2026-09-10 17:00 UTC · Community Announcements · gatodebarcocorsario
https://store.steampowered.com/app/1724140/Craftomation_101_Programming__Craft/ Hello mates! Friends, we’ve come to you with some pretty exciting news. First of all, the Programming Festival starts today! It’s a very special event for everyone who enjoys games about programming, automation, logic, and making tiny machines do suspiciously large amounts of work. As you can imagine, that sounds very much like our kind of festival. And the timing is especially nice this year, because Craftomation 101 is leaving Early Access and releasing in full on September 14! If the game is still sitting somewh
2026-08-04 15:29 UTC · Community Announcements · gatodebarcocorsario
https://store.steampowered.com/app/1724140/Craftomation_101_Programming__Craft/ Craftomation 101 Leaves Early Access on September 14! Hello mates! Big news from the workshop today — actually, this might be the biggest news since we landed on this snowy planet. Craftomation 101 leaves Early Access on September 14! After two and a half years in Early Access, almost 40 updates, arrays, functions, new maps, new blocks, and thousands of robots doing things their creators definitely did not program them to do, Craftomation 101 will reach its full release on September 14, 2026. We could not have buil
2026-07-07 06:05 UTC · Community Announcements · gatodebarcocorsario
Hello mates! Tiny news, but very important for automation-based happiness. Today we released a Steam startup movie for Craftomation 101, featuring our hardworking little craftomates. {STEAM_CLAN_IMAGE}/41979260/9cc671e170feed0704ec6fb1344b3216416b0f6f.png Yes, that means every time you launch your Steam Deck or Big Picture Mode on PC, you can now be greeted by tiny robots who are probably already thinking about logs, sticks, benches, production chains, and why someone left all the berries in the wrong chest again. You can get the startup movie with Steam Points in the Steam Points Shop. How to
2026-05-27 15:07 UTC · Community Announcements · gatodebarcocorsario
Hello mates! A small update from the workshop: there will be no regular patch this time. No, we have not abandoned the game. Quite the opposite — we are currently sprinting full steam toward release. {STEAM_CLAN_IMAGE}/41979260/f2026c797c3f16530acf04bc505ac14fb12e6b00.gif Right now most of our attention is on the bigger features and changes that we want to bring to you with the release version. That means the usual flow of patch notes may be a bit quieter for a while. So what about bug fixes? We are still working on fixes, quality-of-life improvements, and changes based on your feedback. Repor
2026-05-14 13:49 UTC · Community Announcements · gatodebarcocorsario
https://store.steampowered.com/app/1724140/Craftomation_101_Programming__Craft/ Hello mates! A new update for Craftomation 101 has arrived — packed with highly requested quality-of-life improvements, interface upgrades, and bug fixes. Thanks a lot for all the feedback and suggestions you've been sending our way. This update contains several features directly inspired by player requests. Navigation Improvements One of the most requested changes is finally here! Now, when switching between robots using the next/previous buttons, robots are selected in the exact order you arranged them inside the
2026-04-29 18:19 UTC · Community Announcements · gatodebarcocorsario
Hey mates! We’ve just rolled the Arrays update from beta into the main branch — and once again, your feedback helped us polish it into something much more powerful and convenient to use. Here’s what’s new: Meet Arrays Arrays are containers that can hold multiple elements — think of them as a collection of variables grouped together. You can store numbers, positions (coordinates), and even object types inside them. {STEAM_CLAN_IMAGE}/41979260/601742c5ee8d9529bc430c476d7e9d56592b7be3.png You can now add and edit elements directly inside the array node, making it much easier to manage your data w
2026-04-22 15:39 UTC · Community Announcements · gatodebarcocorsario
We’ve added a new feature to the game — Arrays to test IN BETA VERSION. What is it? Arrays are containers that can store multiple elements. Think of them as a collection of variables grouped together. An array can hold: Numbers Positions (coordinates) Object types {STEAM_CLAN_IMAGE}/41979260/601742c5ee8d9529bc430c476d7e9d56592b7be3.png You can add and edit elements directly inside the array node. How it works: Each element in the array has its own index number. In our implementation, indexing starts from 1. New array-related commands: Get Element — retrieve an element by its index Set Element
2026-04-08 15:11 UTC · Community Announcements · gatodebarcocorsario
