Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
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2023-03-02 15:11 UTC · Community Announcements · Zeekerss
Hello, it's been a long time since I'd planned to have the bonus levels all done (which was before the game was even released). Working on an online multiplayer game has required all my focus to keep it on track. But it's almost the 1-year anniversary of The Upturned Inn, and it's also my birthday, so this seems like a fitting time to get the bonus levels out there. NOTES: - Added 6 new, challenging bonus levels, making for a total of 8. * A few new music tracks were made for these levels. I will add them to the OST soon. * The "five stars" achievement can now be unlocked * There are still a c
2022-07-23 09:42 UTC · Community Announcements · Zeekerss
Patch notes: Fixed issue where the player's camera would clip through the ceiling sometimes. Renamed Mr. Ballen to Mr. Ballin, because I learned there was already someone with that weird name. {STEAM_CLAN_IMAGE}/41081552/df75a659800ddebe2d6a170a8389c2eaf667a44f.png Made the lamps 'brighter' in the ending scene Fixed the conveyor belts in Floor 1407.
2022-06-03 21:05 UTC · Community Announcements · Zeekerss
Hello! I am back with a small patch. I'm excited to come back to the game and add in the bonus levels, but I'm a bit distracted by my NEXT project (which has been very new and challenging for reasons I won't disclose.) Patch notes: You can now navigate menus with the mouse! Move the mouse around to enable it. This change came because a very small amount of players were unable to control the menu with keyboard. I have updated the game to a new version of the Unity engine and changed some things under the hood in hopes to fix some rare crashing and rendering issues. Everything SHOULD look and fe
2022-04-11 07:03 UTC · Community Announcements · Zeekerss
Hiya! - Fixed an issue in which invisible menu elements could be navigated to while in dialogue, sometimes forcing the player to restart. - Fixed an issue in the art museum where Ik would repeat old dialogue after you had died and reset to a checkpoint. - Fixed a couple miscellaneous issues in the glass pane factory bonus level. - Fixed the player being able to freely walk through the hotel building's walls during the intro scene. (Somehow this became possible once again!)
2022-04-06 12:05 UTC · Community Announcements · Zeekerss
Hello, I'm back! Added in new bonus floor 800 for the glass pane factory. In the future I would like to release a larger update with many new bonus floors, but for now I think this is a fun one. Unlocking a bonus floor that doesn't exist yet will now show the text "Unlocked bonus floor: X" instead of 77. Changes to the design of the Lil Chucklers floor: I removed the magnets, moved locked door to where the metal detector was, and rid of the whole other section of the level. Also added in a common enemy in the dark hallways named Albert who will ruin everyone's day. Shrimp can no longer eat the
2022-03-31 11:35 UTC · Community Announcements · Zeekerss
Hello, I'm back with a few more changes to the main game. The first four are the most notable. Increased exposure/brightness to as much as the game can handle. Something dastardly happens at the beginning of floor 1430. Added in a joke/lore around Ik's name (in the friendship survey dialogue.) - Changed Sobbergritch's name to Mr. Sob - CURRENTLY there's no easter egg for naming yourself the same as Ik. Some improvements to caged chompers: - You can now throw caged chompers without being bit! - Caged chompers are now always tame when brought through the elevator and won't hurt you. - Fixed an i
2022-03-26 01:26 UTC · Community Announcements · Zeekerss
Hello, I have more fixes and polishing to do today before I start developing bonus levels (which I am very excited to do). Chocolate bars are now still collected after death; this means you don't have to travel back from the checkpoint to get the chocolate bars which you already grabbed. Improved checkpoint on the floor that introduces crows Magnet power is no longer affected by the player's framerate. A new victory jingle when finishing each fight in the library; less awkward silence. Removed a metal detector in the furniture production plant floor to make the explosive barrel puzzle easier (
2022-03-24 21:07 UTC · Community Announcements · Zeekerss
Hello! Here is a larger group of changes and fixes for issues that wonderful players made me aware of on our discord. Level select screen now indicates which level you are currently on. Enemies would have a slight chance to clip out of the fight areas in the big library floor, leaving the player unable to finish the fight. Enemies are no longer have to be killed to finish the fight if they are outside the gate. The bonus level (currently the only one) would not load properly. This has been fixed. You can play it now. The bird box would not release enough birds, meaning that you could kill all
2022-03-24 03:49 UTC · Community Announcements · Zeekerss
Hello! Here is the first update of many, but this one is mainly just an emergency patch. In future updates I will be improving the chocolate bar mechanic and adding in bonus levels. I am glad to see the reaction to the game! Thank you guys so much for playing and helping me find bugs on launch day. FIXES: Dying and being reset with a checkpoint in floor 1415 would cause a softlock in which the elevator would be closed upon your return. This has been fixed. One chocolate bar on floor 381 was inaccessible. It has been removed.
2022-03-23 21:00 UTC · Community Announcements · Zeekerss
The day is finally here! The Upturned is out now, along with the full soundtrack. I have finished everything (except for the semi-secret bonus levels, which I will roll out in subsequent updates). The story of The Upturned Inn is now complete. It's such a momentous occasion I feel it should crack and rumble like thunder. {STEAM_CLAN_IMAGE}/41081552/1d7ff7da039f0db9dd2e6ddc4717e17bbefe2742.gif It's a game about chaos--that fearful, dark, invincible storm which could reach down and take everything from us even on the brightest day. What can we do when the storm is always lurking over our heads n
2021-12-17 08:11 UTC · Community Announcements · Zeekerss
Hello! The Upturned Inn is still under construction, and I thought it would be good and fun to update you on its progress and brag a little. First of all, I will be participating in Steam Next Fest in February, and you'll be able to try a demo of The Upturned there! It's a fairly sized demo of about the first 40 minutes of content. I hope you enjoy it! I may also stream my own gameplay so I can chat with you guys. Secondly, I am working on the 26th level in the game and intend for there to be about 30 levels in all, since I'm making the game chronologically. It's now in the final stretch. This
2021-08-22 00:11 UTC · Community Announcements · Zeekerss
Hello! I'm very pleased to announce my third stand-alone game. I'm especially excited to announce this one. My first game, It Steals, asked the question, "How do I make an enemy that uses stealth to approach the player unpredictably." And I answered it in five different ways. My second game Dead Seater (which is free!), was a practice in negative space and extreme minimalism. I learned more from Dead Seater than I did from anything else I've made. And The Upturned is like a reaction to that; my new game uses everything I've learned while doing everything completely upside-down from how I've do
Full appinfo as delivered by Steam PICS, changenumber 37450809. Also at /api/app/1717770/raw.
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