1. As always, you can get additional info on this and future updates by visiting our Discord server and YouTube channel. Links are on the GHPC website.CHANGE LOGAdded Luchs A2 to Showcase scenarioFixed an issue that caused HEAT rounds to disappear when impacting on or near a T-64BFixed UAZ-469 turning to M151 in customizerFixed T-80B laser rangefinder being invulnerable to damageFixed Luchs A2 showing a searchlight control option in the Q menuFixed Luchs A2 convoy lights control not working correctlyFixed a model issue on the T-80BThanks f
2026-08-14 22:44 UTC · Community Announcements · ActionScripter
GHPC Early Access has been updated to version 20260814. As always, you can get additional info on this and future updates by visiting our Discord server and YouTube channel. Links are on the GHPC website. SPÄHPANZER LUCHSWest Germany's fleet has received a new member: the quick and well-armed "Luchs" armored scout car, available in its A1 and A2 variants. This unique vehicle combines a quiet engine and amphibious 8-wheeled mobility with the same MK 20 cannon used by the Marder IFV, allowing it to avoid extended confrontations while relaying enemy locations to the rest of the force.Unlike an In
2026-06-24 17:06 UTC · Community Announcements · ActionScripter
GHPC Early Access has been updated to version 20260618.1. As always, you can get additional info on this and future updates by visiting our Discord server and YouTube channel. Links are on the GHPC website.CHANGE LOGFixed overpressure damage sometimes not applying at allFixed an issue that could apply double damage to componentsFixed error spam when shooting some targetsFixed dropped M16 rifles changing modelReduced hull defilade concealment boostThanks for playing!
2026-06-18 22:06 UTC · Community Announcements · ActionScripter
GHPC Early Access has been updated to version 20260618. As always, you can get additional info on this and future updates by visiting our Discord server and YouTube channel. Links are on the GHPC website. AI OVERHAULSeeing an update come out without a single vehicle or mission may seem unusual, but we have a very good reason for this. (Aside from the fact that the majority of the team's efforts are pouring into the remaining milestones on the game's roadmap, which are complex and deserve ample time to build and refine!)"Content" can only get you so far; the underlying game systems are what car
2026-05-14 00:26 UTC · Community Announcements · ActionScripter
GHPC Early Access has been updated to version 20260507.1. As always, you can get additional info on this and future updates by visiting our Discord server and YouTube channel. Links are on the GHPC website.CHANGE LOG Fixed some impact decals not respecting scene lightingFixed visual issues with PERI R12 commander's sight unit on Leopard 1A4Revised Leopard 1A1 family names to reduce confusion** Some names in mission titles and briefings are not updated yetThanks for playing!
2026-05-08 13:56 UTC · Community Announcements · ActionScripter
As part of our work for the latest game update, we set up the necessary in-game infrastructure to synchronize the game's save data between PCs using Steam cloud sync. That feature is now available and should activate itself on your next run of the game! (You may also need to restart the Steam client first.)We didn't include this in the initial change log, as we wanted to test it behind the scenes to make sure it was working, but now we're satisfied that it's working and we've flipped the switch.At the moment, the cloud sync will preserve your Instant Action mission completion stats, so you don
2026-05-08 00:06 UTC · Community Announcements · ActionScripter
GHPC Early Access has been updated to version 20260507. As always, you can get additional info on this and future updates by visiting our Discord server and YouTube channel. Links are on the GHPC website. NEW FEATURE: IMPACT MARKSAnother item from GHPC roadmap phase 7 arrives today: visible impacts from projectiles on armor. Most projectiles will now leave a mark where they hit, with the appearance based on the projectile type, incident angle, and whether it penetrated or failed to penetrate.This feature combines well with one of the game's previously added systems: the flammable item simulati
2026-05-01 05:32 UTC · Community Announcements · ActionScripter
International Workers' Day is May 1st. To celebrate, Gunner, HEAT, PC! is 35% off on Steam! Thank you for your continued support so we can keep making our dream tank game a reality!
2026-03-27 20:01 UTC · Community Announcements · ActionScripter
GHPC Early Access has been updated to version 20260319.1. As always, you can get additional info on this and future updates by visiting our Discord server and YouTube channel. Links are on the GHPC website.CHANGE LOG Fixed an issue with turret traverse audio when the "invert palm switch" option was enabledFixed lack of randomization on BMP-2 camo netsThanks for playing!
