Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:10 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-07-15 16:43 UTC · Community Announcements · METALLADLERSTUDIO
Dear friends,After many years of development, today we are officially moving our game out of Early Access and into full release.This decision wasn’t made lightly. As a small, first-time team, we’ve spent years building this project with everything we had - through passion, long nights, setbacks, and breakthroughs. During Early Access, we worked tirelessly to improve the game, respond to feedback, and grow alongside our community.But as newcomers to the world of game development, we also made mistakes. Many lessons had to be learned the hard way, and we’ve grown a lot from that experience. Desp
2025-02-27 18:41 UTC · Community Announcements · METALLADLERSTUDIO
Future update New Features: New Skirmish map - Defense {STEAM_CLAN_IMAGE}/41180237/f0de3c41ffeb5beedc870eef8a6e17dd457b8945.jpg {STEAM_CLAN_IMAGE}/41180237/26d342cddf686eeab294af8fdbec41535d9b3df7.jpg New artillery weapon unit {STEAM_CLAN_IMAGE}/41180237/19d9230369326ec97d31debbb440b0aad68c498e.png Bug Fixes: Update AI units vision sense reaction Game crashes on minimap refresh event Game crashes on AI vehicle vision sense update event Units friendly fire after grenade explosion NavModifiers check-up Units don't react on enemies after sprint movement Units don't react on behind enemies while i
2025-01-20 21:44 UTC · Community Announcements · METALLADLERSTUDIO
New Features: First skirmish mode map {STEAM_CLAN_IMAGE}/41180237/39591900572c8a7ec31117c5aa3ed9ed6b561d11.jpg Bug Fixes: Spontaneous freeze of game Uncontrollable units X-Ray effect DPI scaling issue {STEAM_CLAN_IMAGE}/41180237/8b11b8259f75d06dd6fd7ceeba65e6b5fbb85240.png Minor: Removed countdown timer in campaign missions Removed war points indicator in campaign missions Camera speed tweaks Refactoring: UI widgets mouse handling In the coming weeks, we will add another defense mode and a new map, and will also soon share a roadmap for the future. We will soon add Super large-caliber guns and
2025-01-20 21:25 UTC · Community Announcements · METALLADLERSTUDIO
New Features: First skirmish mode map Bug Fixes: Spontaneous freeze of game Uncontrollable units X-Ray effect DPI scaling issue Minor: Removed countdown timer in campaign missions Removed war points indicator in campaign missions Camera speed tweaks Refactoring: UI widgets mouse handling
2024-12-10 15:28 UTC · Community Announcements · METALLADLERSTUDIO
Refactoring: Removed stationary guns damage receiving Removed mortar second operator Bug Fixes: Medic heal spot and engineer landmine place abilities buttons don't response in some cases Units rotation doesn't correspond to move direction after sprint Unexpected units teleporting after several SHIFT-selection usages Units selection doesn't work after several SHIFT-selection usages New Features: Ability to purchase stationary guns on a captured base buildings {STEAM_CLAN_IMAGE}/41180237/dbec191ada3674d04bb78099eec0da800c9f9326.png {STEAM_CLAN_IMAGE}/41180237/a5031156c6048174fd32b5033301ca3636d7
2024-12-10 14:49 UTC · Community Announcements · METALLADLERSTUDIO
Refactoring: Removed stationary guns damage receiving Removed mortar second operator Bug Fixes: Medic heal spot and engineer landmine place abilities buttons don't response in some cases Units rotation doesn't correspond to move direction after sprint Unexpected units teleporting after several SHIFT-selection usages Units selection doesn't work after several SHIFT-selection usages New Features: Ability to purchase stationary guns on a captured base buildings
2024-11-12 19:11 UTC · Community Announcements · METALLADLERSTUDIO
Friends, we want to tell you about a new update cycle. Every month, we make a major update, by our standards. By January, we want to implement one of the Skirmish modes - the defense line. For this, we have developed a roadmap. {STEAM_CLAN_IMAGE}/41180237/067ebc5970a33620df88b982abce1751afd878c0.png It consists of 4 points: 1) The veterancy system, we have already implemented it and built it into the game last month. It will allow your units to become stronger in battle, which will help you in the Skirmish mode. 2) Today, we added Sappers and the ability to mine and defuse mines in the game. N
2024-11-12 19:10 UTC · Community Announcements · METALLADLERSTUDIO
Refactoring: - Runtime stability New Features: -Ability to place and remove landmines with a new Engineer class unit -Units moves to the target location of their order before activation (engineer landmine abilities and medic healing spot ability) Bug Fixes: -Ability tooltip text sometimes doesn't fit into ability tooltip widget Minor: -Own/enemy landmines highlight
