Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:22 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-08 14:18 UTC · Community Announcements · III. Nils Olav
We’re excited to announce our new game, Monster Cuisine!After everything we learned from Castle of Alchemists, we’ve spent the last nine months doing our best to bring you a new game where, this time, we combine combat with cooking and tavern management.Now available to follow and/or wishlist on Steam, Monster Cuisine is for players craving a hearty meal: hard-hitting combat with customizable builds for a variety of playstyles paired with the cozy rhythm of managing the tavern’s (not always) quiet chaos, making for a bold and addicting gameplay loop they will repeatedly return to with great ea
2026-05-19 11:55 UTC · Community Announcements · III. Nils Olav
We’re getting very close to the console release of Castle of Alchemists, and as we approach this exciting milestone, we’re happy to be together with you at BitSummit!Based on your feedback, we’ve refreshed all language localizations, and an updated build with improved language support will be available for you today.We’ll continue listening to your feedback for Castle of Alchemists, and stay tuned for our upcoming new titles as well.Greetings from the developers :)
2026-03-10 09:40 UTC · Community Announcements · Team Machiavelli
We are very happy to announce that Castle of Alchemists will be coming to PS5 and Nintendo Switch with the support of our amazing publishing partner, Game Source Entertainment (GSE)!We aim to release console versions at Q4 of 2026. Stay tuned for further updates!We are also participating at Steam Tower Defense Festival, with a 50% discount for 7 days. Perfect time to buy or if you have already bought, recommend to a friend!Here is a link to console announcement trailer:
2025-11-25 12:15 UTC · Community Announcements · Team Machiavelli
Do you people wanna nominate dear Bellator for its infamous difficulty? Here is your chance!Seriously we couldn't really pick any other categories but you can still nominate us for those too, maybe for awesome soundtrack and visuals too? Bellator would really appreciate it!!
2025-08-07 14:51 UTC · Community Announcements · Team Machiavelli
Here are the patch notes for our 1.05 patch:Bug FixesWe have finally managed to track down and fix the infamous "Freeze Bug" on Old Mines and Crossroads. A certain enemy type (Stone Knight) was the culprit.If the situation continues please feel free to report to us.Level BalancingOld MinesStarting Resource is increased to 600 and reward for waves increased to 400 at minimum.CrossroadsStarting Resource is increased to 1200 and reward for waves increased to 800 at minimum.Points for the level are increased from 35 to 40.Enemy BalancingArboreal ShamanHp is increased from 550 to 650.Rock Summon da
2025-06-19 10:25 UTC · Community Announcements · III. Nils Olav
https://plushifylab.com/products/bellator-plushYou like Bellator? You wanted to feel his gaze while working on your projects?You wanted to know that he protects you from the imaginary dragons and monsters, unlike any other teddy bear plushies?Now here is your chance to make it a reality and get your handmade Bellator plushie!We are running a 3-week LIMITED EDITION campaign with Plushify that will go live at 9.00 pm (GMT -4) on the 19th of June!We need 200 pre-orders for the campaign to succeed. Plushies will ship internationally in 2-3 months when the campaign ends.We got our one early since w
2025-04-17 14:47 UTC · Community Announcements · Team Machiavelli
Here are the patch note for our small patch: Respec cost has been reduced from 50/15/10 to 35/0/0. Arboreal Shaman now only summon Poison Flower when they see you. Poision Flower active and primed durations reduced from 10/20 to 6/12. Lantern Magus now only summon Lanterns when they see you. Spider-Mine Clockworks now explode after 5 seconds if they cannot reach their target. Earth Spirits now blow up if they cannot reach within a lifetime (20 for regular, 12 for Boss summons). Lecture Room Booby Trap challenge number has been fixed. Some missing descriptions have been fixed. Potential fix dep
2025-04-10 15:38 UTC · Community Announcements · Team Machiavelli
Here comes the great 1.0 update to finalize Castle of Alchemists Early Access period!! Thank you people for sticking with us through this 6-month-planned-actually-took-22-months-23-days journey! Here are the patch note: CASTLE OF ALCHEMISTS 1.0 PATCH NOTES TECHNICAL Since we have revamped a lot of systems at the background and the progression, you will require a brand new save. Cloud Saves Game now supports cloud saves, tested on Steam Deck too. NEW ENEMY FACTION : DRUIDS! We finalize our enemy line up with earth themed faction, druids, with 13 new monsters. NEW BOSSES : BALOR & YMIR! New fact
