Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:50 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-10-08 09:21 UTC · Community Announcements · sleeper_games
Hey There Hyperspace FansSleeper Games’ 4th release is here! Hyperspace Deck Command is a deck building rogue-lite that takes place in the hyperspace universe, millennia after the previous games. You’ll assemble a massive space force from unit and tech cards, which you then deploy in lane-based battles against an enigmatic opponent from outside the galaxy. During battles you’ll always need to think ahead, since units in HDC operate on individual turn timers and every card you play brings them closer to carrying out their next action.The game also features a flexible dual-use status effect syst
2025-06-09 12:37 UTC · Community Announcements · sleeper_games
https://i.imgur.com/qfrJ8JO.png The new demo for Hyperspace Deck Command is now ready for Steam Next Fest. You can check it out here on Steam. This version features 2 full faction decks, 19 unlockable starter packs, a whole bunch of new enemy encounters, new upgrade and shop systems, as well as many fixes and quality of life tweaks. Feel free to share your feedback through the discord link ingame and stay tuned for the full 1.0 release later this year. Cheers Stefan - Sleeper Games
2024-11-16 13:25 UTC · Community Announcements · sleeper_games
-Hacked Cargo Rail now holds fire when V-Fish are nearby. -Fixed situations in which getting too much improvised armor at once would leave some unconverted (?) -Fixed training area coolant container never spawning (requires reaching ice belt again). -Fixed destroying objects with Hull Ripper Hook effect not resetting some pull states correctly. -Fixed V-Fisch being able to spawn during credits. -Fixed a few incorrect texts on unlock icons. -Fixed some scrap asteroid variants never appearing. -Fixed some typos.
2024-07-20 11:03 UTC · Community Announcements · sleeper_games
https://i.imgur.com/6fKi6qW.png Turns out Red Tether now qualifies for Steam community items, so I designed 9 trading cards for you to collect. The cards spotlight various A version of the Red Tether Protocol pilots you can unlock ingame. 8 emotes and 3 profile backgrounds are also available. Cheers! Stefan – Sleeper Games https://i.imgur.com/XBX8sNg.png
2024-06-05 08:27 UTC · Community Announcements · sleeper_games
-Defense Cortex projectile diversion and activation cooldown increased. -Fixed mass multiplier issues on general class. -Fixed a problem with dreamer intercept B datasheet portrait. -Fixed A and B ship variant mix up on datasheet unlock condition for Hull-Ripper Hooks. -Fixed wave that end with V-Fish spawn no canceling incoming reinforcements. -Fixed End-Tech Refit Kit not actually leaving heart containers. -Fixed player being at 0 max health still displaying one heart container. -Fixed engine burn sfx loop not being affected correctly by volume option.
2024-03-25 22:19 UTC · Community Announcements · sleeper_games
https://www.youtube.com/watch?v=aBZprZeheIE Hi there Sleeper Games crowd. To be a part of Steam’s ongoing Deckbuilder Fest I put together an early experimental demo for Hyperspace Deck Command, my upcoming sci-fi deckbuilding roguelite that will also be the third entry in the Hyperspace Anthology. You can try it right now here on Steam. The game has only been in development for 5 months now, so this is still just a small part of what is yet to come. In the demo you can fight your way through 5 different simulation encounters using a randomized starter deck, culminating in an super long final b
2024-01-15 14:22 UTC · Community Announcements · sleeper_games
After spending some time on post-launch content for Swirl W@tch and Red Tether last year I have now finally settled on what Hyperspace Anthology Vol 3 will become. The game will be official announced very soon. In the process of getting there I produced yet another (probably to be abandoned) prototype that didn’t make the cut. I also revised a lot of older prototypes and small experiments that didn’t go anywhere either. Looking over all this stuff was weird but also fun and I now I really just want to dump all those gifs on you too. So join me on a journey through roughly 3 years of my life th
2023-12-25 21:51 UTC · Community Announcements · sleeper_games
-Minor changes on some waves in interception mode. -Databases now start to unlock earlier (20 upgrades acquired) and successively unlock on steps of 20 upgrades acquired. -Heavy Duty: Reduced range penalty (-20% --> -10%) and top speed penalty (-20% --> -15%). -Technophage Sample: Now also affects attachment stress hp, but has reduced effect (-10% --> -8%). -Destroyer Chassis is now considered uncrewed. -Fixed hazard squad endless unlocks not taking effect. -Fixed a problem with parallax object fading during transit. -Fixed some potential irregularity with health ui when having 0 max health. -
