Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:32 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-02-28 22:07 UTC · Community Announcements · Woum
Happy Birthday Sqroma Sqroma has been quite an adventure, and I wanted to tweak some levels that are too difficult for the wrong reasons. This is primarily an update to aid in the understanding of the game mechanics for new players. World 1 Level 4 - Reduced difficulty in progressing through the level Level 6 - Added additional visual cues to understand the path World 2 Level 4 - Made the chain reaction less random (adjusted to be in line with the previous reaction) World 3 Level 3 - Simplified the challenge by making the execution easier Level 4 - Removed one of the possibility of getting stu
2023-03-02 16:58 UTC · Community Announcements · Woum
Already one year ! Sqroma has been a long journey, from the prototype june 2021 to the lauch 1 year ago. A complete graphic update It had its graphics overhall {STEAM_CLAN_IMAGE}/41143417/ddc30926c974852975d564110ad711662496053b.gif And a new boss : {STEAM_CLAN_IMAGE}/41143417/9908c789f05aa23a745ed81ae621680e880f3251.png The feedbacks and reviews are great, thanks to everyone that trusted in me and my work. But today, it's about the new levels ! What-if levels {STEAM_CLAN_IMAGE}/41143417/97d15050cb54d90ff501875b9945332112b935c4.gif What would happen in this levels if you started from the end?
2022-11-01 09:05 UTC · Community Announcements · Woum
8 months after the release of Sqroma, here is the promised update! A complete graphic update The gameplay of Sqroma is appreciated, but it was difficult to catch people's eyes. I worked with the help of artists to give a better style to the game. All levels have been remade with this new style, so you can restart the game and rediscover the old levels. Old save games are compatible with this version! {STEAM_CLAN_IMAGE}/41143417/ddc30926c974852975d564110ad711662496053b.gif New mechanics Like the first version, a new world implies new mechanics. Past the first few introductory levels, enjoy the
2022-10-17 10:29 UTC · Community Announcements · Woum
The update for Sqroma is close to being finished! It'll be out November the 1st. If you want to help beta test do not hesitate to come to the discord and get access to the beta test. https://discord.gg/QaqM4JmV6X 25 more levels, 41 challenges, and a graphics update!
2022-04-11 18:35 UTC · Community Announcements · Woum
The development of Sqroma is not over, I'm still working on it to deliver a new free update. Here's the general ideas. A graphics update Since the game is launched, I received more feedback about the graphics and that they don't feel polished enough. And basically, without playing the game, some people think that if the graphics are not polished, maybe the gameplay is the same. My goal is to stay with the minimalist theme but to make it feel more polished. A new world I want to add a new mechanic that will have its own world and to push further some mechanics already introduced. This new world
2022-03-05 22:52 UTC · Community Announcements · Woum
Thanks to the people streaming the game, I can update some level to make them better. Training Square Level 3: Adding 2 news enemies to understand directly that every color protects the whole square. Level 4: Removing one enemy, the shortcut version of this level is too hard compared to the rest of the game Grassland: Level 4: Easier to access the rapidity path Level C: Adding a door to protect the player from blocking themself. Shivering: Level 1: Adding a new enemy helping understand a mechanic useful later. Level 6: Adding a mine to block an idea that is good, but not possible. Nighttime: L
2022-03-02 12:27 UTC · Community Announcements · Woum
Every level has a clean solution that doesn't need extra precise timing. I invested a lot of time to make the game as less frustrating as I could. Sadly it'll never be perfect! But thanks to the people streaming the game, I detected some spots that may make the player feel what he's doing is the right answer while it's not (thus, generating frustration). Level C Grassland : Adding some doors preventing player from blocking the mirrors and having to reset the level. Level 7 Shivering Challenge : Adding a mine to stop players trying to force their way through the blue shots and timing a suicide.
Full appinfo as delivered by Steam PICS, changenumber 37450809. Also at /api/app/1730000/raw.
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