Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:00 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-08-26 18:56 UTC · Community Announcements · Tyler (Mob Entertainment)
It's happening! Thanks to everyone who supported us during the reveal of Escape From Playtime. We're really excited to share more about our new multiplayer experience. You can sign up for future playtests and join our Discord by signing up for FirstLook here: https://huggywug.co/4qATHUsWishlist Escape From Playtime!
2026-07-02 16:10 UTC · Community Announcements · Tyler (Mob Entertainment)
Hey everyone! Thank you for the overwhelming reception to Poppy Playtime: Chapter 5 so far!! PATCH NOTES:GlobalPre-rendered Movie improved stabilityGeneral optimizations and performance stabilityImproved visuals on Low graphics settingsFixed an issue with missing highlight/SFX for some options while navigating the 'Pause Menu' using arrow keysFixed an issue with inventory main tab new item notifications are not workingTutorial Text ImprovementsFixed an issue with a softlock presenting an unloaded broken state can be triggered when the user interacts with the Main Menu options upon pressing ESC
2026-02-27 18:27 UTC · Community Announcements · Tyler (Mob Entertainment)
Hey everyone! We have a baby one for ya! PATCH NOTES:Fixed an issue where volume is at 10% by default Thanks!Mob Entertainment
2026-02-26 20:36 UTC · Community Announcements · Tyler (Mob Entertainment)
Hey everyone! Thank you for the overwhelming reception to Poppy Playtime: Chapter 5 so far!! We have received reports that some users are experiencing a crash on start up related to a known issue with Unreal Engine 5.6. PATCH NOTES:Rebuilt GUIDs across all levelsFixed a technical issue related to hand scannersFixed a gamewide lighting issueUpdated credits with additional contributors and correctionsFixed an issue with the option wheel being blank on initial interactionFixed an issue with Grabpack hands popping out of view at near max cable lengthAdded missing SFX and Menu highlights while navi
2026-02-20 18:55 UTC · Community Announcements · Tyler (Mob Entertainment)
Hey everyone! Thank you for the overwhelming reception to Poppy Playtime: Chapter 5 so far!! We have received reports that some users are experiencing a crash on start up related to a known issue with Unreal Engine 5.6. PATCH NOTES:Removed left over text from developmentAdjusted volume for all character jumpscaresUpdated credits with additional contributors"Recycling & Reclamation" Level:Fixed an issue with asset level unloading before proper load sequence occursFixed an issue with light stations failing to change color upon being powered"Research & Development" Level:Fixed an issue with playe
2026-02-18 20:55 UTC · Community Announcements · Tyler (Mob Entertainment)
Hey everyone! Thank you for the overwhelming reception to Poppy Playtime: Chapter 5 so far!! We have received reports that some users are experiencing a crash on start up related to a known issue with Unreal Engine 5.6.PATCH NOTES:Fixed rare crash on startup relating to specific driver versions and hardware configurations caused by clock calibrations in DirectX12.Thanks!Mob Entertainment
2026-02-18 18:45 UTC · SteamDB · SteamDB
Poppy Playtime has peaked at 52,866 concurrent players on 18 February 2026 which is 4 years after release. View charts and more statistics on our website.
2026-02-18 17:12 UTC · Community Announcements · Tyler (Mob Entertainment)
Poppy Playtime: Chapter 5 is now available on Steam! You find yourself diving deeper into the wrongside of an abandoned toy factory: The Prototype’s domain. Solve daring puzzles, escape horrifying toy experiments, and unravel the dark truth about Playtime Co.'s dark past.
2026-02-12 01:05 UTC · Community Announcements · matt.selva
Hey everyone! We recently released a major update to our earlier Poppy Playtime chapters and we are aware that many of you experienced some serious problems after this update. While we're working hard to fix this as soon as we can, we don't know exactly when we'll be able to have those fixes in just yet.So, because we want to make sure that all of you will have the best possible experience that we can offer in chapters 1 through 4, we've decided to roll back the update we released to the previous version for the time being. This will address the issues many of you are experiencing with the lat
2026-01-14 18:15 UTC · Community Announcements · Tyler (Mob Entertainment)
2025-03-14 00:40 UTC · Community Announcements · Tyler (Mob Entertainment)
Hey everyone! Thanks for all of your feedback around Chapter 4 and the recent patches on social, Steam, and Discord! We have another patch here for you today, focusing mostly on bug fixes and optimization. Fixed an issue with missing textures for the Gas Mask in inventory. Fixed an issue where you could accidently kill Simon Smoke by firing the blue hand at the plug receiver in Doctor's Domain. Fixed an issue where players were getting killed in the room above Simon Smoke in Doctor's Domain. Fixed issues with VHS audio being able to play over cutscenes audio. Fixed an issue where critters were
2025-03-06 23:29 UTC · Community Announcements · allen.ortega
Hey everyone! Thanks for all of your continued feedback around Chapter 4 and the recent patches on social, Steam, and Discord! We have another patch here for you today, focusing mostly on bug fixes, visual glitches, and boss fight adjustments. PATCH NOTES: - Multiple levels split into smaller sub-levels to address overall game performance - Fixed several checkpoint issues - Addressed multiple collision issues where players could get stuck or moved out of bounds - Doey Boss Pit / Boss Fight: -- Fixed an issue where an invisible shield was preventing Doey's Dough Barrage attack from reaching the
2025-02-14 20:05 UTC · Community Announcements · Tyler (Mob Entertainment)
Hey everyone! Thanks for all of your feedback around Chapter 4 and the recent patches on social, Steam, and Discord! We have another patch here for you today, focusing mostly on bug fixes, visual glitches, and boss fight adjustments. PATCH NOTES: - Added a pop-up notification letting players know that they need to update to DirectX12. - Fixed an issue where restarting a checkpoint caused the objective noise to stack and get louder. - Fixed an issue where reloading checkpoints interfered with the flashlight tutorial pop-up. - Moved safe volumes further into hiding spots during the Yarnaby Boss
2025-02-07 16:55 UTC · Community Announcements · allen.ortega
Hi Everyone! As always we appreciate your patience and feedback as the team continues to work on Chapter 4. This patch continues our tuning for the Doctor and addresses several issues with the Baba Chops encounter. Check out the patch notes for details: Patch Notes - Revised Doctor death sequence - Fixed a bug that allowed players to retrigger the last elevator in the Doctor's Domain - Improved readability elements to the Baba Chops encounter: -- Switched which wire on the initial power switch is on -- Replaced first battery receiver with a power box -- Move Power boxes from the walls to the r
2025-02-05 02:33 UTC · Community Announcements · Tyler (Mob Entertainment)
Hi everyone! As always, thanks for your patience and feedback as we continue to work on Chapter 4. This patch wraps up our work on the Yarnaby sequence, as well as shifting some focus onto the Doey and Doctor sequences. Check out the patch notes for details: Patch Notes - Yarnaby hiding spots should be significantly safer now. - Additional fixes for Yarnaby spawn camping. - Additional balance fixes for Yarnaby' sequence. - Fixed a bug where the bridge during the Yarnaby sequence would not always work. - Elevator after Doey transformation / chase should now be open. - Fixed an issue where Docto
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