Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:56 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-05-31 21:24 UTC · Community Announcements · AJ
General ChangesAdded MOXIE, the Guardian of Aegis, as a new playable characterUpdated every scene within the game for widescreen playAdded rotating menu musicAdded at least one color palette for each characterMore palettes inbound!Added silhouettes of remaining characters to the playable character gridAdded universal controller UI indicators to all scenesUpdated the bounty board with new lore entries for all playable charactersRedesigned one of the animated signs in the back of the CITY stageLocal PlayAdded frame perfect round startsThis triggers when a player presses an action within the 2 fr
2024-07-16 00:23 UTC · Community Announcements · AJ
Hey everyone! It's been a while. With the Fighting Game Fest finally kicking off on Steam we thought we'd give you all an update. With all of our development team having graduated from school, we've been focusing on releasing our FINAL (not including bug fixes) and LARGEST content update for QUICKDRAW, Update 1.7. Some things to look forward to: Online Play, built with rollback netcode New characters New mechanics Character palettes ...and more! These features are almost ready to be released, but we need more time to ensure this update is as polished as can be when you finally get your hands o
2023-08-29 18:34 UTC · Community Announcements · AJ
General Changes +) Redesigned an existing character: NYX +) Added a second punish for QUINN +) Added tie rounds when both players hit Straight Shot on the same frame +) If the players tie when they're both on set point, the game will end in a tie +) If only one player is on set point when a tie round occurs, the game will not end and the player who is not on set point will gain a round +) Normalized the heights of jump shots across the cast +) After executing an action, you can now buffer your next action 6 frames before the current action ends Bug Fixes +) Astrid’s punishes will now cause a s
2023-07-04 16:59 UTC · Community Announcements · AJ
General Changes +) Redesigned three previous characters: QUINN, ASTRID, & PIXEL +) Updated Menu to include the new logo +) Tweaked various Character Portraits +) Renamed ‘Shop’ to ‘Bounties’ Target Rush +) Added max ranges to certain attacks: +) All three of Pixel’s attacks +) Quinn’s Straight shot AJ Game Designer, QUICKDRAW
2023-01-18 16:31 UTC · Community Announcements · AJ
Notes After yesterday’s patch, we found a game-breaking bug involving our Buildup timers. We removed the bug, but reimplemented it as a feature because of the gameplay possibilities it opened. General Changes +) Instead of a fully randomized Buildup timer, there are now only three possible timings, here are the timings for each Speed: +) FAST: 0.75s (4%), 1.25s (4%), 1.75s (92%) +) NORMAL: 1.75s (4%), 2.25s (4%), 2.75s (92%) +) SLOW: 4.75s (4%), 5.25s (4%), 5.75s (92%) +) CHAOS: 1.9s (33%), 4.75s (33%), 7.3s (33%) AJ Game Designer, QUICKDRAW
2023-01-17 18:47 UTC · Community Announcements · AJ
Notes For Update 1.4, we wanted to polish the user experience and iterate upon our core mechanics in a way that encourages more methodical & involved play. General Changes +) During the Buildup phase, the Actions of both Players will now shuffle every second +) When a Player whiffs an Action, the order of their Actions is no longer shuffled +) Adjusted the FX of certain Actions for better visibility +) Various improvements to the Lobby (detailed more in the ‘Lobby’ section) Lobby +) The settings portion of the Lobby is now optional, you can use the Y/Triangle button to swap between the charact
2022-10-08 20:17 UTC · Community Announcements · AJ
Bug Fixes +) Fixed an audio issue that would occur during the buildup of the first round +) Added target rush control display to the Target Rush lobby +) Fixed THE KID’s nuke punish +) Fixed an issue that caused the action buttons to flash repeatedly when the CPU fails AJ Game Designer, QUICKDRAW
2022-10-04 04:40 UTC · Community Announcements · AJ
General Changes +) Added a new character: RY +) Redesigned three previous characters: MAEVE, PIP, & RIO +) Added a new stage: CITY +) Added the ‘Sewer Rat’ achievement +) Fully remade the Lobby UI of Local Play and Target Rush +) Added a visual indicator to the Action Buttons when they’ve successfully randomized AJ Game Designer, QUICKDRAW
2022-03-18 01:02 UTC · Community Announcements · AJ
General Changes +) Added the ‘Sky Citizen’ achievement Target Rush +) The EXTRA LIFE powerup will now automatically apply when picked up Bug Fixes +) Fixed a visual issue with SOL’s Blaster Punish +) Fixed an issue that caused the controls to not properly display on first-boot AJ Game Designer, QUICKDRAW
2022-03-04 22:03 UTC · Community Announcements · AJ
General Changes +) Added TWO new characters: THE KID & SOL +) Added a new stage: AEGIS +) QUICKDRAW is now available to play on Mac Target Rush +) Changed the design of Jump Shot targets to account for colorblind users Online Play +) Started rebuilding Online Play, please re-enable the ‘onlinetest’ branch to access the current build Bug Fixes +) Fixed the shop’s currency on resolutions greater than 1080p +) Fixed an issue that caused players’ high scores in Target Rush to become corrupted, players may have their previous high scores reset as a result of this fix +) Fixed an issue that caused p
2021-12-22 18:08 UTC · Community Announcements · AJ
General Changes +) Added the 'Supercharged' achievement Target Rush +) Added POWERUPS to Target Rush +) Empowered targets will now spawn while playing, these can be broken to gain a POWERUP +) You will randomly gain one of four POWERUPS after destroying an empowered target, these POWERUPS include: +) NUKE: Destroys all targets in a massive explosion +) HASTE: For 16 seconds, all of the player’s actions will come out 2x as fast +) PIERCING SHOT: For 16 seconds, every target you destroy will destroy all other targets of the same color +) EXTRA LIFE: Grants the player an extra life +) You can hol
2021-11-19 17:36 UTC · Community Announcements · AJ
The Discord server for QUICKDRAW is now live! To get in easier contact with the development team and meet other members of our community, you can join our Discord server using this link: https://discord.gg/rkkaujvPbz Thanks for your time, we hope you continue to enjoy QUICKDRAW!
2021-11-16 11:01 UTC · Community Announcements · AJ
QUICKDRAW is now available for purchase on Steam! We will continue to deliver free content updates to QUICKDRAW (at no extra charge!) throughout the entirety of 2022. One of these features will be online play. It's disabled by default since it is still in testing. But if you want to try out online play while it is still being worked on, you can. You just need to switch to a custom branch in the Steam client. To do this, right-click on QUICKDRAW from the library page and select "Properties". Then, select "BETAS" from the available tabs and in the dropdown menu that appears, select "onlinetest"
Full appinfo as delivered by Steam PICS, changenumber 37450809. Also at /api/app/1724130/raw.
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