Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:11 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-03 14:46 UTC · Community Announcements · Pierre
v0.18.6 - 2026-09-03Wreckages• Salvage the remains of destroyed enemy ships to recover valuable materials• Ships now break apart during their final explosion, scattering burning debris into space. Sometimes, their inner core survives and becomes a Wreckage• Wreckages hold new technology waiting to be discovered, with the Advanced Mining Module being the key to uncovering it• Once Salvage has been researched, the Advanced Mining Module can salvage Wreckages over several rounds, recovering materials such as Nanomesh and Fragments• Bring another player along and you can get an additional salvage
2025-09-27 06:55 UTC · Community Announcements · Pierre
• \ Artifact Sentry drone no longer shrinks into infinity. Visual effects fixed too. @--__--• \ Artifact powers (Sentry drone) no longer spawn during the weekly event intro sequence.• \ The artifact accept button now shows a small progress bar to help signal that it’s about to unlock.• \ Artifact protectors received more hitpoints• \ Game master ticket system improved so we can reply to your inquiries more easily.• \ Skills can now chain if you mix a targeted ability (like Enhanced Repair) with an instant trigger (like Charged Impact). @Henry• \ Skills won’t cancel if you click an invalid targ
2025-09-20 17:07 UTC · Community Announcements · Pierre
Ancient Artifacts have been discovered across Subspace. Each one holds incredible power.Use the Subportal to reach newly revealed Subspaces and begin the search.But beware: every Artifact is guarded by powerful protectors. Bring allies and a plan.Join the hunt, defeat the protectors, and claim the Artifact. Wield its unique powers and change the course of Subspace Discovery.
2025-09-20 16:46 UTC · Community Announcements · Pierre
* You can now dismantle buildings in your home subspace. Doing so drops the original build resources back into Subspace! @TEN * Adjusted window size so shortcut tooltips don't overlap. @Henry * Frame rate settings now restore properly after minimizing the window. @Henry * Mining progress circle is thinner again, closer to how it was before. @JoWhips * Cloak is no longer active while in the Shipyard. * Cloak visuals are now less distracting, and hitpoint bars stay visible for better readability. * Artifact power selection has a slight delay to prevent accidental acceptance. The description now
2025-09-20 12:30 UTC · Community Announcements · Pierre
• You can now dismantle buildings in your home subspace. Doing so drops the original build resources back into Subspace! @TEN • Adjusted window size so shortcut tooltips don't overlap. @Henry • Frame rate settings now restore properly after minimizing the window. @Henry • Mining progress circle is thinner again, closer to how it was before. @JoWhips • Cloak is no longer active while in the Shipyard. • Cloak visuals are now less distracting, and hitpoint bars stay visible for better readability. • Artifact power selection has a slight delay to prevent accidental acceptance. The description now
2025-09-17 07:47 UTC · Community Announcements · Pierre
Hotfix with Subportal Upgrade only accessing resources from the ships cargo not the base (while in the home Subspace). Artifact Gameplay • Brand new feature: discover, conquer, and defend ancient Artifacts • If you hold it, you can wield previously unobtainable powers • Upgrade your Subportal to discover and join in General • Subspace exploration percentage is now shown in the Subportal, the overview button, and the subspace details page • Subspaces can now be fully backed up and restored, instead of just the player and base buildings. This adds more fault tolerance in case of a server crash o
2025-09-17 07:00 UTC · Community Announcements · Pierre
Artifact Gameplay• Brand new feature: discover, conquer, and defend ancient Artifacts• If you hold it, you can wield previously unobtainable powers• Upgrade your Subportal to discover and join inGeneral• \ Subspace exploration percentage is now shown in the Subportal, the overview button, and the subspace details page• \ Subspaces can now be fully backed up and restored, instead of just the player and base buildings. This adds more fault tolerance in case of a server crash or malfunction. It's currently in use with the new Artifacts and could later extend to weekly events and more• \ Corrected
2025-07-04 09:06 UTC · Community Announcements · Pierre
