Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:12 UTC.
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2024-09-04 09:24 UTC · Community Announcements · Kyle
Hey everyone, firstly I wanted to apologise for how long this took, I did plan on releasing this weeks ago like I said in my last post, but I had a massive issue right before releasing it where multiplayer just... stopped working, I won't get too technical but I had to completely port my project into a clean project which unfortunately took me 3 weeks to do, as I was focusing on trying to fix the none-issue, and I didn't even know porting it would work. Mod Support Documentation for everything: here Because I want this as perfect as possible, and this is all completely new to me, I'm going to
2024-08-08 13:55 UTC · Community Announcements · Kyle
The Shift To UE5.3: This is unfortunately probably the main reason this update is as big as it is (sorry), but it was very much a necessary step, as I had lot of issues with the previous version I was running, which was just holding Obsideo back. Mainly the input system and procedural generation, I know that hearing procedural generation might be worrysome for a few of you, considering thats the last update I did before leaving, but I promise this time round its going to be better, its only going to be for interactions. The current way I have everything set up is I have to manually go around a
2024-08-01 14:58 UTC · Community Announcements · Kyle
This Patch: Ghost Eliminator Search Bar Probably one of the most requested features is finally in the game, you can now search through the interactions in the ghost eliminator, making it much easier to filter down what you're working with. In the future I'll also make it only display interactions that the filtered ghosts can do, which will also make it easier, but this is at least a big step towards that. Fixes Fixed pin chair going in Palmerston wall (I also think that's what was causing issues with the light switch as that also works now) Re-fixed the Potts road wall, I have no idea how this
2024-07-27 13:15 UTC · Community Announcements · Kyle
Item Placement Changes Previously when dropping items they'd just fall out of your face, and sometimes bounce/roll around on the floor, this made it quite annoying to get evidence for certain equipment, mainly the laser grid. This should now be fixed, if you're within a certain distance from the floor you're looking at, and drop your item, you'll carefully place it on the floor instead, this means that when you place equipment it will always be the right way up, hopefully saving you so much time fiddling with placements. This should also fix any issues with the book or other equipment going th
2024-07-26 12:49 UTC · Community Announcements · Kyle
Hold Three Items Due to popular demand, I've gone back to the old system of allowing you to hold up to three different pieces of equipment at once. You can also use all three at the same time, for example you can have the geiger counter and EMF on your belt while walking around with the thermometer to get readings from each piece of equipment at once. New Ghost: Bert Now, I was going to wait till halloween to re-add Bert into the game, but it seems he's much more loved and wanted than I originally anticipated, so I've gone ahead and thrown him in early for everyone, along with a bunch of new i
2024-07-22 14:40 UTC · Community Announcements · Kyle
Dynamic Weather Added a fully dynamic weather system, there's currently 6 different weathers you can get, ranging from a clear sky, all the way to a fully raging thunderstorm. These should significantly increase the immersion, as you're creeping around the house, hearing the wind howling outside, or the rain hittin the roof, and they just add that nice extra bit of depth to each of the environments. Mission Report At the end of every failed exorcism the host will now get a message informing everyone of what they did wrong, from ghost type, to missed evidence, this should help either identify b
2024-07-21 14:49 UTC · Community Announcements · Kyle
Ghost Eliminator Added a ghost eliminator, helping you to narrow down the ghost by ticking off interactions that you've seen. I will be improving this over the next few updates by adding a search function, and only displaying interactions that can happen based on what you've selected, but for now this certainly helps. Steam Achievements I've added Steam achievements for each ghost type, now if you successfully exorcise a ghost, you'll get an achievement for it. I will also be adding new achievements as we progress but this should keep everyone busy and be a nice start. Fixes Fixed "Default tex
2024-07-19 20:14 UTC · Community Announcements · Kyle
Where I’ve been Hey everyone, I think the first thing I address should be where I’ve been and why there was such a big absence, to start it off I honestly didn’t expect releasing a game to take such a mental toll, I became obsessive over everything and it ended up consuming my life, and affecting my mood if the reviews dropped even slightly, I was miserable and hard to be around, and I needed to take a step back for my sake. I completely understand that this isn’t going to be good enough for a lot of people and I will put in the effort to “win you back” and show you I’m just as committed to th
2022-09-08 22:24 UTC · Community Announcements · Kyle
Bug Fixes: - Fixed exorcisms not starting/failing when they shouldn't have if they did start - Fixed ghosts not randomly appearing - Fixed blood in bath interaction crashing the game Thank you everyone for reporting them!
