Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:40 UTC.
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2022-06-05 09:49 UTC · Community Announcements · bighandinsky
Hey folks, So waaaaaaay back in the long-forgotten past of *checks notes* err. a month-and-a-couple-days-ago I ran a poll for what folks wanted my next dev article on MDay would be - and they picked Orby! So here's a write-up of how his character came about, and some snippets of how his body/emotes/eyes all work. Enjoy: https://medium.com/@bighandinsky/a-day-of-maintence-orby-76dea8f92cc4 Anyways, happy fixing, as always. 🤖💘🤖
2022-05-13 11:55 UTC · Community Announcements · bighandinsky
Hey folks, this is another quick patch to fix a couple trophy issues (and off the bat: sorry about causing undue replaying to unlock it!) Fix platinum trophy not unlocking Fix "Robot-mantic" achievement not persisting progress (and a behind-the-scenes fix for how stories are persisted, the tracking will now be reset if you press "Reset All") You should now (rightfully!) earn the Robo-mantic achievement for telling Orby you love him 🥰 Happy fixing folks. 🤖💘🤖
2022-05-02 15:03 UTC · Community Announcements · bighandinsky
Hey folks, This is a minor patch to fix a couple minor issues, typos, and introduce a new feature to the menu to help track your progress: Fix a minor UI bug in Act 2, where the final site's fix zones would show in the UI before they're enabled Another fix attempt at the OnFoot camera, where if you used a terminal, sometimes it would gimbal-lock and flip around before returning to normal up/down look behaviour Fix an IK/Visual bug in Act 3 Added Stories button to main menu, which has a list of all the chats you can encounter in each Act, with a hint on how to encounter them (this is here mainl
2022-04-22 17:02 UTC · Community Announcements · bighandinsky
Yup! It's out! {STEAM_CLAN_IMAGE}/40991883/98076a24e31dbb058f0ee1df1203d7a40d432d51.png And boy, I'm real proud of what we made here. I've taken the time to write up my thoughts in slightly more detail here on medium; but the gist? Is that it's taken a lot to get to this point, but for me... it was all worth it. I hope y'all enjoy what we've made. I've updated the demo build to reflect the latest version, and will be keeping my ears open these next few weeks for any issues - here's hoping y'all don't find any eh? 😏 Happy fixing! 🤖💘🤖
2022-04-06 17:46 UTC · Community Announcements · bighandinsky
The second of 2 singles we'll be dropping, this track appears in your truck radio as you drive around Act 2 of the game - the moon overhead, pillars carrying railroads, and an empty quarry to worm your way through... Interested in getting the whole soundtrack? Well have a lookie here on bandcamp! https://mooncircuit.bandcamp.com/album/a-day-of-maintenance-ost?from=embed See you on saturday for the album release!
2022-04-01 17:30 UTC · Community Announcements · bighandinsky
Hey folks! Time for a new devlog, this one is partly inspired by me wanting to shed some light on some of the robots you'll be interacting with during your time in Day of Maintenance (aaaand it's also because people voted for it on my twitter poll 😁) Now then: who are the truck gang? Let’s start with GC-53AN, or “Ground”, the player character - who’s a stoic, pretty direct guy-robot. He inherited an MSSIRT from a human operator, and parts of that may have rubbed off on this deadpan fella. You somehow struck lucky when waiting for a routine check-up by meeting OA-R8YE (Orby), and then... well
2022-03-30 17:49 UTC · Community Announcements · bighandinsky
The first of 2 singles we'll be dropping, this track appears in your truck radio as you drive around Act 1 of the game - the sun looming over, the dust rolling past. Interested in getting the whole soundtrack? Well have a lookie here on bandcamp! https://mooncircuit.bandcamp.com/album/a-day-of-maintenance-ost?from=embed See you next wednesday for the next single!
2022-03-29 17:20 UTC · Community Announcements · bighandinsky
Well, it's been a long, long time building up to this point. December 2020: The Prototype From December 2020, where this thing was merely a whole bunch of cubes trundling around a golden landscape, I accidentally(?) set in motion something which would become my biggest personal project ever (and hopefully not the last!) June 2021: The Demo Then, in June 2021, we released our first build: a demo of the 1st Act in it's entirety (...which you may notice has been updated with all the latest goodies & changes!). This was for the Melbourne Queer Games Fest, where we somehow managed to make it to the
Full appinfo as delivered by Steam PICS, changenumber 35946060. Also at /api/app/1712370/raw.
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