Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:13 UTC.
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2022-12-22 02:38 UTC · Community Announcements · Vitz
Hello everyone! I'm excited to announce that controller support is now available on the experimental branch for testing. Although controller support was in the game previously, it was very limited and would often break or require 3rd party software to function. In addition to this, a recent engine upgrade completely broke the old input system, and so I've redone the entirety of this system to utilize the new Unity input API. How to access this branch: Locate Neon Sundown in your Steam library Right click, and go to properties, than betas In the drop down list, select "Controller" Wait for Stea
2022-11-30 19:11 UTC · Community Announcements · Vitz
Hello again! This is just a small subsequent patch following the winter update that fixes a couple minor bugs discovered in that version, along with finally buffing the projectile drone. (and some other minor visual changes to compliment the changes made in v2.2) I'll continue to monitor feedback on this update, and release further patches if required. I also realise some people aren't a huge fan of the limited time arena due to the fact it wont be possible to 100% the game after the event ends, so I'm looking at options for addressing that. BALANCE CHANGES: - Buffed projectile drone (3 now sp
2022-11-29 22:49 UTC · Community Announcements · Vitz
{STEAM_CLAN_IMAGE}/41926244/3372f0805a6c0544e76a8490fbce332c065325e7.png Hello Everyone! It's been awhile since the last update, and so I thought I'd release a limited time event for the winter season, along with some other new permanent content and changes / bug fixes! Do keep in mind that this patch is no where near the size of the Black Market update (V2), and is just meant to add in some new content and the limited time arena. (just wanting to set expectations) NOTE: For those wondering about the trials update, you can find more info on it below. Limited Time Arena - Sub Zero A limited tim
2022-08-21 06:43 UTC · Community Announcements · Vitz
Hello all! I hope you have been enjoying the update so far. I just wanted to push out a quick hotfix to address some of the initial bugs and balance changes discovered in the live release. This should hopefully fix the issues some people were having with saves not transferring to V2 properly. If anyone experiences any sort of strange discrepancies on their save files, please let me know! I have tested this new approach many times and it seems to be working as intended. NEW ADDITIONS: - New in-game achievement tracking BALANCE CHANGES: - Increased difficulty ramping on The Abyss substantially -
2022-08-20 17:55 UTC · Community Announcements · Vitz
Black Market Update (V2) is now available! After many months of hard work and testing, the first MAJOR update for Neon Sundown is now available! A full list of patch notes can be found in-game (includes all experimental versions up to v2.1) This is just the first part of V2, with the Trials Update following shortly behind. I will also be able to release more frequent content updates thanks to the black market, so you can expect regular new ships, cards, synergies, arenas, and more to come out over time! (including special limited time events) In addition to this, controller support is now at t
2022-08-17 18:22 UTC · Community Announcements · Vitz
Hello everyone! The next experimental version is now available. This version adds in the remainder of the black market content for this initial release of V2, with the last bit of it being pushed to a later date. There is no patch notes available for v2.1.0 yet, but there will be upon the release of V2 onto live. I am aiming to get V2 onto live asap here, so as soon as the current version on experimental is tested, I'll be releasing it to live with a new trailer and new Steam artwork. Thanks to everyone who's been testing! It's a huge help, and I can't wait to see everyone get their hands on t
2022-08-16 00:05 UTC · Community Announcements · Vitz
Hello Everyone! I just wanted to push out a post about what to expect for content updates coming in V2. There has been some changes to how I'll be bringing the update to the live branch, and I just wanted to go over all that in a post so everyone is on the same page! {STEAM_CLAN_IMAGE}/41926244/655efba2e2b117334964c708d5195bf5a4639bc2.png Version 2.0/2.1 (Initial release) The first live release of V2 will include the new "Black Market" store, which is the main focus of the update. The store will contain 5 ships, 4 arenas, 6 cards, and 3 menu tracks - all unlockable with the in-game power cryst
2022-08-09 21:58 UTC · Community Announcements · Vitz