Hey mates! We’ve just merged some exciting beta features into the main branch — and yes, your feedback played a huge part in shaping them. Here’s what’s new and improved: Meet the Repeater Think of it like a “for loop”: it lets you repeat a set of actions multiple times. You can set the number of repetitions manually or pull it from a variable. {STEAM_CLAN_IMAGE}/41979260/1e040391e0387b5404b0d7e0416c68d121794631.png Repeat output: goes to the actions that run on each iteration. End output: leads to the actions that happen after all repetitions are done. {STEAM_CLAN_IMAGE}/41979260/9d58110ade29
2026-03-17 16:00 UTC · Community Announcements · gatodebarcocorsario
https://store.steampowered.com/app/1724140/Craftomation_101_Programming__Craft/ We’ve added a new block to the game — Repeater {STEAM_CLAN_IMAGE}/41979260/1e040391e0387b5404b0d7e0416c68d121794631.png If you’re familiar with programming, it works just like a for loop: it lets you repeat a piece of logic N times. The number of repetitions can be set manually, or taken from a variable. How it works: The Repeat output goes to the actions that should run on each iteration of the loop. The End output leads to the actions that should happen after the repeater finishes all its runs. {STEAM_CLAN_IMAGE}
2026-02-18 12:49 UTC · Community Announcements · gamescodedogs
{STEAM_CLAN_IMAGE}/41979260/18775ffe5552d1c8410e56b50f294ef09daed24f.png Hey everyone! New version is here — and this one is all about your requests! Community-driven improvements: Meet global functions You asked, we delivered! Now you can mark your most-used functions as global. A little globe icon in the interface makes it easy to save them, and they’ll be available in every game — no need to rewrite them each time. {STEAM_CLAN_IMAGE}/41979260/0eb2571406151cae941a792fb6c1c257119cd48c.png Control your campfires Another popular request: you can now extinguish campfires manually before the fuel
2026-02-12 15:00 UTC · Community Announcements · gatodebarcocorsario
{STEAM_CLAN_IMAGE}/41979260/9b58352d2b5137590da712d118cda6e51a876dc9.png Hey everyone! New version is here — and this one is all about your requests! But before we tell you what’s coming, we want to stress one important thing: THIS UPDATE IS A BETA!!! ONCE AGAIN: BETA! This is an unstable version, potentially full of bugs. It’s for those who really can’t wait to take a look and are ready to help us test it. Briefly, how to test it: Step 1 Find the game in your Steam Library, right-click it, and select “Properties.” {STEAM_CLAN_IMAGE}/41979260/3b43b87ff5f8861261b725b19fca98639ff67230.png Step 2
2026-01-14 18:24 UTC · Community Announcements · gatodebarcocorsario
Hey everyone! A small but important patch is here — version 0.94.2 {STEAM_CLAN_IMAGE}/41979260/423e586099bd76547c5cd984656d8d847b2c4c95.png What’s in this update? Bug fixes Fixed a major FPS drop on the new tunnel map. This issue occurred when robots were searching for stone in areas covered by snow. Fixed a bug where the \\n symbol was frequently showing up in in-game texts. Other changes Reworked the Command Center objectives on the tunnel map — it should now feel much nicer to play. {STEAM_CLAN_IMAGE}/41979260/cbf19bd6c2904590dcb072350707adc954bb8d3c.png Several smaller tweaks and improveme
2025-12-26 07:50 UTC · Community Announcements · gatodebarcocorsario
{STEAM_CLAN_IMAGE}/41979260/3bfa852cff9a999f99e3345c7c5993a8085ddbdd.png Hey everyone! A tiny but merry update has landed — here’s what’s new this holiday season! What’s in this update? We’ve further polished the new tunnel-based map. Tunnel passages now differ in difficulty, and you may even run into rockfalls while digging your way through. Fixed a number of bugs and issues. Added new animations for the campfire and for paint puddles — small details, but they add a lot of life to the world. Just look at the new animations! First, we added animations for puddles — take a look: {STEAM_CLAN_IMA
2025-12-17 20:17 UTC · Community Announcements · gatodebarcocorsario
{STEAM_CLAN_IMAGE}/41979260/9d8c31923ac83d301315fcf19cbdb7afcf7ee213.png Hey friends! We’re super excited to share something special — our second map is finally here: Tunnelbound. {STEAM_CLAN_IMAGE}/41979260/60c77ff6d2d3195062fe2430e82cfde1d7d2f0ec.png This map is a bit different from what you’ve seen before. It’s split into small zones, but you won’t just walk into them — you’ll need to dig through tunnels to reach each area. And each zone has its own resources and surprises! As usual, objects and resources on the map are procedurally generated. Please, help us! We're very curious: How does t
2025-11-26 18:52 UTC · Community Announcements · gatodebarcocorsario
{STEAM_CLAN_IMAGE}/41979260/529fe5da5a7913f44f6c7d8d29eb01d89de4b9fa.png Friends, congratulations! We are finally rolling out to the main branch the update you have been asking for so long — generated maps! First of all, we want to say a huge thank you to everyone who took part in the beta test and reported bugs! Without you, this update simply wouldn’t have happened. What has changed compared to the beta? Oh, a lot! We added the volcano and sulfate, which stubbornly refused to make it into the beta. We added a menu where players can choose a map (only one for now) and generate a location on i
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