2026-09-04 21:12 UTC · Community Announcements · Damian
Hello again! Time for Update #48! Achievement unlocked: Achievements! :) Tru is already making room for the first ones, and we didn’t stop there. Settlers can now work for you in the Workshop and Alchemy Station, bringing them to new islands is more flexible, and we’ve added a bunch of balance changes, fixes, and quality-of-life improvements on top. {STEAM_CLAN_IMAGE}/42893252/acf92eaa5c4f3529cf0c20f3b0d14676d4999f0c.png Achievements... oh boy! This one has been sitting on our to-do list for quite a while, and we can finally cross it off! You can check them out here: https://steamcommunity.com
2026-08-22 12:09 UTC · Community Announcements · Damian
Hello, adventurers! Well... this one got pretty big! What started as another content update somehow turned into new systems, new structures, new upgrades, new things to cook, craft and discover... and a banner problem. We genuinely didn't know what to put on it. As you can see, Tru took it well :) So, let's see what caused all the trouble. {STEAM_CLAN_IMAGE}/42893252/85795ec1b66b9f32deb3f8cb74dabbcb3cbae7b1.png Let's start with a new set of turret upgrades. Each guild's technology tree now includes a new turret upgrade, giving you five different upgrades in total. You can mix and match them ac
2026-07-22 16:22 UTC · Community Announcements · Damian
Good Day, Lads! ⛏️ New update is up! This time, we’re bringing a batch of improvements and fixes that should make your journey through the world of the Shattered Isles even better. All Aboard! Or Not - the choice is finally yours. For those who play with a friend, we’ve improved travelling by airship. From now on, players will no longer be automatically teleported aboard when the other player enters the airship. Instead, the player who stays behind will receive a notification with an option to quickly join their buddy. This way, you can continue minding your own business while the other player
2026-07-07 15:36 UTC · Community Announcements · Star Drifters Dev
Hello, First Dwarves, Mech Pilots, Dragon Friends, Co-op Tinkerers, Survival Strategists, and wonderfully creative Colony Builders! Update #45 is here, and this time we’re giving your mana network a new toy to play with: Mana Transmitters. {STEAM_CLAN_IMAGE}/42893252/05272d6370b6cc35dcc4dba96b531bd369033af1.pngMana Transmitter It’s a new building that expands how mana pipelines work. Mana Transmitters can pass energy between each other and power nearby buildings within their range. This means you can now arrange your mana pipelines in a cleaner, more intentional way and reduce the number of pi
2026-06-25 16:41 UTC · Community Announcements · Damian
UPDATE #44: Two Mechs & New Ways to Play Hey, everyone! Buckle up, because this is a big one. Update #44 is now live, bringing new gameplay improvements to First Dwarf for both solo and co-op players. The headline co-op feature is one of the loudest requests from our community: Player 2 now gets their own Mech! Each player now has their own machine to develop and customize, so you can build different setups, experiment with equipment, and shape your own combat style. Co-op players who wanted more Mech action no longer have to share one machine. Now each player can bring their own idea of what
2026-05-19 13:11 UTC · Community Announcements · Damian
Everything is fine. Really. Well... mostly 😄 One thing we've been wanting to improve for a while has been Addons. The old system made sense logically - since Addons are attached directly to buildings, you placed them in a more contextual way. The problem? For some players, it was just plain confusing: "Where’s the Workshop?" "How do I build this thing?" Fair questions. {STEAM_CLAN_IMAGE}/42893252/a36bbd34f2908485f32d539e55619e40dfbe5b13.png Now that First Dwarf has grown and there are more Addons to play with, it was time to clean this up properly. UPDATE #43 introduces a much clearer and mor
2026-04-28 17:22 UTC · Community Announcements · Damian
Sometimes a feature just clicks... and suddenly the game opens up in a completely new way. UPDATE #42 is one of those moments. With the Horn of Taint, you're no longer just reacting to danger. You can call it. Shape it. Push it as far as you dare - and see if your defenses can actually handle what you've unleashed. {STEAM_CLAN_IMAGE}/42893252/72de7a47f389dc217cb237bb1552e33cd661a9c6.png And while you're experimenting with the Horn, we've been tightening the world around you - from smarter spawning systems to settlers who finally show how they actually feel about life on these islands. Changelo
2026-04-10 14:34 UTC · Community Announcements · Damian
