Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:04 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-05-01 22:28 UTC · Community Announcements · mattrified
I wrote quite a bit about MerFight recently: https://www.patreon.com/posts/merfighters-are-157004622. This will, unfortunately, be the last update for awhile due to wanting to redo the netcode, but in the meantime, all stages, costumes, and costume colors are now unlocked, so enjoy!
2025-10-05 02:46 UTC · Community Announcements · mattrified
New build to address the recent Unity security issue. Also, enjoy a free Drargos costume! Be on the lookout for new updates before the end of October! Thanks for playing!
2025-07-18 01:05 UTC · Community Announcements · mattrified
Apparently ZsaZsa is being a real pain in the fins and causing lobby issues; this build should quickly resolve it and showcase the start of a new character select layout.
2025-07-17 03:47 UTC · Community Announcements · mattrified
MerFight 1.6.1 is live with free Betta Content. Finishing characters / stages, etc. takes a long time, and sometimes I want to release that content to users for free, to get a preview of whats to come and to show that I'm still working on the game. So for version 1.6, I'm releasing Betta Content. In this version, there's a new character, ZsaZsa, a new stage, and -- by using Treasury Code 000000 -- a new character shader to try. I'm hoping to get this content fully done within a few months and definitely before 2026. Enjoy and thanks for the seaport!
2025-05-30 00:49 UTC · Community Announcements · mattrified
It's been awhile. I took a break from MerFight to work on a silly game, H.A.F.O., which you can play for free on itch.io. I was happy to learn a side tournament at Combobreaker went well, and want to get back into working on the game during the summer. Two new characters are in the works, but in the meantime, I decided to make a new Gigi costume to round out MerMay. I also made a slight change to button config, so if in versus mode, both players have to exit instead of the screen closing when just one player does. Be on the lookout for more updates as well as the (potential) betta program. Tha
2025-01-13 00:19 UTC · Community Announcements · mattrified
Recently was made aware of a very small, Gigi-specific bug involving her getting stuck in throw loops after being hit and recovering while in the air. Additionally, I fixed a few win quote errors that occur when defeating Jiro. MerFight's 15th character is also currently in development, so be on the lookout for more updates regarding them and thanks for playing!
2024-10-29 21:20 UTC · Community Announcements · mattrified
A new Version of MerFight is live! Changes include: A few small bug fixes regarding Octonia stage visuals and Block & Punish Challenges 3 New costumes! A gameplay change affecting projectile X projectile interactions. Here's a quick video going over the changes: Enjoy!
2024-08-28 03:50 UTC · Community Announcements · mattrified
Version 1.2 of Battle High 3 MerFight is live! With this version, both Clamilton and Jiro are playable! (And a slight -- VERY slight -- Octonia buff) After this build, I'll probably be taking a short break from MerFight. Of course, I'll make any necessary bug fix builds if needed, so don't be surprised if there's a 1.2.1 build before mid September. I'd like to do a character balance patch and maybe start a new character or two, but probably not until mid to late Fall, so please enjoy the game in its current state. Thanks for your support!
2024-07-27 20:10 UTC · Community Announcements · mattrified
Fixed a few small things concerning some bugs with Clamilton's training mode display data and win quote display for fighters who win against Clamilton. Who is Clamilton? MerFight's new character! Battle High's Jiro will also be coming soon for free as well, so be on the lookout!
2024-07-22 02:09 UTC · Community Announcements · mattrified
Here's a trailer for MerFight's newest fighters: Clamilton and a familiar guest (if you've played my other fighting game.) Both characters should be releasing soon and will be free. I just need to do some final testing and touch-up before releasing them 100%. Thanks for supporting the game over its development. I hope you enjoy.
2024-05-28 04:31 UTC · Community Announcements · mattrified
This build has a few small changes, but I mostly wanted to give a preview to MerFight's first DLSea fighter, Clamilton, for a week, so from now to June 3rd, he'll be playable. He is NOT complete and is missing his challenge combos, tutorial, VO, and more, but hopefully all of that will be added before the end of June, mid-July at the latest. Thanks for playing MerFight!
2024-02-13 04:53 UTC · Community Announcements · mattrified
Very small update: Updated some main menu text and added player rank in the initial online menu. Also thanks to everyone whose played or shared info about the game today!
2024-02-12 05:24 UTC · Community Announcements · mattrified
Okay, it's technically 1.0.1, but it's live! Here's the trailer for the final build: With this build, MerFight will be leaving Early Access; however, I did a stream on the 11th talking about the future of the game, which you can watch here: Thanks for supporting the game during its Early Access period, and hopefully there will be more exciting updates to come! Thanks for
2024-02-07 05:06 UTC · Community Announcements · mattrified
So I decided to do one more build, version 0.54. This build is rather small, addressing mostly just various typos in the tutorials as well as some improved CPU opponent functionality. Level 1 CPU should FEEL like level 1 now. I also decided to release a MerFight Demo! In the demo version, players will have access to... Online Versus Training Tutorials 4 characters will be playable and will change randomly each month -- but all character tutorials will be accessible. Still aiming to leave early access next week though, but in the meantime, enjoy!
2024-01-30 03:20 UTC · Community Announcements · mattrified
This is not a super-exiting build, but the current goal is to leave early access the week of February 12th. The changes are becoming smaller and more polish based; this build is no exception: Version 0.52 Achievements All achievements have been adjusted and there are new ones. Arcade Arcade mode now has a simple scoring system. You also earn one costume color (if you don't have all 8) for a character upon completion. VFX Updated various char effects and made them more opaque for some attacks. Bug Fixes Attract Mode now chooses more than just Odon's stage. Updates VFX shader that was causing so
Full appinfo as delivered by Steam PICS, changenumber 38139716. Also at /api/app/1719690/raw.
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