2026-03-19 22:18 UTC · Community Announcements · ActionScripter
GHPC Early Access has been updated to version 20260319. As always, you can get additional info on this and future updates by visiting our Discord server and YouTube channel. Links are on the GHPC website. NEW FEATURE: TREE DESTRUCTIONOften, in an early-access game under active development, features that to some seem obvious or even mandatory end up being placed lower on the priority list. Until now, tree destruction has been in that situation: a readily apparent "need" for the tank driving experience, but not a high priority for implementation while more important work was being done. We indic
2026-02-17 00:37 UTC · Community Announcements · ActionScripter
GHPC Early Access has been updated to version 20260210.1. As always, you can get additional info on this and future updates by visiting our Discord server and YouTube channel. Links are on the GHPC website.CHANGE LOG Fixed command mode bugs that could degrade performanceFixed an issue that prevented tree removal at dug-in positionsFixed anti-aliasing settings not functioning in missionsFixed several mission bugsFixed a bug that made AI IFV crews hesitant to switch to using their ATGM launcherFixed an issue where AI crews would continue using a sub-optimal weapon when target distance changedFix
2026-02-10 20:06 UTC · Community Announcements · ActionScripter
GHPC Early Access has been updated to version 20260210. As always, you can get additional info on this and future updates by visiting our Discord server and YouTube channel. Links are on the GHPC website. NEW VEHICLE: MARDER 1A2The latest arrival in the ongoing development of the West German equipment is the Marder 1A2 infantry fighting vehicle (IFV). In most respects, this vehicle is identical to the existing Marder A1- and Marder A1+ IFVs previously added to the game, but there is one very important difference: the addition of a standard forward-looking infrared (FLIR) thermal sight for the
2025-12-22 20:37 UTC · Community Announcements · ActionScripter
GHPC Early Access has been updated to version 20251218.1. As always, you can get additional info on this and future updates by visiting our Discord server and YouTube channel. Links are on the GHPC website.CHANGE LOG Fixed incorrect behavior when assigning "wait for node" modifiers in Command ModeFixed a texture issue on the Marder A1- and A1+ Thanks for playing!
2025-12-18 21:17 UTC · Community Announcements · ActionScripter
GHPC Early Access has been updated to version 20251218. As always, you can get additional info on this and future updates by visiting our Discord server and YouTube channel. Links are on the GHPC website. NEW VEHICLE: LEOPARD 1A3As part of our ongoing task of implementing the full suite of West German vehicles in GHPC, we are introducing the Leopard 1A3 family of tanks. This design was a development of the Leopard 1A1, intended to be manufactured at factories that were better equipped to make welded turrets rather than cast. The tank has a similar level of protection to its predecessor.Much li
2025-12-09 19:30 UTC · Community Announcements · ActionScripter
GHPC Early Access has been updated to version 20251030.2. As always, you can get additional info on this and future updates by visiting our Discord server and YouTube channel. Links are on the GHPC website.CHANGE LOG Added a map symbol legendReduced the game's memory usage significantlyMassively reduced mission unload timesReduced mission load times on some systemsOptimized vehicle driving physics furtherOptimized some visual effects for explosive impactsImproved NSVT audioOptimized or stabilized a large number of audio effects, including machine guns and ambienceFixed rain layering when AAR X
Full appinfo as delivered by Steam PICS, changenumber 38351755. Also at /api/app/1705180/raw.