2024-10-07 19:44 UTC · Community Announcements · METALLADLERSTUDIO
Dear friends, I would like to share updates and plans with you. {STEAM_CLAN_IMAGE}/41180237/6d4e1b7612c651eedecf73a4d920867419729bcd.jpg What have we already added to the game Improved task indicator: now it "sticks" to the edge of the screen and points towards the target. Added indicators for the "grenade throw" and "healing point" abilities. If the target point is outside the screen, the indicator will also "stick" to the edge of the screen. Fixed all hitboxes for cursor interactions: no more pixel-hunting to select cover, weapons, or enemies. Improved HUD interaction: mouse clicks no longer
2024-10-07 19:17 UTC · Community Announcements · METALLADLERSTUDIO
Improved task indicator: now it "sticks" to the edge of the screen and points towards the target. Added indicators for the "grenade throw" and "healing point" abilities. If the target point is outside the screen, the indicator will also "stick" to the edge of the screen. Fixed all hitboxes for cursor interactions: no more pixel-hunting to select cover, weapons, or enemies. Improved HUD interaction: mouse clicks no longer pass through the minimap and unit cards. Enhanced unit movement system: units now maintain formation and avoid getting stuck on level objects. Improved cover system: all selec
2024-08-28 12:31 UTC · Community Announcements · METALLADLERSTUDIO
Dear Friends, we want to share with you the plans of our work for the first month after the release. Tasks for Month 1 Patch (fixes and improvements) {STEAM_CLAN_IMAGE}/41180237/5b3be82442cdf6a5c5a7ddce6f7bca7b82d62b30.jpg Backlog Enemy Ai improvements UI improvements Level Game Context Refactoring Save system development InProgress Unit Movement Improvements Steam achievements with progress {STEAM_CLAN_IMAGE}/41180237/a1837b69bd5e3a7f66f39aed142f9dfc872bc160.png Done - It will be added soon Minor bug fixes Out of screen task marker added Out of screen ability marker added (grenades, heal spot
2024-08-13 16:58 UTC · Community Announcements · METALLADLERSTUDIO
Fixes and Improvements: Fixed several critical bugs that cause the game to crash Fixed the achievement for completing the training level Fixed a healing point collision that could move vehicles Fixed several mistakes in the English localization Navmesh fixed on all game maps so that units do not get stuck in objects Optimized game textures so that the game takes up less disk space Fixed problem with resetting language settings in the game Fixed a few minor bugs
2024-08-13 16:53 UTC · Community Announcements · METALLADLERSTUDIO
Dear friends, a few days have passed since the launch of the game in early access. We would like to express our deep gratitude to all those who bought our game and supported us. We sincerely apologize to the players who did not like the game. As we promised, we will work hard to improve the quality of the game. {STEAM_CLAN_IMAGE}/41180237/b061dc3ab2de5620704d8a45464dddb8d3a14f12.jpg In the first month, we plan to fix most of the errors and bugs that you were able to find in these few days. After that, we plan to start the path to the implementation of the “Skirmish” mode and make additional ch
2024-08-09 15:52 UTC · Community Announcements · unknowncapybara
{STEAM_CLAN_IMAGE}/41180237/5b72d9f88841d79400fdfc886677a86b95919100.jpg Hello everyone, We’re excited to announce that we have just released our game into early access, and it is now available for everyone to enjoy. This momentous occasion is huge for us as we’re finally seeing our dream come to fruition, and we can’t thank you all enough for your continuous support. This is our debut project, and we hope you will enjoy it as much as we have enjoyed working on it. We’re committed to addressing any potential issues that may arise, due to the game’s early access launch, and we are dedicated to
2024-08-08 17:51 UTC · Community Announcements · METALLADLERSTUDIO
Hello everyone, As we approach our early access release date, we're excited to announce that Ratten Reich will be available for everyone to enjoy this Friday, the 9th. We wanted to take a moment to connect with you and help set some expectations. First and foremost, we want to thank all of you for your incredible support and motivation throughout this journey. Ratten Reich is our debut project, and while we've learned a lot and faced challenges along the way, we never gave up. We've worked tirelessly to bring the game to you on time. Our team is small—just a few passionate individuals who left
Full appinfo as delivered by Steam PICS, changenumber 37840223. Also at /api/app/1717250/raw.
