Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:08 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2022-02-28 18:06 UTC · Community Announcements · Holzbrett
Map There is now a map for each world. On the map you can also see how many potions and spells you have already found. Mysterious Gates Mysterious gates have appeared in world 1 to 3. One day these gates will open under certain conditions. Damage Meter The damage scaling is no longer displayed by text, but by a progress bar on the left edge of the screen. Optimizations All dynamic lights in World 2 have been converted to static lights and calculated. This should boost World 2's performance. Preparations for world 5 Patch 2.66 was used to prepare for World 5. You can't see any of that in the ga
2022-02-14 12:43 UTC · Community Announcements · Holzbrett
Upon request, the shield spell has been brought back.
2022-02-09 21:50 UTC · Community Announcements · Holzbrett
Support spells are now activated automatically and consume no mana anymore. Each support spell has a certain chance to activate. The support spells now last for the entire fight and do not have a timer. Also, some spells have been changed. Shield Spell: Has been completely removed from the game and replaced with Rotating Energy. This spell creates four rotating balls of energy around the mage that deal damage on enemy contact. Holy Peace: Has been completely removed from the game and replaced with Bouncing Projectile. When this spell is active, when your auto-spells hit, they bounce and fly to
2022-01-26 08:48 UTC · Community Announcements · Holzbrett
The Skeleton Mage was sometimes counted as a double kill. So some fights from world 3 were over before all opponents died, that shouldn't be the case anymore. The staff menu can now only be called up with the magic stone after world 2 has been completed. The rocks that the golems throw now have a particle effect for better visibility. The bottles were displayed incorrectly after entering world 4, this is now fixed
2022-01-19 10:32 UTC · Community Announcements · Holzbrett
World 4 World 4 is entirely devoted to the new mode. Players will face different challenges to overcome in 5 levels. At the end there is a new wand as a reward. In future worlds, this mode will appear again and again, but never alone like in world 4, but as a bonus path that will be marked with two stars. Changes and Updates Wands can now only be selected after completing world 2. The wand menu can now be controlled with the controller What's next? Before moving on to World 5, some elements will be changed. Support system is changed to have more use. Gems are added, which give bonuses to the m
2021-12-08 09:28 UTC · Community Announcements · Holzbrett
Wands You can now choose magic wands, each with 6 different values. Later wands that come with the Land of Madness mode will also have special extras. Land of Madness Release? I still think before 2022, but as a solo developer I can't make any promises. Innovations - There is now an FPS lock between infinity and 144 FPS. - Vertical synchronization has been added. - Audio and language are now saved in a separate memory file so that when the game is reset, these things don't always have to be setup. - When starting for the first time, the audio settings are now much quieter. - You can now close
2021-11-29 09:46 UTC · Community Announcements · Holzbrett
Tutorial In World 1, a message will now appear stating that you have to hold down the spell key to cast a spell. Also in world 1, a message is now displayed when the mana is full and the auto attack no longer causes damage. General The game can now be minimized properly (Alt + TAB)
2021-11-20 22:29 UTC · Community Announcements · Holzbrett
A bug where the music in the Game Over screen was played endlessly has now been fixed.
Full appinfo as delivered by Steam PICS, changenumber 36631845. Also at /api/app/1729730/raw.
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