Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:08 UTC.
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2024-10-20 22:40 UTC · Community Announcements · Whiskeybarrel Studios
Gladiators! It's time to sharpen your swords and sturdy your sandals once again with this new update to Swords and Sandals Immortals. . This new event is a mid-late game event that starts around day 210. Trigger the event by speaking to Per'Senet the enchanter, then look for the demon skull icons on the overworld map. You'll need a very fast steed if you wish to defeat these demons in the window of time you have available, but of course like the All Hallows quest this is just an optional challenge for experienced gladiators. In other news, I can tease that a new S&S REDUX game will be coming n
2023-12-18 22:44 UTC · Community Announcements · Whiskeybarrel Studios
Hey mighty gladiators, just a small update today - my attention right now is fully focused on Gorgon Shield but I hope to return to the world of Swords and Sandals in 2024! Patch notes for today V 1.1.3.D (Dec 19 2023): • Removed version compatibility check on multiplayer ( experimental ) • Fixed flipped alignment on enemy panel
2023-03-30 10:20 UTC · Community Announcements · Whiskeybarrel Studios
Hey gladiators, not a massive update today ( working on the iOS/Android builds and also patching the Classic Collection and other games over the next week or so ) but a few bugs were brought to my attention, so I've done a patch tonight. The major thing in this update is something I'd meant to do but forgot in all the chaos ( it's even mentioned in the stats info too ) - vitality/stamina were meant to restore a little health and essence every turn, like in classic S&S. A lot more if you rest of course. This is now working. Cheers everyone, thanks for the feedback I truly appreciate it - rememb
2023-03-28 21:46 UTC · Community Announcements · Whiskeybarrel Studios
Hey mighty gladiators! With the game now complete and stable, I've now turned my attentions to getting the mobile builds of the game up and running ( for iOS/Android ). These builds will be 'cut down' versions of the main game , no dungeons, In App Purchases, you know, the usual hallmarks of the wild west that is mobile gaming. The good news is, the Android build ( so far !) can take part in multiplayer battles cross platform against gladiators on Steam. You'll now see a little icon next to a gladiator's name in the lobby to symbolise whether they are on a PC or on a phone. Being able to fight
2023-03-24 01:09 UTC · Community Announcements · Whiskeybarrel Studios
Hey mighty gladiators, version 1.1.0.A is here, and it's a big patch! Woah, where to start. Boss Rush Mode, at last - I always wanted to have some endgame content for those who defeated the Starbound Gladiator, and here it is. Once one of your gladiators has faced the final boss in the game (win or lose) that mode will unlock for you. If you've done this already, simply go to the Load Campaign screen, and click back and the Boss Rush will unlock - it just needs to check your saves. This is an endless mode where you can face off all of the champions, one after the other in either linear or rand
2023-03-21 04:16 UTC · Community Announcements · Whiskeybarrel Studios
Hey gladiators! Another big patch today, V1.0.6.A ! This patch represents probably the second or third last of the 'big post launch patches' until I park the game for a while and let it breathe. I never quite got around to doing 'everything' I wanted for the game by launch date ( in a game like this you could add content forever ) and there was a few subclasses I never quite got built. So, here they are - they are a little experimental at this stage and may find themselves buffed / nerfed depending on player feedback - but we have 6 cool new subclasses with their own unique talents, from tough
2023-03-20 00:40 UTC · Community Announcements · Whiskeybarrel Studios
Hey guys, just a quick hotfix this morning before I work on the bigger 1..0.6 patch later today / tomorrow. This one mainly fixes the multiplayer battles issue where it would say one gladiator did not have a weapon equipped after they had equipped an enchanted weapon. --- MULTIPLAYER CHANGES --- • HOPEFULLY - Fix for battles not starting because of enemy gladiators not appearing with their equipped weapons --- BALANCE CHANGES / STAT FIXES --- • Meaty Burp, Fart and I Am Fartacus now properly have the chance of proccing with the Jester's Trickster skill • This Is Brandor now has a 4 turn cooldo
2023-03-19 11:41 UTC · Community Announcements · Whiskeybarrel Studios
Hey mighty gladiators, too tired for detailed explanation of patch notes ( long weekend but got a few hours in tonight ) , but check it out and I hope it provides a few fixes for some of the reported issues. Big week next week, the last 'real week' of big updates before I park the game and let it breathe for a while. Cheers Oli Patch Notes V 1.0.5.N March 19 2023) --- MULTIPLAYER CHANGES --- • More anti-cheat measures • Battle Intro screen now includes tiny version number so I can see what version players are on if I need to debug • Proper warning text in Battle Intro now tells you if either y
