Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:26 UTC.
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2025-12-29 08:57 UTC · Community Announcements · Spaghetti Cat
Merry Christmas to you and your families! We’ve released a holiday update for Requisition VR: Hunt & Extract with snowball fights and festive vibes.Here’s how it works: you can enter a Christmas lobby with up to 6 players at the same time, where you can start Snowball Fight mode. You can invite your friends (up to 5), and once you launch the mode, your goal is to capture the other team’s flag using snowballs as your weapon.It’s a super fun mode to jump into with friends over the holidays! Play Now:
2025-12-18 18:00 UTC · Community Announcements · Spaghetti Cat
Hey everyone!To celebrate the holidays, we're dropping a discount on REQUISITION VR: Grab your friends, send gifts, and survive together in the post-apocalyptic world!And don’t miss out: our new Requisition VR: Hunt & Extract is also 20% off until January 5th!
2025-11-12 18:00 UTC · Community Announcements · Spaghetti Cat
The day is finally here!REQUISITION VR: Hunt and Survive is OUT NOW!Not only can you check out the brand new gameplay trailer.....but you can also jump in and play with your friends in our new PvPvE extraction mode:A quick reminder for everyone who bought the original REQUISITION VR: you can get this new version for FREE. Just head over to our Discord server and verify that you own the original game.That's also the place to ask us any questions and share your feedback.Come join us!
2025-11-11 18:00 UTC · Community Announcements · Spaghetti Cat
Calling friends...
2025-11-10 17:00 UTC · Community Announcements · Spaghetti Cat
Preparing bandages...
2025-11-09 17:00 UTC · Community Announcements · Spaghetti Cat
Loading magazines...
2025-11-08 17:00 UTC · Community Announcements · Spaghetti Cat
Sharpening saw...
2025-11-07 17:00 UTC · Community Announcements · Spaghetti Cat
Marking day on the calendar...
2025-11-06 17:06 UTC · Community Announcements · ARCD VR
Hello everyone, For the past two years, we’ve been rebuilding REQUISITION VR from the ground up. Today, we’re excited to announce that REQUISITION VR: Hunt & Extract arrives on Steam on November 12, 2025. It’s an entirely new game featuring an extraction mode, large maps, tons of post-apocalyptic weapons, boss encounters, and full multiplayer.We set out to ship an update—then the scope exploded. With so much new content and so many changes, this became a full-on reinvention. And because the original has a special place for many of you, we’re launching this as a separate, standalone release.And
2025-11-06 16:24 UTC · Community Announcements · ARCD VR
Hello everyone, For the past two years, we’ve been rebuilding REQUISITION VR from the ground up. Today, we’re excited to announce that REQUISITION VR: Hunt & Extract arrives on Steam on November 12, 2025. It’s an entirely new game featuring an extraction mode, large maps, tons of post-apocalyptic weapons, boss encounters, and full multiplayer. We set out to ship an update—then the scope exploded. With so much new content and so many changes, this became a full-on reinvention. And because the original has a special place for many of you, we’re launching this as a separate, standalone release.An
2023-06-15 17:39 UTC · Community Announcements · Arcadia VR
Hey Nevermonsters! Please welcome a new update (1.1.1367)! Here's what's included: Fixes: Fixed a bug where NPC on the Farm would follow the dead players Fixed a bug where if one player would install a trap and leave the lobby, for other players the object that the trap was primed with would become indestructible and would float in the air Fixed a bug where a played was soft locked in the tutorial black room because of the backpack Fixed the hand motions (they now are not lacking behind). They are also more smooth moving now Fixed numerous minimal tutorial bugs Fragile items are now a bit stur
2023-05-05 22:13 UTC · Community Announcements · Arcadia VR
#Fixes Fixed a bug with taking ammunition from the backpack while having an active weapon in the other hand. Fixed the issue of duct tape and personal hammer falling out. In-game store fixes. Fixed the problem with black glow on the cutscene screen. Explosions optimized. Previously, they sometimes did not deal damage. Fixed an error that occurred when a linked item to a weapon broke, making it impossible to link anything else to that weapon. Fixed an error with the text prompt of the avatar showing through walls. Fixed an error with incorrect display of the currently selected map icon in the l
2023-05-04 23:18 UTC · Community Announcements · Arcadia VR
Over the past 6 months and 15 updates, we have thoroughly reworked all game mechanics, enhanced crafting, reduced jankiness, and significantly optimized performance. As the game leaves Early Access, development will continue. We are concentrating our efforts on developing the Survival mode on a massive map, one of the largest in VR gaming. Our aim is for REQUISITION VR to be the best survival game in VR, and we need your support to achieve this goal. Many players requested firearm linking and improved gun sounds, so we've completely reworked the gunplay. {STEAM_CLAN_IMAGE}/41329320/38cad74ea04
2023-04-24 15:40 UTC · Community Announcements · Arcadia VR
We have an important announcement: REQUISITION VR is officially leaving Early Access on May 4 Update 1.0 is now available for you: #FIXES: · Fixed a bug where linked weapons would get stuck in the air after stabs · Fixed zombie corpse behavior (now they have realistic physical mass and die realistically) · Fixed issues with some interfaces and menus. Now the in-game interface doesn't overlap with world objects · Numerous visual fixes on game maps · Numerous collider base fixes on game maps · Numerous logic adjustments on game maps #FEATURES: · Added SURVIVAL MODE and survival mechanics · Linki
2023-03-09 20:03 UTC · Community Announcements · Arcadia VR
#ZOMBIES Fixes Fixed an issue where a zombie's visual would sometimes not match its hitboxes. Fixed a bug due to which, after interrupting the run-attack animation, the zombie stopped in place, losing momentum. Features Added stabs (the ability to pierce zombies with sharp weapons). Added interruption of hit reactions of zombies. You can now interrupt zombie attacks. Added an additive layer of animations when shooting at zombies (now they react to hits with animations). Added repulsion of zombies when shooting at them (the repulsion force depends on the specific weapon). Added interruption of
Full appinfo as delivered by Steam PICS, changenumber 34870487. Also at /api/app/1730650/raw.
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