2023-10-25 18:51 UTC · Community Announcements · sleeper_games
-Wielding shield projectors now overcharges your shield instead of just restoring it. -Shield Purger overcharge nerfed (100%-->50%). -Final boss in endless mode now has mass multiplier 0. -A certain attack of the final boss in endless mode is more predictable now. -Fixed a problem preventing Cybernetik H-Bait from forcing fish spawns (?) -Fixed a UI issue when reducing max health bellow zero. -Fixed an issue with how improvised armor conversion is handled. -Fixed a problem where touching an upgrade the moment it is recycled would grant both recycle charge and the upgrade (?) -Fixed bad spawns
2023-10-10 19:08 UTC · Community Announcements · sleeper_games
-Markers for enemy reinforcement and certain other actions now have an additional contrast layer now. -Condition overload now also sends out lightening bolts to nearby ships which inherit the condition overload explosion damage. -Frost Stalker Skin coolant venting now works on a 40s cooldown. -Shock Spire attack delay nerfed (2-->10) -EMP Torpedo Tube and Electric Wave Gun are no longer electrified. -Ultra Autocannon damage vs hostile nerfed (8-->4) -Ultra Infrared Laser damage vs hostile increased. -Fixed an out-of-spawn-are spawn object on wave 25 d-route. -Fixed bad spawns in some waves. -F
2023-10-03 13:32 UTC · Community Announcements · sleeper_games
https://i.imgur.com/MAj3Ubp.gif Attention all RTP members. It appears another branch of GC's unofficial clandestine service has infiltrated Con space alongside the Red Tether Protocol. So far their activities have gone unnoticed by both us and the Contempter, but now the program has entered its main phase: Millions of “Void-Fabricated Interstellar Subversion Helpers”, or V-FISH have hatched all across the Contempter’s systems. These bio-mechanical agents are now attempting to cause chaos and hinder fleet movements. https://i.imgur.com/4p4zNPB.png It is unclear whether the V-FISH will have any
2023-10-03 13:18 UTC · Community Announcements · sleeper_games
1.300 (Harpoon Hunt) New Stuff -Added 3 new variants per wave (135 total). This new d-route waves are unique to the Scrapyard, Chemical Spill, Charged Nebula and EM Industrial Zone. -Some waves now spawn with reinforcement markers that add additional enemies to the wave after a considerable delay. Smaller ships arrive faster. -On rare occasions, you can now encounter one of 14 V-FISH after a wave. -Stick V-FISH with your harpoon and reel them in to catch them. But beware, you need to tire them out first by dragging them down, until then they can easily outrun you. -Catching V-FISH yields one o
2023-09-23 12:39 UTC · Community Announcements · sleeper_games
https://i.imgur.com/riBy3Rv.gif Red Tether’s next content update is in the works! This one will focus on the often teased harpoon fishing system. On rare occasion you’ll encounter bio-mechancanical fish-creatures in-between waves. Harpoon them to initiate a high speed chase! Drag them down to wear them out enough and you might just be able to reach and catch them, granting unique new upgrades to your ship. There will be a whole bunch of creatures to catch, with many only being found in specific zones. https://i.imgur.com/cbU1SZ7.png Due to the nature of the base game, the fishing system integr
2023-08-21 21:35 UTC · Community Announcements · sleeper_games
-Multishot charges 30% faster now. -Reduced EMP buildup from a certain hazard. -Colliding with electrified objects now causes minor EMP buildup. -Fixed instant hull damage from colliding with certain electrified objects. -Fixed Hull Ripper Hooks damage not being affected by frail multiplier. -Fixed Front Loader tooltip. -Fixed enemy sawblades interfering with player sawblade recall. -Fixed Field Crystallizer granting incredible shield overcharge in situations when the player takes extreme behind the scenes damage. -Fixed endless unlocks for two ships being swapped. -Fixed one shield care unloc
2023-08-13 14:07 UTC · Community Announcements · sleeper_games
-Reduced End-Tech Refit Kit shield bonus (20%-->16%). -Chainsaw Garrote now also grants +5% range. -Increased acid time inflicted on caustic gas launcher (16-->28) and sludge pump (18-->22). -Caustic gas launcher AoE increased (3-->3.5). -Fuel rod missile damage reduced (4-->2). -Fuel rod missile move rate reduced (1.08-->1.05). -Cryo missile AoE reduced (2.5-->2). -Cryo missile damage reduced (3-->2). -Cryo missile move rate reduced (0.9-->0.85) -Increased all railgun damage VS hos by 50%. -Engineer class sawnado blades damage increased (6-->8) but balde now only deal a single instant of dama
Full appinfo as delivered by Steam PICS, changenumber 37450809. Also at /api/app/1714080/raw.
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