2023-03-18 05:06 UTC · Community Announcements · Whiskeybarrel Studios
Hey gladiators, there was some issues that arose from the most recent patch just around loading savegames crashing. Hopefully this patch fixes it but if not I'll have something else later tonight. V 1.0.5.H March 18 2023): This patch *should* fix some savegame corruption issues that have arisen since V1.0.4. Fingers crossed. --- BATTLE CHANGES / FIXES --- • Fixed a bug where you sometimes were shown the defeat screens on victories after loading a character • "Hopeless" spirit type no longer triggers in multiplayer • Status effects should no longer remain after battles in multiplayer mode --- S
2023-03-17 05:35 UTC · Community Announcements · Whiskeybarrel Studios
Hey mighty gladiators, the last big patch for the week. I'm not working this weekend so don't expect any major changes over the next 2 days or so but if anything catastrophic happens with this update, I'll be sure to hotfix it as best I can. Firstly, apologies for the rapid rate of updates - to tell the truth, there was a lot of stuff I wanted to get into the game before the launch but honestly I had set a deadline and just ran out of time. So all these patches are just there to improve the game, continue to balance and bugfix it based on your suggestions. This patch includes some cool new gra
2023-03-16 03:35 UTC · Community Announcements · Whiskeybarrel Studios
Hey gladiators, today's patch is not as earth shattering and interesting as yesterday's monster, but still contains some important updates to the game. First and foremost is a new load game system ( see notes )- it loads slower , especially if you have tons more gladiators, but it is WAY more reliable as there's no way of it losing the files in your saved directory anymore like some users reported happening. Secondly, I hope this update fixes some of the de-sync issues people have had ( where you won't see the battle ready button in the before battle screen , see the notes below ). The multipl
2023-03-15 02:51 UTC · Community Announcements · Whiskeybarrel Studios
Hey mighty gladiators! This patch is a pretty big one, and will need some testing by all of us haha! For a long time, people have asked me how hit chances work in the game, and my standard response is, it's just too complicated for me to show you, and you know to be honest, half the time I actually had no idea what was really going on under the hood as it really did get far too complicated to explain even to myself. Until now. I spent yesterday ( among fixing a ton of other things ) sitting down and documenting all the formulas and modifiers, and making it so they appear in the tooltip. Now wh
2023-03-13 05:08 UTC · Community Announcements · Whiskeybarrel Studios
*** UPDATE ***- Please update your game to V1.0.4.H , because C and D were crashing the game pre battle, and bots were defending every hit. Apologies, a bug appeared while I was fixing some syncing issues. Hey mighty gladiators - this is the first 'full day' patch for the game since launch , as it's Monday and I've been able to spend all day on the game. I still have a list of 20 or more bugs and balancing issues I need to look at ( including making hit chance more transparent etc ) in the days to come, so bear with me. In this update , a (hopeful) fix for weapon de-syncing. Goodbye to the sha
2023-03-12 11:31 UTC · Community Announcements · Whiskeybarrel Studios
Just a small patch tonight guys, Sunday night so had a little time to sit down and start working through all the new bug reports. Tomorrow's going to be a big one, V1.0.2. For now though, just a few things , the main one is fixing the bot resting issue in multiplayer. Also some anti-cheat stuff: So, if you fight someone now with impossible stats, they will no longer be victorious. Instead, they will yield to you, be labelled a traitor and removed from the game. Such is the punishment for breaking the code of the gladiator. Cheers, Oli Patch Notes V 1.0.1.H (March 12) --- MULTIPLAYER CHANGES --
2023-03-12 04:02 UTC · Community Announcements · Whiskeybarrel Studios
Hey gladiators, snuck in an hour or so this Sunday and was able to do a few little fixes to the game that hopefully improve multiplayer. Expect a much more sizable balance/bugfix patch tomorrow (Monday) - I hope you're all enjoying the game, the feedback has been overwhelming - appreciated! Cheers, Oli V 1.0.1.G (March 12 2023): --- MULTIPLAYER CHANGES --- • Removed the Yield Fight skill from multiplayer to stop players abusing it and quitting after 1 turn • Fixed an exploit used in battle with the Jump Swipe selector • Player challenges no longer appear if you are already being challenged in
Full appinfo as delivered by Steam PICS, changenumber 37450809. Also at /api/app/1707650/raw.
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