2025-03-31 18:53 UTC · Community Announcements · Team Machiavelli
{STEAM_CLAN_IMAGE}/41068993/b6c5ac6d205b00ff14f593320d224e99b336a946.gif We are about to bring full pain to invaders with upcoming 1.0 release of Castle of Alchemists at April 10th! 1.0 patch will include: Support for cloud saves! Brand new levels with revamped level progression A whole new faction with 13 new enemies 2 new bosses Revamped Skill Trees New abilities for enemies to debuff Bellator A long list of balance changes A closure to the events at the castle. Due to extensive changes we made about progression, you will require a brand new save file, meaning your older save files will not
2024-11-12 13:24 UTC · Community Announcements · Team Machiavelli
Hello folks! We are bringing some of the requested quality of life changes as well as bug fixes. Here are the patch notes: Quality of Life Updates Trap Selection section of the Workshop now displays what the trap does with a video when you hover over type selection for the trap. You can now skip tutorials indivually at main base. You still need to play the movement tutorials and introduction level at the beginning. We are working on a way that you can skip whole tutorials when you start a new save file. Win Screen at the end of the level now shows how many Dual Mix, Triad and Elemental Flux co
2024-11-04 15:09 UTC · Community Announcements · Team Machiavelli
Here are the notes for small hotfix for the new patch: Ironworks Storage wave balance has been adjusted. It no longer has Lantern Magus (lantern summoning mages), instead Veiled Magus (fire ball throwing mage). Iron grates on the ground that are present in the levels (Warehouse Floors, West Warehouse, Blacksmith Wings and Magma Reserves) now conduct electiricity. A bug where the new levels do not count towards finished levels for 2nd scroll has been fixed. Main menu visuals have been updated.
2024-11-03 13:01 UTC · Community Announcements · Team Machiavelli
Hello good folk! Here comes our new boss for Flame Faction, Grinning Sultan, 9 new traps and lots of item reworks! Here are the patch notes: NEW BOSS : GRINNING SULTAN {STEAM_CLAN_IMAGE}/41068993/e539a266cbd4e5037152c14eaf4ca2619368b924.gif Our second boss has been added to the game, Grinning Sultan, leading the flame faction. You can reach him after Magma Reserves and defeating him is required to unlock 3rd scroll if you haven't already. NEW ENEMIES Ice Faction Enemies Added a new enemy, Arctic Jotun Warlord. Armored version of the Jotun with a devastating area of effect ice attack. NEW LEVEL
2024-08-22 13:15 UTC · Community Announcements · Team Machiavelli
With this update we are bringing a brand new melee weapon, a pair of fast-hitting power gauntlets! New Melee Weapon - Power Gauntlets {STEAM_CLAN_IMAGE}/41068993/ca2a8a3937c0759646b6ecd5912dbf02bba97218.gif A fast hitting weapon with a 7 hit combo. Gathers charge by hitting enemies. You can spend gathered charge for alternative attacks. Variants as follows: Power Gauntlets - Quake Alternative hits pounds the ground, dealing damage in a large radius. Each hit requires 25% charge, and can be alternated withouth breaking your attack combo. Power Gauntlets - Smash Alternative hits smashes the grou
2024-07-30 15:36 UTC · Community Announcements · Team Machiavelli
{STEAM_CLAN_IMAGE}/41068993/fd1117f6770678866804c5bdf62232693b19524e.png What's better time to experience all the new stuff we have implemented since our EA launch back in a year than this time? As Castle of Alchemists we partake in the Steam Tower Defense Fest! Don the armor of Bellator, craft your Tier 4 equipment, delve into Castle and cleanse the hordes of enemies! During the festival, Castle of Alchemists is 50% off !! Make sure to grab it or notify your friend who might like it before the fest ends! https://store.steampowered.com/app/1724770/Castle_Of_Alchemists/ {STEAM_CLAN_IMAGE}/41068
2024-07-29 17:05 UTC · Community Announcements · Team Machiavelli
A brand new bundle!!! {STEAM_CLAN_IMAGE}/41068993/4c638ec41edeef994c15beb10ec139e8ed67cc93.png We are very happy to announce a new bundle with our good friend at ichbinhamma and their game Dwarves: Glory, Death and Loot ! You can buy the bundle with a discount of 10% at our page! Festivals! We are proud to announce we will be participating 2 festivals : Steam Tower Defense Fest & PixElated Festival ! Between 29th of July and 5th of August, we will be at a discount for 50%!! What we are working on! Aside from that, we are working on bringing a brand new melee weapon; Power Gauntlets! {STEAM_CLA
Full appinfo as delivered by Steam PICS, changenumber 37450809. Also at /api/app/1724770/raw.
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