Hey all! The next experimental patch is now available. This can be considered the "second part" of v2.0.3, and it fixes up most of the bugs present in that version, alongside improving the upgrade system slightly. This patch does not add anything new to it other than the card re-design. If you want the specifics you can find the patch notes in-game, but there really isn't that much exciting about it. However this should make the upgrade system feel a bit more complete, and a good base to build on from here on out. {STEAM_CLAN_IMAGE}/41926244/0133c5021686897a011cbfea56ff8baec3029da1.png Phase 1
2022-08-09 00:29 UTC · Community Announcements · Vitz
Hello again! The next experimental patch is now available. This patch has changed the way card logic works, and it now supports extended card interactions, as well as dynamic card upgrades. WARNING: There is a VERY HIGH CHANCE I've broken some cards, so I'll follow this patch with a hotfix to address any issues that arise. There's also MANY cards that don't have upgrades to them yet, so they'll say "Upgrade Available" but will not prompt the new upgrade screen. This is an intermediary update which is meant to ensure the upgrade logic is working. It will be followed with a FULL upgrade patch in
2022-08-03 23:58 UTC · Community Announcements · Vitz
Hello again! The next patch for V2 Experimental is now available. Same as before, this is mainly bug fixes and minor tweaks / other changes. BALANCE CHANGES: - Lowered the speed multiplier on Vanguard from 0.2x to 0.15x - Increased the overall difficulty of Bloodlust - Increased Torrent health from 50 to 80 - Enabled the wall arena modifier on Bloodlust OTHER CHANGES: - Improved totem card audio pitching (uses own channel now) - Further cleaned up the module selection screen BUG FIXES: - Fixed burning a card you have previously picked from still appearing - Fixed black market achievement not b
2022-08-03 02:25 UTC · Community Announcements · Vitz
Hello again! The first round of fixes is now available for download! This is a small hotfix that addresses some of the intial bugs discovered in V2, as well as cleans up some minor things with the UI. BALANCE CHANGES: - Increased difficulty of Phase 2 on Fear Factory - Increased difficulty of Phase 6 on Fear Factory OTHER CHANGES: - Changed the font of the module cost in the store - Improved the design of the level reward notification BUG FIXES: - Fixed some modules not being equippable - Fixed incorrect module name indentation - Fixed "burn" keybind from not binding automatically - Fixed "bur
2022-08-03 00:23 UTC · Community Announcements · Vitz
{STEAM_CLAN_IMAGE}/41926244/10911aa529077ff508a11fa2546dba3aa12d2a3c.png Hello everyone! I am excited to announce that the first version of the Black Market update (V2) is now available on experimental! Although there is still lots of work to be done, I am excited to finally get the ball rolling on V2 and get into everyones hands. HOWEVER, please note that this first version has a LOT of new content disabled. Many of the new ships, cards, arenas, and synergies, along with ship cosmetics and the new trials feature are not available in this first iteration. This is because they are either not do
2022-06-08 17:02 UTC · Community Announcements · Vitz
{STEAM_CLAN_IMAGE}/41926244/1bdb4e1b92ef7ee3b10e71563d5def0718a75852.png Hello everyone! I just wanted to update everyone on the status of the Black Market update (v2.0), as well as talk about what's coming post v2.0 in regards to the integration of mod support. Black Market (v2.0) update status Unfortunately, the Black Market update is going to be delayed a couple weeks as I was fighting Covid the last two weeks, which is why for those watching the GitHub logs there's been very little movement. I tried a few times to work on the update but just couldn't find the energy to do it, so it's set m
2022-05-19 00:34 UTC · Community Announcements · Vitz
{STEAM_CLAN_IMAGE}/41926244/7b62e2aa488e5c86fbea4ca4d8610d47af4c8767.png 10,000 Copies Sold! Wow! I am completely blown away by how well the game has been doing in such a short amount of time! In less than 2 months Neon Sundown has already sold over 10,000 copies. It's been such a wonderful experience getting to see everyone interact with the game and share their experiences with it. With the Black Market Update (v2.0) just on the horizon, I am very excited to see what the future holds for the game. The update has been coming together incredibly well and I'm very VERY excited to see everyone g
2022-04-28 00:20 UTC · Community Announcements · Vitz
{STEAM_CLAN_IMAGE}/41926244/74487e1938299cd60ecc5706289e0fe4deebc5f9.png Hello all! Just wanted to update everyone on some changes to how I'll be releasing v1.2 and v2.0 of the game. I know we're now well past the originally anticipated release of v1.2, but it's not without good reason. This post also won't be very long - I just want to get everyone on the same page so there's no confusion! Release Plans for v1.2 & v2.0 The original plan was to release v1.2 and than follow it up with v2.0 a month or two later (with v2.0 obviously being the large content update), but I don't feel that the chang
Full appinfo as delivered by Steam PICS, changenumber 37450809. Also at /api/app/1721870/raw.
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