{
"appid": "1717250",
"common": {
"name": "Ratten Reich",
"type": "Game",
"releasestate": "released",
"icon": "0eb3966c3044a4d84fbf451e49292c03b9254b03",
"logo": "3d51f1590aa3d8e8526b9deb9ad7fc54a51c47a1",
"logo_small": "3d51f1590aa3d8e8526b9deb9ad7fc54a51c47a1_thumb",
"linuxclienticon": "2867c20e4eba82b3abc0a303cb523475acc0b04f",
"clienttga": "b8819d6773b7943b64d5d2c9ac7f5c14cc5f6b57",
"clienticns": "49074e95f3402ca8be37b21411a092eb7ee23626",
"clienticon": "2867c20e4eba82b3abc0a303cb523475acc0b04f",
"languages": {
"english": "1",
"german": "1",
"french": "1",
"spanish": "1",
"tchinese": "1",
"russian": "1",
"japanese": "1"
},
"oslist": "windows",
"osarch": "",
"osextended": "",
"content_descriptors": {
"0": "2",
"1": "5"
},
"steam_deck_compatibility": {
"category": "2",
"steamos_compatibility": "2",
"steam_machine_compatibility": "0",
"test_timestamp": "1749168000",
"tested_build_id": "15357229",
"tests": {
"0": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_DefaultControllerConfigNotFullyFunctional"
},
"1": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_ControllerGlyphsDoNotMatchDeckDevice"
},
"2": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_InterfaceTextIsNotLegible"
},
"3": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_DefaultConfigurationIsNotPerformant"
}
},
"steam_machine_tests": {},
"steamos_tests": {
"0": {
"display": "3",
"token": "#SteamOS_TestResult_GameStartupFunctional"
},
"1": {
"display": "1",
"token": "#SteamOS_TestResult_DefaultControllerConfigNotFullyFunctional"
}
},
"configuration": {
"supported_input": "other",
"requires_manual_keyboard_invoke": "0",
"requires_non_controller_launcher_nav": "0",
"primary_player_is_controller_slot_0": "0",
"non_deck_display_glyphs": "1",
"small_text": "1",
"requires_internet_for_setup": "0",
"requires_internet_for_singleplayer": "0",
"recommended_runtime": "proton-9.0-2RC",
"requires_h264": "0",
"requires_voice_files": "0",
"gamescope_frame_limiter_not_supported": "0",
"hdr_support": "0",
"requires_proton_soundfonts": "0"
}
},
"controllertagwizard": "1",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"library_header": "en",
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "100",
"height_pct": "100"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
},
"image2x": {
"english": "library_600x900_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
},
"image2x": {
"english": "library_hero_2x.jpg"
}
},
"library_logo": {
"image": {
"english": "logo.png"
},
"image2x": {
"english": "logo_2x.png"
},
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "100",
"height_pct": "100"
}
},
"library_header": {
"image": {
"english": "library_header.jpg"
}
}
},
"store_asset_mtime": "1750185345",
"associations": {
"0": {
"type": "developer",
"name": "METALLADLERSTUDIO"
},
"1": {
"type": "publisher",
"name": "METALLADLERSTUDIO"
},
"2": {
"type": "franchise",
"name": "Ratten Reich"
}
},
"primary_genre": "2",
"genres": {
"0": "23",
"1": "2"
},
"category": {
"category_2": "1",
"category_22": "1",
"category_45": "1",
"category_46": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true",
"full_audio": "true",
"subtitles": "true"
},
"french": {
"supported": "true",
"subtitles": "true"
},
"german": {
"supported": "true",
"subtitles": "true"
},
"spanish": {
"supported": "true",
"subtitles": "true"
},
"tchinese": {
"supported": "true",
"subtitles": "true"
},
"russian": {
"supported": "true",
"subtitles": "true"
},
"japanese": {
"supported": "true",
"subtitles": "true"
}
},
"steam_release_date": "1752598571",
"community_visible_stats": "1",
"community_hub_visible": "1",
"gameid": "1717250",
"content_descriptors_including_dlc": {
"0": "2",
"1": "5"
},
"store_tags": {
"0": "9",
"1": "1676",
"2": "4684",
"3": "3813",
"4": "4777",
"5": "4191",
"6": "4791",
"7": "1697",
"8": "4598",
"9": "4166",
"10": "4168",
"11": "1678",
"12": "1777",
"13": "1708",
"14": "3993",
"15": "18594",
"16": "6730",
"17": "5765",
"18": "3968",
"19": "6276"
},
"review_score": "4",
"review_percentage": "39"
},
"extended": {
"developer": "METALLADLERSTUDIO",
"publisher": "METALLADLERSTUDIO",
"homepage": "https://rattenreich.com/"
},
"config": {
"installdir": "Ratten Reich",
"launch": {
"0": {
"executable": "RR.exe",
"type": "default",
"config": {
"oslist": "windows",
"osarch": "64"
}
}
}
},
"depots": {
"228989": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"228990": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"1717251": {
"manifests": {
"public": {
"gid": "4763368297405081908",
"size": "7086633165",
"download": "6703310528"
}
}
},
"branches": {
"public": {
"buildid": "19218028",
"timeupdated": "1752594508",
"timebuildupdated": "1752506374"
}
},
"privatebranches": "1"
}
}