2022-09-08 04:59 UTC · Community Announcements · Kyle
Introduction Hey everyone, firstly I want to apologize for the lack of updates on the game recently, this year university has been extremely full-on, and I haven’t had much time to do anything outside of it. I promise I am still extremely passionate about working on Obsideo, and with all the stuff I have planned in the future only makes me more excited, although I do need to point out that I’m still at uni this year until at least November so please don’t expect a massive amount of updates, they’ll 100% be more updates before then, but they’re likely to just be bug fixes and tweaks until then,
2022-02-28 09:54 UTC · Community Announcements · Kyle
Hey everyone! Sorry this update has been so long in the making, I promise I haven't lost any motivation for the game, I recently suffered a spinal injury which made it hard to sit down and focus on doing anything for around 3-4 weeks, but now it's getting better I can actually jump back in with all the ideas I've been coming up with! Thank you all for sticking with the game, and continuing to support it, now let's get onto the patch notes! Seance Table: The seance table has 2 different options, Basic Interaction, and Advanced Interaction, here's how they work: To get a basic interaction out of
2022-01-16 23:39 UTC · Community Announcements · Kyle
Voice Chat: Holding down "V" while in the lobby, or in-game will now activate voice chat, this is currently global, so everyone can hear you everywhere in the house, I'll be working on improving the sound, and potentially look at making it location-based, meaning people won't be able to hear you if they're on the other side of the house. Basic "Skin Changer": In the lobby you now have the ability to change your belt color, you can choose between White, Blue, Green, and Pink. This is just a placeholder as I'm currently looking at changing the current priest model into something that more accura
2022-01-03 07:57 UTC · Community Announcements · Kyle
Hey everyone, just a smaller update to clean up a few issues people were having with some of the changes made in the previous, bigger update. Ghost orbs now appear in a random room in the house, as opposed to possessing a random household object, this change was made to make the experience a bit cleaner, and allow you to spend more time looking at interactions as opposed to being glued to a tiny camera looking for orbs. To cleanse them now, you just need to throw the Holy Water into the center of the room they're flying around in. Added the ability to change your audio settings in-game Added a
2021-12-25 07:04 UTC · Community Announcements · Kyle
{STEAM_CLAN_IMAGE}/40963291/aa563e892a56081487abb30ed53ee66982b1e69d.png Krampus Krampus is a horned figure in Central and Eastern folklore, who during the Christmas season, comes and scares children who have misbehaved. Find out more about him here. Have you misbehaved this year? Find out by exploring the houses in Obsideo. {STEAM_CLAN_IMAGE}/40963291/f41ac346737351826fe8618934f9d17917412b6f.png Prayer when any menu is open, and someone presses p (someone else who wasn't you in multiplayer). J in ghost eliminator closing journal P in ghost eliminator praying A lot of the controller drift has
2021-12-21 11:32 UTC · Community Announcements · Kyle
{STEAM_CLAN_IMAGE}/40963291/c87cb368f44795240eda7b031a361534c0b535c8.png Hey everyone! This update has honestly been an insane push to get out the door in time for Christmas, but this won't be the last update before Christmas. I feel like I've finally gotten the game to a stage I feel happy with, and I really, really can't wait to see what you all think once you've gotten your hands on it, I'm absolutely loving the support from everyone, I know this update took over a month to put out (and for hopefully obvious good reason), but the fact that I can take a month to put out and update, and still
Full appinfo as delivered by Steam PICS, changenumber 38688698. Also at /api/app/1708460/raw.
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