{
"appid": "1705180",
"common": {
"name": "Gunner, HEAT, PC!",
"type": "Game",
"releasestate": "released",
"clienticon": "279d974a6864aa7e461718057821dc29ea38942e",
"clienttga": "ea5fb54a392dcaa578fb94567ca9dac1d38e75e0",
"icon": "4877de598b9209ec147abcb1ce99b8c6cfa0d27d",
"logo": "68b35d8136dc9790fdd321bf807a10589c0dad54",
"logo_small": "68b35d8136dc9790fdd321bf807a10589c0dad54_thumb",
"oslist": "windows",
"osarch": "64",
"osextended": "",
"content_descriptors": {
"0": "2",
"1": "5"
},
"steam_deck_compatibility": {
"category": "2",
"steamos_compatibility": "2",
"steam_machine_compatibility": "2",
"test_timestamp": "1667001600",
"tested_build_id": "9541746",
"tests": {
"0": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_DefaultControllerConfigNotFullyFunctional"
},
"1": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_ControllerGlyphsMatchDeckDevice"
},
"2": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_InterfaceTextIsLegible"
},
"3": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultConfigurationIsPerformant"
}
},
"steam_machine_tests": {
"0": {
"display": "3",
"token": "#SteamMachine_TestResult_DefaultControllerConfigNotFullyFunctional"
},
"1": {
"display": "4",
"token": "#SteamMachine_TestResult_ControllerGlyphsMatchDevice"
},
"2": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultConfigurationIsPerformant"
}
},
"steamos_tests": {
"0": {
"display": "3",
"token": "#SteamOS_TestResult_GameStartupFunctional"
},
"1": {
"display": "1",
"token": "#SteamOS_TestResult_DefaultControllerConfigNotFullyFunctional"
}
},
"configuration": {
"supported_input": "gamepad",
"requires_manual_keyboard_invoke": "0",
"requires_non_controller_launcher_nav": "0",
"primary_player_is_controller_slot_0": "0",
"non_deck_display_glyphs": "0",
"small_text": "0",
"requires_internet_for_setup": "0",
"requires_internet_for_singleplayer": "0",
"recommended_runtime": "proton-stable",
"requires_h264": "0",
"requires_voice_files": "0",
"gamescope_frame_limiter_not_supported": "0",
"hdr_support": "0",
"requires_proton_soundfonts": "0"
}
},
"controller_support": "partial",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"library_header": "en",
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "45.33146585318752",
"height_pct": "43.91866154135239"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
},
"image2x": {
"english": "library_600x900_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
},
"image2x": {
"english": "library_hero_2x.jpg"
}
},
"library_logo": {
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "45.33146585318752",
"height_pct": "43.91866154135239"
},
"image": {
"english": "logo.png"
},
"image2x": {
"english": "logo_2x.png"
}
},
"library_header": {
"image": {
"english": "library_header.jpg"
}
}
},
"store_asset_mtime": "1765749643",
"associations": {
"0": {
"type": "developer",
"name": "Radian Simulations LLC"
},
"1": {
"type": "publisher",
"name": "Radian Simulations LLC"
}
},
"primary_genre": "28",
"genres": {
"0": "1",
"1": "23",
"2": "28",
"3": "70"
},
"category": {
"category_2": "1",
"category_18": "1",
"category_23": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true",
"full_audio": "true"
}
},
"steam_release_date": "1662490858",
"community_hub_visible": "1",
"gameid": "1705180",
"content_descriptors_including_dlc": {
"0": "2",
"1": "5"
},
"store_tags": {
"0": "599",
"1": "13276",
"2": "4175",
"3": "4168",
"4": "11104",
"5": "5179",
"6": "9204",
"7": "7743",
"8": "5673",
"9": "3987",
"10": "19",
"11": "1774",
"12": "4684",
"13": "1663",
"14": "4191",
"15": "3839",
"16": "1697",
"17": "4598",
"18": "5363",
"19": "7622"
},
"review_score": "8",
"review_percentage": "91"
},
"extended": {
"developer": "Radian Simulations LLC",
"publisher": "Radian Simulations LLC",
"homepage": "https://gunnerheatpc.com/"
},
"config": {
"installdir": "Gunner HEAT PC",
"launch": {
"0": {
"executable": "Bin/GHPC.exe",
"description_loc": {
"english": "Windows game executable"
},
"description": "Windows game executable"
}
}
},
"depots": {
"1705181": {
"manifests": {
"public": {
"gid": "3699423609009875309",
"size": "8906247069",
"download": "3701297120"
}
}
},
"branches": {
"public": {
"buildid": "24952526",
"timeupdated": "1787758264",
"timebuildupdated": "1787758116"
}
}
},
"ufs": {
"quota": "10240000",
"maxnumfiles": "20",
"savefiles": {
"0": {
"root": "WinMyDocuments",
"path": "My Games/GHPC/Data",
"pattern": "*.sav",
"platforms": {
"1": "Windows"
}
},
"1": {
"root": "WinMyDocuments",
"path": "My Games/GHPC/Editor/Data",
"pattern": "*.sav",
"platforms": {
"1": "Windows"
}
},
"2": {
"root": "LinuxHome",
"path": "My Games/GHPC/Data",
"pattern": "*.sav",
"platforms": {
"1": "Linux"
}
}
}
}
}