• Tractor beam client simulation no longer picks up invalid items. @Steel • Simulated tractor beam won't lock on again if another one is already active • Improved chat translator detection for source language • Mid-level enemies now have reduced weapon power • Ambush encounter strength lowered, with a new visual clue added • Restarting the game could cause empty menus
2025-07-02 07:58 UTC · Community Announcements · Pierre
v0.16.4 - 2025-07-02 • Camera brings player correctly into focus again • Tractor beam no longer crashes with client side prediction v0.16.3 - 2025-07-02 • Improved asteroid generator to reduce visual artefacts (glitches). @Henry • Currency now displays in millions when above 1 million, and rounds properly. • Marketplace now blocks overselling beyond the current cap of 100 million credits. • Marketplace better handles simultaneous buying and selling. • Missing OpenAL (sound driver) is now detected, showing a warning instead of crashing at startup. @originel • Prepped universal client-side predi
2025-07-02 05:43 UTC · Community Announcements · Pierre
• \ Improved asteroid generator to reduce visual artefacts (glitches). @Henry• \ Currency now displays in millions when above 1 million, and rounds properly.• \ Marketplace now blocks overselling beyond the current cap of 100 million credits.• \ Marketplace better handles simultaneous buying and selling.• \ Missing OpenAL (sound driver) is now detected, showing a warning instead of crashing at startup. @originel• \ Prepped universal client-side prediction, now active for tractor beam and attack target. Players in higher-latency regions should see improved responsiveness. If this works well, it
2025-06-24 15:19 UTC · Community Announcements · Pierre
v0.16.2 - 2025-06-24 - hotfix from v0.16.1 (see below)• \ Compendium update: clarified that a new season won’t wipe any of your progress• \ Removed the duplicated Flagship (changes go live with the next season rollout)• \ Custom ship loadouts no longer get overwritten when you’ve been in the Spacecraft• \ Custom ships are no longer lost or duplicated. @Henry, @Erok• \ Server login and purchase glitches have been squashed.• \ Database parsing bug that hid costs (like Datacores) has been resolved.• \ Purchases now work with all supported currencies. @veggie• \ Silo now displays the correct slot
2025-06-23 07:13 UTC · Community Announcements · Pierre
Ship Hangar (Captain Feature)• Your shipyard has been expanded to support multiple hangars• Switch between ship slots to edit or launch different vessels with ease• For example: keep a dedicated exploration ship and a mining rig ready to go• Makes it easier to jump back into your Spacecraft• More enhancements are planned for future updatesMarketplace• New in-game currency introduced: Credits• Buy and sell resources and materials at the Marketplace, located inside the Flagship• Play your preferred gamestyle—trade, craft, or fight—with more freedom and flexibility• This is also the foundation fo
2025-03-26 10:46 UTC · Community Announcements · Pierre
Skill Update • Cannon: Barrage class skill added – unleashes a devastating barrage, firing three projectiles in rapid succession three times • Laser: Solar Lance class skill added – fires a continuous laser, dealing increasing damage over time • Skill radius is now animated and tints the background to improve visibility • Some combat skills can now be triggered out of combat • Skill usage can be canceled • Skills can now have their own icons – new icons will be added in the future • Absorber damage has been further reduced, as it will be replaced soon Store Update and Sale • Subscription model
2025-03-05 07:27 UTC · Community Announcements · Pierre
• Upgrade requirement text not appearing in UI @Tobsucht
2025-03-04 15:35 UTC · Community Announcements · Pierre
v0.14.20 - 2025-03-04 Skill Update • Armor: Dash class skill added: Dashes into the enemy, stunning and damaging it while restoring your armor. • Shield: Barrier class skill added: Restores your shield and makes you immune to disabling effects • skill experience gain, correctly rounds, gaining slightly more experience. However, overall gain is reduced by half. • Absorber skill is now a basic skill, usable by all classed, but has been reduced to 75% damage. It will be further reduced in the coming updates and then replaced by an all new skills. • some skills were not accessible, if the previous
Full appinfo as delivered by Steam PICS, changenumber 38612347. Also at /api/app/1717290/raw.
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