Hello Adventurers! We’re back from the holidays and bringing a new update! 😈 We hope you enjoyed our little April Fools’ mischief in Update #40. This update includes a bunch of improvements and fixes, as well as the long-awaited ability to build on mana pipelines! You can now place buildings directly on top of mana pipelines. Not only is it possible, but buildings will no longer cut the pipeline and will instantly connect to the mana grid. {STEAM_CLAN_IMAGE}/42893252/0911323e817b3cfe27cf56cfd61896dbee0341be.gif We’ve also improved settlers’ overall immersion. They will now move out of your wa
2026-03-31 21:21 UTC · Community Announcements · Damian
Good Day In the life of every game studio, there comes a time for important changes and farewells. Today is one of those days. We’ve grown very attached to our game, we’re just a small team, and we’ve always given it our all. This time is no different! We’d like to officially say goodbye… ...to many bugs and welcome new improvements! You can read about all the changes in the changelog below. 🧌Building Improvements: The grid will now be displayed when building extraction structures around the places where you can build them. Added an extra text hint when placing extraction buildings. An additi
2026-03-20 17:09 UTC · Community Announcements · Damian
So soon? Yup! Hello adventurers, welcome to a brand-new update🎉 In recent updates, we’ve aimed to balance adding new content with improving existing features. This build was created with that same vision :) Today, we bring improvements to the hotbar and also introduce a new enemy wave type. {STEAM_CLAN_IMAGE}/42893252/5eab25e13077946b0c0492b0d739ee0e1e655b5d.png Infestation waves target natural points on the islands, such as berry bushes or beehives, sending enemies to taint them. When roaming animals eat from tainted sources, they become sick and eventually turn into tainted monsters. Their
2026-03-13 18:18 UTC · Community Announcements · Damian
Hey everyone! Outside our window, winter suddenly decided to turn into spring. Birds are going wild, the snow is long gone, and the sun☀️ has finally remembered about us. Not sure how it looks where you live, but here the sudden change gave us a serious boost of positive energy. We pushed one update on Tuesday, and now it’s Friday, and here comes another one. It really feels like the game is moving in the right direction. Your positive reviews and thumbs up 👍 really give us wings, but we’re definitely not slowing down. We keep writing down your cool😎 ideas and adding them one by one. Besides
2026-03-10 15:41 UTC · Community Announcements · Damian
Hello Legends, I'm reporting back with another update, bringing us closer to the gameplay loop we envisioned :) This time, we introduce you to a new building called Essence Collector. It collects essence from defeated monsters within its radius and turns it into Knowledge Essence. Knowledge Essence can be consumed to give you instant EXP, but it is also used to craft a newly added Technology Points** Techspark crafting recipe. So now you can farm EXP from waves even if you haven't killed any of the monsters attacking and left all the fighting to the defensive towers! And now, Techsparks are cr
2026-02-20 16:10 UTC · Community Announcements · Damian
Hello Explorers!We’re back with another update - and pretty quickly this time!But first, I want to inform all of you that we are finally 100% Steam Deck and SteamOS verified! It took some tweaking and testing, but we finally made it 😊In this update, we used the experience gained from the recent settlers management windows and overhauled the inventory tab, merging it with the equipment tab. Equipping and using items should now feel faster and more intuitive.We added hints for the settlers' management options, so it’s now clearer how settlers behave under specific configurations.Settlers have g
2026-02-06 18:24 UTC · Community Announcements · Damian
Hello, Legends!The new update is live! It brings new features, bug fixes, balance changes, quests, and quality-of-life improvements. Most importantly, it introduces new mechanics for settler management. Disclaimer: Your feedback on the new morale system and settler settings really matters to us. Maybe morale drops too quickly while working, or maybe settlers work too slowly on Hard intensity. If so, let us know, and we will balance the system. What feels right? What feels off? We hope this sounds good 🙂Settler Morale SystemSettlers now have their own morale value, which consists of two parts:
2026-01-16 17:00 UTC · Community Announcements · Damian
Hey Dwarves! 👋 Update #34 is a smaller one on the surface, but an important step for us. A big part of this update is focused on Steam Deck. Over the last updates, especially since Update #32, the game gained a noticeable boost in smoothness and overall performance. This is true across all platforms, but for Steam Deck, we put in extra work to make sure the experience feels right in handheld play. With this polishing pass, our goal is clear: we want to move toward official Steam Deck certification and earn the green “Playable” badge for full compatibility. That means better controls, better r
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